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---
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title: ElevatorAction
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---
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# ElevatorAction
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```{figure} ../../_static/videos/atari/elevator_action.gif
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:width: 120px
:name: ElevatorAction
```
This environment is part of the < a href = '..' > Atari environments< / a > . Please read that page first for general information.
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| | |
|---|---|
| Action Space | Discrete(18) |
| Observation Shape | (210, 160, 3) |
| Observation High | 255 |
| Observation Low | 0 |
| Import | `gymnasium.make("ALE/ElevatorAction-v5")` |
For more ElevatorAction variants with different observation and action spaces, see the variants section.
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## Description
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You are a secret agent that must retrieve some secret documents and reach the ground level of a building by going down an elevator/stairs. Once you reach the ground level, you are picked up and taken to the next level. You are equipped with a gun to defend yourself against enemy agents waiting for you in each floor. You gather points by shooting down enemy agents and visiting apartments marked with a red door, which contain the secret documents.This is an unreleased prototype based on the arcade game.
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For a more detailed documentation, see [the AtariAge page ](https://atariage.com/manual_thumbs.php?SoftwareLabelID=1131 )
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## Actions
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ElevatorAction has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As ElevatorAction uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make` .
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| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
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## Observations
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Atari environment have two possible observation types, the observation space is listed below.
See variants section for the type of observation used by each environment id.
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- `obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)`
- `obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)`
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Additionally, `obs_type="grayscale"` cause the environment return a grayscale version of the rgb array for observations with the observation space being `Box(0, 255, (210, 160), np.uint8)`
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### Rewards
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You start with 4 lives and are awarded 100 points for each enemy shot, and 500 points for each
secret document collected (visiting a red door). Each time you get shot you lose one life and the
game ends when losing all lives.
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## Variants
ElevatorAction has the following variants of the environment id which have the following differences in observation,
the number of frame-skips and the repeat action probability.
| Env-id | obs_type= | frameskip= | repeat_action_probability= |
|------------------------------------|-------------|--------------|------------------------------|
| ElevatorAction-v0 | `"rgb"` | `(2, 5)` | `0.25` |
| ElevatorAction-ram-v0 | `"ram"` | `(2, 5)` | `0.25` |
| ElevatorAction-ramDeterministic-v0 | `"ram"` | `4` | `0.25` |
| ElevatorAction-ramNoFrameskip-v0 | `"ram"` | `1` | `0.25` |
| ElevatorActionDeterministic-v0 | `"rgb"` | `4` | `0.25` |
| ElevatorActionNoFrameskip-v0 | `"rgb"` | `1` | `0.25` |
| ElevatorAction-v4 | `"rgb"` | `(2, 5)` | `0.0` |
| ElevatorAction-ram-v4 | `"ram"` | `(2, 5)` | `0.0` |
| ElevatorAction-ramDeterministic-v4 | `"ram"` | `4` | `0.0` |
| ElevatorAction-ramNoFrameskip-v4 | `"ram"` | `1` | `0.0` |
| ElevatorActionDeterministic-v4 | `"rgb"` | `4` | `0.0` |
| ElevatorActionNoFrameskip-v4 | `"rgb"` | `1` | `0.0` |
| ALE/ElevatorAction-v5 | `"rgb"` | `4` | `0.25` |
| ALE/ElevatorAction-ram-v5 | `"ram"` | `4` | `0.25` |
## Difficulty and modes
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It is possible to specify various flavors of the environment via the keyword arguments `difficulty` and `mode` .
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A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
along with the default values.
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| Available Modes | Default Mode | Available Difficulties | Default Difficulty |
|-------------------|----------------|--------------------------|----------------------|
| `[0]` | `0` | `[0]` | `0` |
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## Version History
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A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
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* v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace.
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* v4: Stickiness of actions was removed
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* v0: Initial versions release