2016-05-17 00:46:03 -07:00
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import logging
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import os
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import numpy as np
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from doom_py import DoomGame, Mode, Button, GameVariable, ScreenFormat, ScreenResolution, Loader
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from gym import error, spaces
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from gym.envs.doom import doom_env
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logger = logging.getLogger(__name__)
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class DoomBasicEnv(doom_env.DoomEnv):
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"""
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------------ Training Mission 1 - Basic ------------
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This map is rectangular with gray walls, ceiling and floor.
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You are spawned in the center of the longer wall, and a red
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circular monster is spawned randomly on the opposite wall.
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You need to kill the monster (one bullet is enough).
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Allowed actions:
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[0] - ATTACK - Shoot weapon - Values 0 or 1
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[9] - MOVE_RIGHT - Move to the right - Values 0 or 1
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[10] - MOVE_LEFT - Move to the left - Values 0 or 1
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Note: see controls.md for details
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Rewards:
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+101 - Killing the monster
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- 5 - Missing a shot
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- 1 - Several times per second - Kill the monster faster!
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Goal: 10 points
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Kill the monster in 3 secs with 1 shot
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Ends when:
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- Monster is dead
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- Player is dead
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- Timeout (10 seconds - 350 frames)
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-----------------------------------------------------
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"""
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def __init__(self):
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2016-05-18 01:47:08 -07:00
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super(DoomBasicEnv, self).__init__()
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2016-05-17 00:46:03 -07:00
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package_directory = os.path.dirname(os.path.abspath(__file__))
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self.loader = Loader()
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self.game = DoomGame()
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self.game.load_config(os.path.join(package_directory, 'assets/basic.cfg'))
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self.game.set_vizdoom_path(self.loader.get_vizdoom_path())
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self.game.set_doom_game_path(self.loader.get_freedoom_path())
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self.game.set_doom_scenario_path(self.loader.get_scenario_path('basic.wad'))
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self.game.set_doom_map('map01')
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self.screen_height = 480 # Must match .cfg file
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self.screen_width = 640 # Must match .cfg file
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# 3 allowed actions [0, 9, 10] (must match .cfg file)
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self.action_space = spaces.HighLow(np.matrix([[0, 1, 0]] * 3))
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self.observation_space = spaces.Box(low=0, high=255, shape=(self.screen_height, self.screen_width, 3))
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self.game.set_window_visible(False)
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self.viewer = None
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self.game.init()
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self.game.new_episode()
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