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Gymnasium/gym/envs/mujoco/pusher.py

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import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
from gym.spaces import Box
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class PusherEnv(mujoco_env.MujocoEnv, utils.EzPickle):
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metadata = {
"render_modes": [
"human",
"rgb_array",
"depth_array",
"single_rgb_array",
"single_depth_array",
],
"render_fps": 20,
}
def __init__(self, **kwargs):
utils.EzPickle.__init__(self)
observation_space = Box(low=-np.inf, high=np.inf, shape=(23,), dtype=np.float64)
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mujoco_env.MujocoEnv.__init__(
self,
"pusher.xml",
5,
mujoco_bindings="mujoco_py",
observation_space=observation_space,
**kwargs
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)
def step(self, a):
vec_1 = self.get_body_com("object") - self.get_body_com("tips_arm")
vec_2 = self.get_body_com("object") - self.get_body_com("goal")
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reward_near = -np.linalg.norm(vec_1)
reward_dist = -np.linalg.norm(vec_2)
reward_ctrl = -np.square(a).sum()
reward = reward_dist + 0.1 * reward_ctrl + 0.5 * reward_near
self.do_simulation(a, self.frame_skip)
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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self.renderer.render_step()
ob = self._get_obs()
done = False
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return ob, reward, done, dict(reward_dist=reward_dist, reward_ctrl=reward_ctrl)
def viewer_setup(self):
assert self.viewer is not None
self.viewer.cam.trackbodyid = -1
self.viewer.cam.distance = 4.0
def reset_model(self):
qpos = self.init_qpos
self.goal_pos = np.asarray([0, 0])
while True:
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self.cylinder_pos = np.concatenate(
[
self.np_random.uniform(low=-0.3, high=0, size=1),
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self.np_random.uniform(low=-0.2, high=0.2, size=1),
]
)
if np.linalg.norm(self.cylinder_pos - self.goal_pos) > 0.17:
break
qpos[-4:-2] = self.cylinder_pos
qpos[-2:] = self.goal_pos
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qvel = self.init_qvel + self.np_random.uniform(
low=-0.005, high=0.005, size=self.model.nv
)
qvel[-4:] = 0
self.set_state(qpos, qvel)
return self._get_obs()
def _get_obs(self):
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return np.concatenate(
[
self.sim.data.qpos.flat[:7],
self.sim.data.qvel.flat[:7],
self.get_body_com("tips_arm"),
self.get_body_com("object"),
self.get_body_com("goal"),
]
)