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Gymnasium/gym/envs/mujoco/swimmer.py

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import numpy as np
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from gym import utils
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from gym.envs.mujoco import MuJocoPyEnv
from gym.spaces import Box
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class SwimmerEnv(MuJocoPyEnv, utils.EzPickle):
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metadata = {
"render_modes": [
"human",
"rgb_array",
"depth_array",
"single_rgb_array",
"single_depth_array",
],
"render_fps": 25,
}
def __init__(self, **kwargs):
observation_space = Box(low=-np.inf, high=np.inf, shape=(8,), dtype=np.float64)
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MuJocoPyEnv.__init__(
self, "swimmer.xml", 4, observation_space=observation_space, **kwargs
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)
utils.EzPickle.__init__(self, **kwargs)
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def step(self, a):
[WIP] add support for seeding environments (#135) * Make environments seedable * Fix monitor bugs - Set monitor_id before setting the infix. This was a bug that would yield incorrect results with multiple monitors. - Remove extra pid from stats recorder filename. This should be purely cosmetic. * Start uploading seeds in episode_batch * Fix _bigint_from_bytes for python3 * Set seed explicitly in random_agent * Pass through seed argument * Also pass through random state to spaces * Pass random state into the observation/action spaces * Make all _seed methods return the list of used seeds * Switch over to np.random where possible * Start hashing seeds, and also seed doom engine * Fixup seeding determinism in many cases * Seed before loading the ROM * Make seeding more Python3 friendly * Make the MuJoCo skipping a bit more forgiving * Remove debugging PDB calls * Make setInt argument into raw bytes * Validate and upload seeds * Skip box2d * Make seeds smaller, and change representation of seeds in upload * Handle long seeds * Fix RandomAgent example to be deterministic * Handle integer types correctly in Python2 and Python3 * Try caching pip * Try adding swap * Add df and free calls * Bump swap * Bump swap size * Try setting overcommit * Try other sysctls * Try fixing overcommit * Try just setting overcommit_memory=1 * Add explanatory comment * Add what's new section to readme * BUG: Mark ElevatorAction-ram-v0 as non-deterministic for now * Document seed * Move nondetermistic check into spec
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ctrl_cost_coeff = 0.0001
xposbefore = self.sim.data.qpos[0]
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self.do_simulation(a, self.frame_skip)
xposafter = self.sim.data.qpos[0]
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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self.renderer.render_step()
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reward_fwd = (xposafter - xposbefore) / self.dt
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reward_ctrl = -ctrl_cost_coeff * np.square(a).sum()
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reward = reward_fwd + reward_ctrl
ob = self._get_obs()
return (
ob,
reward,
False,
False,
dict(reward_fwd=reward_fwd, reward_ctrl=reward_ctrl),
)
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def _get_obs(self):
qpos = self.sim.data.qpos
qvel = self.sim.data.qvel
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return np.concatenate([qpos.flat[2:], qvel.flat])
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def reset_model(self):
self.set_state(
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self.init_qpos
+ self.np_random.uniform(low=-0.1, high=0.1, size=self.model.nq),
self.init_qvel
+ self.np_random.uniform(low=-0.1, high=0.1, size=self.model.nv),
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)
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return self._get_obs()