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Gymnasium/gym/envs/mujoco/half_cheetah_v3.py

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__credits__ = ["Rushiv Arora"]
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
from gym.spaces import Box
DEFAULT_CAMERA_CONFIG = {
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"distance": 4.0,
}
class HalfCheetahEnv(mujoco_env.MujocoEnv, utils.EzPickle):
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metadata = {
"render_modes": [
"human",
"rgb_array",
"depth_array",
"single_rgb_array",
"single_depth_array",
],
"render_fps": 20,
}
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def __init__(
self,
xml_file="half_cheetah.xml",
forward_reward_weight=1.0,
ctrl_cost_weight=0.1,
reset_noise_scale=0.1,
exclude_current_positions_from_observation=True,
**kwargs
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):
utils.EzPickle.__init__(**locals())
self._forward_reward_weight = forward_reward_weight
self._ctrl_cost_weight = ctrl_cost_weight
self._reset_noise_scale = reset_noise_scale
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self._exclude_current_positions_from_observation = (
exclude_current_positions_from_observation
)
if exclude_current_positions_from_observation:
observation_space = Box(
low=-np.inf, high=np.inf, shape=(17,), dtype=np.float64
)
else:
observation_space = Box(
low=-np.inf, high=np.inf, shape=(18,), dtype=np.float64
)
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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mujoco_env.MujocoEnv.__init__(
self,
xml_file,
5,
mujoco_bindings="mujoco_py",
observation_space=observation_space,
**kwargs
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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)
def control_cost(self, action):
control_cost = self._ctrl_cost_weight * np.sum(np.square(action))
return control_cost
def step(self, action):
x_position_before = self.sim.data.qpos[0]
self.do_simulation(action, self.frame_skip)
x_position_after = self.sim.data.qpos[0]
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x_velocity = (x_position_after - x_position_before) / self.dt
ctrl_cost = self.control_cost(action)
forward_reward = self._forward_reward_weight * x_velocity
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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self.renderer.render_step()
observation = self._get_obs()
reward = forward_reward - ctrl_cost
done = False
info = {
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"x_position": x_position_after,
"x_velocity": x_velocity,
"reward_run": forward_reward,
"reward_ctrl": -ctrl_cost,
}
return observation, reward, done, info
def _get_obs(self):
position = self.sim.data.qpos.flat.copy()
velocity = self.sim.data.qvel.flat.copy()
if self._exclude_current_positions_from_observation:
position = position[1:]
observation = np.concatenate((position, velocity)).ravel()
return observation
def reset_model(self):
noise_low = -self._reset_noise_scale
noise_high = self._reset_noise_scale
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qpos = self.init_qpos + self.np_random.uniform(
low=noise_low, high=noise_high, size=self.model.nq
)
Seeding update (#2422) * Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
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qvel = (
self.init_qvel
+ self._reset_noise_scale * self.np_random.standard_normal(self.model.nv)
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)
self.set_state(qpos, qvel)
observation = self._get_obs()
return observation
def viewer_setup(self):
for key, value in DEFAULT_CAMERA_CONFIG.items():
if isinstance(value, np.ndarray):
getattr(self.viewer.cam, key)[:] = value
else:
setattr(self.viewer.cam, key, value)