The object of the game is to score as many points as you can while controlling Mother Kangaroo to rescue her precious baby. You start the game with three lives.
During this rescue mission, Mother Kangaroo encounters many obstacles. You need to help her climb ladders, pick bonus fruit, and throw punches at monkeys.
Detailed documentation can be found on [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=923)
By default, the environment returns the RGB image that is displayed to human players as an observation. However, it is
possible to observe
- The 128 Bytes of RAM of the console
- A grayscale image
instead. The respective observation spaces are
-`Box([0 ... 0], [255 ... 255], (128,), uint8)`
- `Box([[0 ... 0]
...
[0 ... 0]], [[255 ... 255]
...
[255 ... 255]], (250, 160), uint8)
`
respectively. [The general article on Atari environments](https://brosa.ca/blog/ale-release-v0.7) outlines different ways to instantiate corresponding environments
via `gymnasium.make`.
### Rewards
Your score will be shown at the top right corner of the game.
Your end game score with be dependent on how much time you have remaining and who you encounter along the way.
For a more detailed documentation, consult [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=923).
A thorough discussion of the intricate differences between the versions and configurations can be found in the
general article on Atari environments.
* v5: Stickiness was added back and stochastic frameskipping was removed. The entire action space is used by default. The environments are now in the "ALE" namespace.