You control a jet that flies over a river: you can move it sideways and fire missiles to destroy enemy objects. Each time an enemy object is destroyed you score points (i.e. rewards).
You lose a jet when you run out of fuel: fly over a fuel depot when you begin to run low.
You lose a jet even when it collides with the river bank or one of the enemy objects (except fuel depots).
The game begins with a squadron of three jets in reserve and you're given an additional jet (up to 9) for each 10,000 points you score.
Detailed documentation can be found on [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=409)
By default, all actions that can be performed on an Atari 2600 are available in this environment.Even if you use v0 or v4 or specify `full_action_space=False` during initialization, all actions will be available in the default flavor.
A thorough discussion of the intricate differences between the versions and configurations can be found in the
general article on Atari environments.
* v5: Stickiness was added back and stochastic frameskipping was removed. The entire action space is used by default. The environments are now in the "ALE" namespace.