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---
title: Carnival
---
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# Carnival
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```{figure} ../../_static/videos/atari/carnival.gif
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:width: 120px
:name: Carnival
```
This environment is part of the < a href = '..' > Atari environments< / a > . Please read that page first for general information.
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## Description
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This is a "shoot 'em up" game. Targets move horizontally across the screen and you must shoot them. You are in control of a gun that can be moved horizontally. The supply of ammunition is limited and chickens may steal some bullets from you if you don't hit them in time.
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For a more detailed documentation, see [the AtariAge page ](https://atariage.com/manual_html_page.php?SoftwareID=908 )
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## Actions
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Carnival has the action space `Discrete(6)` with the table below lists the meaning of each action's meanings.
As Carnival uses a reduced set of actions for `v0` , `v4` and `v5` versions of the environment.
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make` .
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| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
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## Observations
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Atari environment have two possible observation types, the observation space is listed below.
See variants section for the type of observation used by each environment id.
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- `obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)`
- `obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)`
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Additionally, `obs_type="grayscale"` cause the environment return a grayscale version of the rgb array for observations with the observation space being `Box(0, 255, (210, 160), np.uint8)`
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### Rewards
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You score points by destroying targets. Points (or bullets) may be subtracted if you hit the target when it shows a minus sign.
You will score extra points if it shows a plus sign!
For a more detailed documentation, see [the AtariAge page ](https://atariage.com/manual_html_page.php?SoftwareID=908 ).
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## Variants
Carnival has the following variants of the environment id which have the following differences in observation,
the number of frame-skips and the repeat action probability.
| Env-id | obs_type= | frameskip= | repeat_action_probability= |
|------------------------------|-------------|--------------|------------------------------|
| Carnival-v0 | `"rgb"` | `(2, 5)` | `0.25` |
| Carnival-ram-v0 | `"ram"` | `(2, 5)` | `0.25` |
| Carnival-ramDeterministic-v0 | `"ram"` | `4` | `0.25` |
| Carnival-ramNoFrameskip-v0 | `"ram"` | `1` | `0.25` |
| CarnivalDeterministic-v0 | `"rgb"` | `4` | `0.25` |
| CarnivalNoFrameskip-v0 | `"rgb"` | `1` | `0.25` |
| Carnival-v4 | `"rgb"` | `(2, 5)` | `0.0` |
| Carnival-ram-v4 | `"ram"` | `(2, 5)` | `0.0` |
| Carnival-ramDeterministic-v4 | `"ram"` | `4` | `0.0` |
| Carnival-ramNoFrameskip-v4 | `"ram"` | `1` | `0.0` |
| CarnivalDeterministic-v4 | `"rgb"` | `4` | `0.0` |
| CarnivalNoFrameskip-v4 | `"rgb"` | `1` | `0.0` |
| ALE/Carnival-v5 | `"rgb"` | `4` | `0.25` |
| ALE/Carnival-ram-v5 | `"ram"` | `4` | `0.25` |
## Difficulty and modes
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It is possible to specify various flavors of the environment via the keyword arguments `difficulty` and `mode` .
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A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
along with the default values.
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| Available Modes | Default Mode | Available Difficulties | Default Difficulty |
|-------------------|----------------|--------------------------|----------------------|
| `[0]` | `0` | `[0]` | `0` |
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## Version History
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A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
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* v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace.
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* v4: Stickiness of actions was removed
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* v0: Initial versions release