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---
title: SpaceInvaders
---
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# SpaceInvaders
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```{figure} ../../_static/videos/atari/space_invaders.gif
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:width: 120px
:name: SpaceInvaders
```
This environment is part of the < a href = '..' > Atari environments< / a > . Please read that page first for general information.
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| | |
|---|---|
| Action Space | Discrete(6) |
| Observation Shape | (210, 160, 3) |
| Observation High | 255 |
| Observation Low | 0 |
| Import | `gymnasium.make("ALE/SpaceInvaders-v5")` |
For more SpaceInvaders variants with different observation and action spaces, see the variants section.
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## Description
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Your objective is to destroy the space invaders by shooting your laser cannon at them before they reach the Earth. The game ends when all your lives are lost after taking enemy fire, or when they reach the earth.
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For a more detailed documentation, see [the AtariAge page ](https://atariage.com/manual_html_page.php?SoftwareLabelID=460 )
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## Actions
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SpaceInvaders has the action space `Discrete(6)` with the table below lists the meaning of each action's meanings.
As SpaceInvaders uses a reduced set of actions for `v0` , `v4` and `v5` versions of the environment.
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make` .
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| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
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## Observations
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Atari environment have two possible observation types, the observation space is listed below.
See variants section for the type of observation used by each environment id.
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- `obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)`
- `obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)`
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Additionally, `obs_type="grayscale"` cause the environment return a grayscale version of the rgb array for observations with the observation space being `Box(0, 255, (210, 160), np.uint8)`
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### Rewards
You gain points for destroying space invaders. The invaders in the back rows are worth more points. For a more detailed documentation, see [the AtariAge page ](https://atariage.com/manual_html_page.php?SoftwareLabelID=460 ).
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## Variants
SpaceInvaders has the following variants of the environment id which have the following differences in observation,
the number of frame-skips and the repeat action probability.
| Env-id | obs_type= | frameskip= | repeat_action_probability= |
|-----------------------------------|-------------|--------------|------------------------------|
| SpaceInvaders-v0 | `"rgb"` | `(2, 5)` | `0.25` |
| SpaceInvaders-ram-v0 | `"ram"` | `(2, 5)` | `0.25` |
| SpaceInvaders-ramDeterministic-v0 | `"ram"` | `3` | `0.25` |
| SpaceInvaders-ramNoFrameskip-v0 | `"ram"` | `1` | `0.25` |
| SpaceInvadersDeterministic-v0 | `"rgb"` | `3` | `0.25` |
| SpaceInvadersNoFrameskip-v0 | `"rgb"` | `1` | `0.25` |
| SpaceInvaders-v4 | `"rgb"` | `(2, 5)` | `0.0` |
| SpaceInvaders-ram-v4 | `"ram"` | `(2, 5)` | `0.0` |
| SpaceInvaders-ramDeterministic-v4 | `"ram"` | `3` | `0.0` |
| SpaceInvaders-ramNoFrameskip-v4 | `"ram"` | `1` | `0.0` |
| SpaceInvadersDeterministic-v4 | `"rgb"` | `3` | `0.0` |
| SpaceInvadersNoFrameskip-v4 | `"rgb"` | `1` | `0.0` |
| ALE/SpaceInvaders-v5 | `"rgb"` | `4` | `0.25` |
| ALE/SpaceInvaders-ram-v5 | `"ram"` | `4` | `0.25` |
## Difficulty and modes
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It is possible to specify various flavors of the environment via the keyword arguments `difficulty` and `mode` .
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A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values
along with the default values.
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| Available Modes | Default Mode | Available Difficulties | Default Difficulty |
|-------------------|----------------|--------------------------|----------------------|
| `[0, ..., 15]` | `0` | `[0, 1]` | `0` |
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## Version History
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A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments.
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* v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace.
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* v4: Stickiness of actions was removed
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* v0: Initial versions release