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<p class="caption" role="heading"><span class="caption-text">Introduction</span></p>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="../../content/basic_usage/">Basic Usage</a></li>
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</ul>
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<p class="caption" role="heading"><span class="caption-text">API</span></p>
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<ul>
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<li class="toctree-l1"><a class="reference internal" href="../../api/core/">Core</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../../api/spaces/">Spaces</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../../api/spaces_utils/">Spaces Utils</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../../api/wrappers/">Wrappers</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../../api/vector/">Vector</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../../api/utils/">Utils</a></li>
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</ul>
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<p class="caption" role="heading"><span class="caption-text">Environments</span></p>
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<ul class="current">
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<li class="toctree-l1 current has-children current-page"><a class="current reference internal" href="#">Atari</a><input checked="" class="toctree-checkbox" id="toctree-checkbox-1" name="toctree-checkbox-1" role="switch" type="checkbox"/><label for="toctree-checkbox-1"><div class="visually-hidden">Toggle child pages in navigation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l2"><a class="reference internal" href="adventure/">Adventure</a></li>
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<li class="toctree-l2"><a class="reference internal" href="air_raid/">Air Raid</a></li>
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<li class="toctree-l2"><a class="reference internal" href="alien/">Alien</a></li>
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<li class="toctree-l2"><a class="reference internal" href="amidar/">Amidar</a></li>
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<li class="toctree-l2"><a class="reference internal" href="assault/">Assault</a></li>
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<li class="toctree-l2"><a class="reference internal" href="asterix/">Asterix</a></li>
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<li class="toctree-l2"><a class="reference internal" href="asteroids/">Asteroids</a></li>
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<li class="toctree-l2"><a class="reference internal" href="atlantis/">Atlantis</a></li>
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<li class="toctree-l2"><a class="reference internal" href="bank_heist/">Bank Heist</a></li>
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|||
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<li class="toctree-l2"><a class="reference internal" href="battle_zone/">Battle Zone</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="beam_rider/">Beam Rider</a></li>
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|||
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<li class="toctree-l2"><a class="reference internal" href="berzerk/">Berzerk</a></li>
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|||
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<li class="toctree-l2"><a class="reference internal" href="bowling/">Bowling</a></li>
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<li class="toctree-l2"><a class="reference internal" href="boxing/">Boxing</a></li>
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<li class="toctree-l2"><a class="reference internal" href="breakout/">Breakout</a></li>
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|||
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<li class="toctree-l2"><a class="reference internal" href="carnival/">Carnival</a></li>
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<li class="toctree-l2"><a class="reference internal" href="centipede/">Centipede</a></li>
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<li class="toctree-l2"><a class="reference internal" href="chopper_command/">Chopper Command</a></li>
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<li class="toctree-l2"><a class="reference internal" href="crazy_climber/">Crazy Climber</a></li>
|
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<li class="toctree-l2"><a class="reference internal" href="defender/">Defender</a></li>
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|||
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<li class="toctree-l2"><a class="reference internal" href="demon_attack/">Demon Attack</a></li>
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|||
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<li class="toctree-l2"><a class="reference internal" href="double_dunk/">Double Dunk</a></li>
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<li class="toctree-l2"><a class="reference internal" href="elevator_action/">Elevator Action</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="enduro/">Enduro</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="fishing_derby/">FishingDerby</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="freeway/">Freeway</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="frostbite/">Frostbite</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="gopher/">Gopher</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="gravitar/">Gravitar</a></li>
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|||
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<li class="toctree-l2"><a class="reference internal" href="hero/">Hero</a></li>
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|||
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<li class="toctree-l2"><a class="reference internal" href="ice_hockey/">IceHockey</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="jamesbond/">Jamesbond</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="journey_escape/">JourneyEscape</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="kangaroo/">Kangaroo</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="krull/">Krull</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="kung_fu_master/">Kung Fu Master</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="montezuma_revenge/">Montezuma Revenge</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="ms_pacman/">Ms Pacman</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="name_this_game/">Name This Game</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="phoenix/">Phoenix</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="pitfall/">Pitfall</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="pong/">Pong</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="pooyan/">Pooyan</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="private_eye/">PrivateEye</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="qbert/">Qbert</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="riverraid/">Riverraid</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="road_runner/">Road Runner</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="robotank/">Robot Tank</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="seaquest/">Seaquest</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="skiing/">Skiings</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="solaris/">Solaris</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="space_invaders/">SpaceInvaders</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="star_gunner/">StarGunner</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="tennis/">Tennis</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="time_pilot/">TimePilot</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="tutankham/">Tutankham</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="up_n_down/">Up n’ Down</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="venture/">Venture</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="video_pinball/">Video Pinball</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="wizard_of_wor/">Wizard of Wor</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="zaxxon/">Zaxxon</a></li>
|
|||
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</ul>
|
|||
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</li>
|
|||
|
<li class="toctree-l1 has-children"><a class="reference internal" href="../mujoco/">MuJoCo</a><input class="toctree-checkbox" id="toctree-checkbox-2" name="toctree-checkbox-2" role="switch" type="checkbox"/><label for="toctree-checkbox-2"><div class="visually-hidden">Toggle child pages in navigation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l2"><a class="reference internal" href="../mujoco/ant/">Ant</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="../mujoco/half_cheetah/">Half Cheetah</a></li>
|
|||
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<li class="toctree-l2"><a class="reference internal" href="../mujoco/hopper/">Hopper</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../mujoco/humanoid_standup/">Humanoid Standup</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../mujoco/humanoid/">Humanoid</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../mujoco/inverted_double_pendulum/">Inverted Double Pendulum</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../mujoco/inverted_pendulum/">Inverted Pendulum</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../mujoco/reacher/">Reacher</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../mujoco/swimmer/">Swimmer</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../mujoco/walker2d/">Walker2D</a></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
<li class="toctree-l1 has-children"><a class="reference internal" href="../toy_text/">Toy Text</a><input class="toctree-checkbox" id="toctree-checkbox-3" name="toctree-checkbox-3" role="switch" type="checkbox"/><label for="toctree-checkbox-3"><div class="visually-hidden">Toggle child pages in navigation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../toy_text/blackjack/">Blackjack</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../toy_text/taxi/">Taxi</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../toy_text/cliff_walking/">Cliff Walking</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../toy_text/frozen_lake/">Frozen Lake</a></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
<li class="toctree-l1 has-children"><a class="reference internal" href="../classic_control/">Classic Control</a><input class="toctree-checkbox" id="toctree-checkbox-4" name="toctree-checkbox-4" role="switch" type="checkbox"/><label for="toctree-checkbox-4"><div class="visually-hidden">Toggle child pages in navigation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../classic_control/acrobot/">Acrobot</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../classic_control/cart_pole/">Cart Pole</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../classic_control/mountain_car_continuous/">Mountain Car Continuous</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../classic_control/mountain_car/">Mountain Car</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../classic_control/pendulum/">Pendulum</a></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
<li class="toctree-l1 has-children"><a class="reference internal" href="../box2d/">Box2D</a><input class="toctree-checkbox" id="toctree-checkbox-5" name="toctree-checkbox-5" role="switch" type="checkbox"/><label for="toctree-checkbox-5"><div class="visually-hidden">Toggle child pages in navigation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../box2d/bipedal_walker/">Bipedal Walker</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../box2d/car_racing/">Car Racing</a></li>
|
|||
|
<li class="toctree-l2"><a class="reference internal" href="../box2d/lunar_lander/">Lunar Lander</a></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
<li class="toctree-l1"><a class="reference internal" href="../third_party_environments/">Third Party Environments</a></li>
|
|||
|
</ul>
|
|||
|
<p class="caption" role="heading"><span class="caption-text">Tutorials</span></p>
|
|||
|
<ul>
|
|||
|
<li class="toctree-l1"><a class="reference internal" href="../../content/environment_creation/">Make your own custom environment</a></li>
|
|||
|
<li class="toctree-l1"><a class="reference internal" href="../../content/vectorising/">Vectorising your environments</a></li>
|
|||
|
</ul>
|
|||
|
<p class="caption" role="heading"><span class="caption-text">Development</span></p>
|
|||
|
<ul>
|
|||
|
<li class="toctree-l1"><a class="reference external" href="https://github.com/Farama-Foundation/gymnasium">Github</a></li>
|
|||
|
<li class="toctree-l1"><a class="reference external" href="https://farama.org/donations">Donate</a></li>
|
|||
|
</ul>
|
|||
|
|
|||
|
</div>
|
|||
|
</div>
|
|||
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|
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</div>
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|
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</div>
|
|||
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</aside>
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|||
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<div class="main">
|
|||
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<div class="content">
|
|||
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<div class="article-container">
|
|||
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<a href="#" class="back-to-top muted-link">
|
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24">
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<path d="M13 20h-2V8l-5.5 5.5-1.42-1.42L12 4.16l7.92 7.92-1.42 1.42L13 8v12z"></path>
|
|||
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</svg>
|
|||
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<span>Back to top</span>
|
|||
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</a>
|
|||
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<div class="content-icon-container">
|
|||
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<div class="theme-toggle-container theme-toggle-content">
|
|||
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<button class="theme-toggle">
|
|||
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<div class="visually-hidden">Toggle Light / Dark / Auto color theme</div>
|
|||
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<svg class="theme-icon-when-auto"><use href="#svg-sun-half"></use></svg>
|
|||
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<svg class="theme-icon-when-dark"><use href="#svg-moon"></use></svg>
|
|||
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<svg class="theme-icon-when-light"><use href="#svg-sun"></use></svg>
|
|||
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</button>
|
|||
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</div>
|
|||
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<label class="toc-overlay-icon toc-content-icon" for="__toc">
|
|||
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<div class="visually-hidden">Toggle table of contents sidebar</div>
|
|||
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<i class="icon"><svg><use href="#svg-toc"></use></svg></i>
|
|||
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</label>
|
|||
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</div>
|
|||
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<article role="main">
|
|||
|
<section id="atari">
|
|||
|
<h1>Atari<a class="headerlink" href="#atari" title="Permalink to this heading">#</a></h1>
|
|||
|
<p>A set of Atari 2600 environment simulated through Stella and the Arcade Learning Environment.</p>
|
|||
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<div class="toctree-wrapper compound">
|
|||
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</div>
|
|||
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<div class="env-grid">
|
|||
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|
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<a href="adventure">
|
|||
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<div class="env-grid__cell">
|
|||
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<div class="cell__image-container">
|
|||
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<img src="/_static/videos/atari/adventure.gif">
|
|||
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</div>
|
|||
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<div class="cell__title">
|
|||
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<span>Adventure</span>
|
|||
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</div>
|
|||
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</div>
|
|||
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</a>
|
|||
|
|
|||
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|
|||
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<a href="air_raid">
|
|||
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<div class="env-grid__cell">
|
|||
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<div class="cell__image-container">
|
|||
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<img src="/_static/videos/atari/air_raid.gif">
|
|||
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</div>
|
|||
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<div class="cell__title">
|
|||
|
<span>Air Raid</span>
|
|||
|
</div>
|
|||
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</div>
|
|||
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</a>
|
|||
|
|
|||
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|
|||
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<a href="alien">
|
|||
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<div class="env-grid__cell">
|
|||
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<div class="cell__image-container">
|
|||
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<img src="/_static/videos/atari/alien.gif">
|
|||
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</div>
|
|||
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<div class="cell__title">
|
|||
|
<span>Alien</span>
|
|||
|
</div>
|
|||
|
</div>
|
|||
|
</a>
|
|||
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|
|||
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|
|||
|
<a href="amidar">
|
|||
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<div class="env-grid__cell">
|
|||
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<div class="cell__image-container">
|
|||
|
<img src="/_static/videos/atari/amidar.gif">
|
|||
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</div>
|
|||
|
<div class="cell__title">
|
|||
|
<span>Amidar</span>
|
|||
|
</div>
|
|||
|
</div>
|
|||
|
</a>
|
|||
|
|
|||
|
|
|||
|
<a href="assault">
|
|||
|
<div class="env-grid__cell">
|
|||
|
<div class="cell__image-container">
|
|||
|
<img src="/_static/videos/atari/assault.gif">
|
|||
|
</div>
|
|||
|
<div class="cell__title">
|
|||
|
<span>Assault</span>
|
|||
|
</div>
|
|||
|
</div>
|
|||
|
</a>
|
|||
|
|
|||
|
|
|||
|
<a href="asterix">
|
|||
|
<div class="env-grid__cell">
|
|||
|
<div class="cell__image-container">
|
|||
|
<img src="/_static/videos/atari/asterix.gif">
|
|||
|
</div>
|
|||
|
<div class="cell__title">
|
|||
|
<span>Asterix</span>
|
|||
|
</div>
|
|||
|
</div>
|
|||
|
</a>
|
|||
|
|
|||
|
|
|||
|
<a href="asteroids">
|
|||
|
<div class="env-grid__cell">
|
|||
|
<div class="cell__image-container">
|
|||
|
<img src="/_static/videos/atari/asteroids.gif">
|
|||
|
</div>
|
|||
|
<div class="cell__title">
|
|||
|
<span>Asteroids</span>
|
|||
|
</div>
|
|||
|
</div>
|
|||
|
</a>
|
|||
|
|
|||
|
|
|||
|
<a href="atlantis">
|
|||
|
<div class="env-grid__cell">
|
|||
|
<div class="cell__image-container">
|
|||
|
<img src="/_static/videos/atari/atlantis.gif">
|
|||
|
</div>
|
|||
|
<div class="cell__title">
|
|||
|
<span>Atlantis</span>
|
|||
|
</div>
|
|||
|
</div>
|
|||
|
</a>
|
|||
|
|
|||
|
|
|||
|
<a href="bank_heist">
|
|||
|
<div class="env-grid__cell">
|
|||
|
<div class="cell__image-container">
|
|||
|
<img src="/_static/videos/atari/bank_heist.gif">
|
|||
|
</div>
|
|||
|
<div class="cell__title">
|
|||
|
<span>Bank Heist</span>
|
|||
|
</div>
|
|||
|
</div>
|
|||
|
</a>
|
|||
|
|
|||
|
</div>
|
|||
|
<a href="./complete_list"><button class="more-btn">See More Environments</button></a>
|
|||
|
<p>Atari environments are simulated via the Arcade Learning Environment (ALE) <a class="reference internal" href="#id1"><span class="std std-ref">[1]</span></a>.</p>
|
|||
|
<section id="action-space">
|
|||
|
<h2>Action Space<a class="headerlink" href="#action-space" title="Permalink to this heading">#</a></h2>
|
|||
|
<p>The action space a subset of the following discrete set of legal actions:</p>
|
|||
|
<div class="table-wrapper colwidths-auto docutils container">
|
|||
|
<table class="docutils align-default">
|
|||
|
<thead>
|
|||
|
<tr class="row-odd"><th class="head"><p>Num</p></th>
|
|||
|
<th class="head"><p>Action</p></th>
|
|||
|
</tr>
|
|||
|
</thead>
|
|||
|
<tbody>
|
|||
|
<tr class="row-even"><td><p>0</p></td>
|
|||
|
<td><p>NOOP</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>1</p></td>
|
|||
|
<td><p>FIRE</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>2</p></td>
|
|||
|
<td><p>UP</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>3</p></td>
|
|||
|
<td><p>RIGHT</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>4</p></td>
|
|||
|
<td><p>LEFT</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>5</p></td>
|
|||
|
<td><p>DOWN</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>6</p></td>
|
|||
|
<td><p>UPRIGHT</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>7</p></td>
|
|||
|
<td><p>UPLEFT</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>8</p></td>
|
|||
|
<td><p>DOWNRIGHT</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>9</p></td>
|
|||
|
<td><p>DOWNLEFT</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>10</p></td>
|
|||
|
<td><p>UPFIRE</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>11</p></td>
|
|||
|
<td><p>RIGHTFIRE</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>12</p></td>
|
|||
|
<td><p>LEFTFIRE</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>13</p></td>
|
|||
|
<td><p>DOWNFIRE</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>14</p></td>
|
|||
|
<td><p>UPRIGHTFIRE</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>15</p></td>
|
|||
|
<td><p>UPLEFTFIRE</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>16</p></td>
|
|||
|
<td><p>DOWNRIGHTFIRE</p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>17</p></td>
|
|||
|
<td><p>DOWNLEFTFIRE</p></td>
|
|||
|
</tr>
|
|||
|
</tbody>
|
|||
|
</table>
|
|||
|
</div>
|
|||
|
<p>If you use v0 or v4 and the environment is initialized via <code class="docutils literal notranslate"><span class="pre">make</span></code>, the action space will usually be much smaller since most legal actions don’t have
|
|||
|
any effect. Thus, the enumeration of the actions will differ. The action space can be expanded to the full
|
|||
|
legal space by passing the keyword argument <code class="docutils literal notranslate"><span class="pre">full_action_space=True</span></code> to <code class="docutils literal notranslate"><span class="pre">make</span></code>.</p>
|
|||
|
<p>The reduced action space of an Atari environment may depend on the “flavor” of the game. You can specify the flavor by providing
|
|||
|
the arguments <code class="docutils literal notranslate"><span class="pre">difficulty</span></code> and <code class="docutils literal notranslate"><span class="pre">mode</span></code> when constructing the environment. This documentation only provides details on the
|
|||
|
action spaces of default flavor choices.</p>
|
|||
|
</section>
|
|||
|
<section id="observation-space">
|
|||
|
<h2>Observation Space<a class="headerlink" href="#observation-space" title="Permalink to this heading">#</a></h2>
|
|||
|
<p>The observation issued by an Atari environment may be:</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p>the RGB image that is displayed to a human player,</p></li>
|
|||
|
<li><p>a grayscale version of that image or</p></li>
|
|||
|
<li><p>the state of the 128 Bytes of RAM of the console.</p></li>
|
|||
|
</ul>
|
|||
|
</section>
|
|||
|
<section id="rewards">
|
|||
|
<h2>Rewards<a class="headerlink" href="#rewards" title="Permalink to this heading">#</a></h2>
|
|||
|
<p>The exact reward dynamics depend on the environment and are usually documented in the game’s manual. You can
|
|||
|
find these manuals on <a class="reference external" href="https://atariage.com/">AtariAge</a>.</p>
|
|||
|
</section>
|
|||
|
<section id="stochasticity">
|
|||
|
<h2>Stochasticity<a class="headerlink" href="#stochasticity" title="Permalink to this heading">#</a></h2>
|
|||
|
<p>It was pointed out in <a class="reference internal" href="#id1"><span class="std std-ref">[1]</span></a> that Atari games are entirely deterministic. Thus, agents could achieve
|
|||
|
state of the art performance by simply memorizing an optimal sequence of actions while completely ignoring observations from the environment.
|
|||
|
To avoid this, ALE implements sticky actions: Instead of always simulating the action passed to the environment, there is a small
|
|||
|
probability that the previously executed action is used instead.</p>
|
|||
|
<p>On top of this, Gymnasium implements stochastic frame skipping: In each environment step, the action is repeated for a random
|
|||
|
number of frames. This behavior may be altered by setting the keyword argument <code class="docutils literal notranslate"><span class="pre">frameskip</span></code> to either a positive integer or
|
|||
|
a tuple of two positive integers. If <code class="docutils literal notranslate"><span class="pre">frameskip</span></code> is an integer, frame skipping is deterministic, and in each step the action is
|
|||
|
repeated <code class="docutils literal notranslate"><span class="pre">frameskip</span></code> many times. Otherwise, if <code class="docutils literal notranslate"><span class="pre">frameskip</span></code> is a tuple, the number of skipped frames is chosen uniformly at
|
|||
|
random between <code class="docutils literal notranslate"><span class="pre">frameskip[0]</span></code> (inclusive) and <code class="docutils literal notranslate"><span class="pre">frameskip[1]</span></code> (exclusive) in each environment step.</p>
|
|||
|
</section>
|
|||
|
<section id="common-arguments">
|
|||
|
<h2>Common Arguments<a class="headerlink" href="#common-arguments" title="Permalink to this heading">#</a></h2>
|
|||
|
<p>When initializing Atari environments via <code class="docutils literal notranslate"><span class="pre">gymnasium.make</span></code>, you may pass some additional arguments. These work for any
|
|||
|
Atari environment. However, legal values for <code class="docutils literal notranslate"><span class="pre">mode</span></code> and <code class="docutils literal notranslate"><span class="pre">difficulty</span></code> depend on the environment.</p>
|
|||
|
<ul class="simple">
|
|||
|
<li><p><strong>mode</strong>: <code class="docutils literal notranslate"><span class="pre">int</span></code>. Game mode, see <a class="reference internal" href="#id2"><span class="std std-ref">[2]</span></a>. Legal values depend on the environment and are listed in the table above.</p></li>
|
|||
|
<li><p><strong>difficulty</strong>: <code class="docutils literal notranslate"><span class="pre">int</span></code>. Difficulty of the game, see <a class="reference internal" href="#id2"><span class="std std-ref">[2]</span></a>. Legal values depend on the environment and are listed in
|
|||
|
the table above. Together with <code class="docutils literal notranslate"><span class="pre">mode</span></code>, this determines the “flavor” of the game.</p></li>
|
|||
|
<li><p><strong>obs_type</strong>: <code class="docutils literal notranslate"><span class="pre">str</span></code>. This argument determines what observations are returned by the environment. Its values are:</p>
|
|||
|
<ul>
|
|||
|
<li><p>ram: The 128 Bytes of RAM are returned</p></li>
|
|||
|
<li><p>rgb: An RGB rendering of the game is returned</p></li>
|
|||
|
<li><p>grayscale: A grayscale rendering is returned</p></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
<li><p><strong>frameskip</strong>: <code class="docutils literal notranslate"><span class="pre">int</span></code> or a tuple of two <code class="docutils literal notranslate"><span class="pre">int</span></code>s. This argument controls stochastic frame skipping, as described in the section on stochasticity.</p></li>
|
|||
|
<li><p><strong>repeat_action_probability</strong>: <code class="docutils literal notranslate"><span class="pre">float</span></code>. The probability that an action sticks, as described in the section on stochasticity.</p></li>
|
|||
|
<li><p><strong>full_action_space</strong>: <code class="docutils literal notranslate"><span class="pre">bool</span></code>. If set to <code class="docutils literal notranslate"><span class="pre">True</span></code>, the action space consists of all legal actions on the console. Otherwise, the
|
|||
|
action space will be reduced to a subset.</p></li>
|
|||
|
<li><p><strong>render_mode</strong>: <code class="docutils literal notranslate"><span class="pre">str</span></code>. Specifies the rendering mode. Its values are:</p>
|
|||
|
<ul>
|
|||
|
<li><p>human: We’ll interactively display the screen and enable game sounds. This will lock emulation to the ROMs specified FPS</p></li>
|
|||
|
<li><p>rgb_array: we’ll return the <code class="docutils literal notranslate"><span class="pre">rgb</span></code> key in step metadata with the current environment RGB frame.</p></li>
|
|||
|
</ul>
|
|||
|
</li>
|
|||
|
</ul>
|
|||
|
<blockquote>
|
|||
|
<div><p>It is highly recommended to specify <code class="docutils literal notranslate"><span class="pre">render_mode</span></code> during construction instead of calling <code class="docutils literal notranslate"><span class="pre">env.render()</span></code>.
|
|||
|
This will guarantee proper scaling, audio support, and proper framerates</p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="version-history-and-naming-schemes">
|
|||
|
<h2>Version History and Naming Schemes<a class="headerlink" href="#version-history-and-naming-schemes" title="Permalink to this heading">#</a></h2>
|
|||
|
<p>All Atari games are available in three versions. They differ in the default settings of the arguments above.
|
|||
|
The differences are listed in the following table:</p>
|
|||
|
<div class="table-wrapper colwidths-auto docutils container">
|
|||
|
<table class="docutils align-default">
|
|||
|
<thead>
|
|||
|
<tr class="row-odd"><th class="head"><p>Version</p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">frameskip=</span></code></p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">repeat_action_probability=</span></code></p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">full_action_space=</span></code></p></th>
|
|||
|
</tr>
|
|||
|
</thead>
|
|||
|
<tbody>
|
|||
|
<tr class="row-even"><td><p>v0</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">(2,</span> <span class="pre">5,)</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">False</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>v4</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">(2,</span> <span class="pre">5,)</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">False</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>v5</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">5</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">True</span></code></p></td>
|
|||
|
</tr>
|
|||
|
</tbody>
|
|||
|
</table>
|
|||
|
</div>
|
|||
|
<blockquote>
|
|||
|
<div><p>Version v5 follows the best practices outlined in <a class="reference internal" href="#id2"><span class="std std-ref">[2]</span></a>. Thus, it is recommended to transition to v5 and
|
|||
|
customize the environment using the arguments above, if necessary.</p>
|
|||
|
</div></blockquote>
|
|||
|
<p>For each Atari game, several different configurations are registered in Gymnasium. The naming schemes are analogous for
|
|||
|
v0 and v4. Let us take a look at all variations of Amidar-v0 that are registered with gymnasium:</p>
|
|||
|
<div class="table-wrapper colwidths-auto docutils container">
|
|||
|
<table class="docutils align-default">
|
|||
|
<thead>
|
|||
|
<tr class="row-odd"><th class="head"><p>Name</p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">obs_type=</span></code></p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">frameskip=</span></code></p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">repeat_action_probability=</span></code></p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">full_action_space=</span></code></p></th>
|
|||
|
</tr>
|
|||
|
</thead>
|
|||
|
<tbody>
|
|||
|
<tr class="row-even"><td><p>Amidar-v0</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">"rgb"</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">(2,</span> <span class="pre">5,)</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">False</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>AmidarDeterministic-v0</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">"rgb"</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">4</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">False</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>AmidarNoframeskip-v0</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">"rgb"</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">False</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Amidar-ram-v0</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">"ram"</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">(2,</span> <span class="pre">5,)</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">False</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Amidar-ramDeterministic-v0</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">"ram"</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">4</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.0</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">False</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Amidar-ramNoframeskip-v0</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">"ram"</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">False</span></code></p></td>
|
|||
|
</tr>
|
|||
|
</tbody>
|
|||
|
</table>
|
|||
|
</div>
|
|||
|
<p>Things change in v5: The suffixes “Deterministic” and “NoFrameskip” are no longer available. Instead, you must specify the
|
|||
|
environment configuration via arguments passed to <code class="docutils literal notranslate"><span class="pre">gymnasium.make</span></code>. Moreover, the v5 environments
|
|||
|
are in the “ALE” namespace. The suffix “-ram” is still available. Thus, we get the following table:</p>
|
|||
|
<div class="table-wrapper colwidths-auto docutils container">
|
|||
|
<table class="docutils align-default">
|
|||
|
<thead>
|
|||
|
<tr class="row-odd"><th class="head"><p>Name</p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">obs_type=</span></code></p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">frameskip=</span></code></p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">repeat_action_probability=</span></code></p></th>
|
|||
|
<th class="head"><p><code class="docutils literal notranslate"><span class="pre">full_action_space=</span></code></p></th>
|
|||
|
</tr>
|
|||
|
</thead>
|
|||
|
<tbody>
|
|||
|
<tr class="row-even"><td><p>ALE/Amidar-v5</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">"rgb"</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">5</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">True</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>ALE/Amidar-ram-v5</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">"ram"</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">5</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0.25</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">True</span></code></p></td>
|
|||
|
</tr>
|
|||
|
</tbody>
|
|||
|
</table>
|
|||
|
</div>
|
|||
|
</section>
|
|||
|
<section id="flavors">
|
|||
|
<h2>Flavors<a class="headerlink" href="#flavors" title="Permalink to this heading">#</a></h2>
|
|||
|
<p>Some games allow the user to set a difficulty level and a game mode. Different modes/difficulties may have different
|
|||
|
game dynamics and (if a reduced action space is used) different action spaces. We follow the convention of <a class="reference internal" href="#id2"><span class="std std-ref">[2]</span></a> and
|
|||
|
refer to the combination of difficulty level and game mode as an flavor of a game. The following table shows
|
|||
|
the available modes and difficulty levels for different Atari games:</p>
|
|||
|
<div class="table-wrapper colwidths-auto docutils container">
|
|||
|
<table class="docutils align-default">
|
|||
|
<thead>
|
|||
|
<tr class="row-odd"><th class="head"><p>Environment</p></th>
|
|||
|
<th class="head"><p>Valid Modes</p></th>
|
|||
|
<th class="head"><p>Default Mode</p></th>
|
|||
|
</tr>
|
|||
|
</thead>
|
|||
|
<tbody>
|
|||
|
<tr class="row-even"><td><p>Adventure</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">1,</span> <span class="pre">2]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>AirRaid</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[1,</span> <span class="pre">...,</span> <span class="pre">8]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Alien</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">3]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Amidar</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Assault</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Asterix</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Asteroids</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">31,</span> <span class="pre">128]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Atlantis</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">3]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>BankHeist</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">4,</span> <span class="pre">8,</span> <span class="pre">12,</span> <span class="pre">16,</span> <span class="pre">20,</span> <span class="pre">24,</span> <span class="pre">28]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>BattleZone</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[1,</span> <span class="pre">2,</span> <span class="pre">3]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>BeamRider</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Berzerk</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[1,</span> <span class="pre">2,</span> <span class="pre">3,</span> <span class="pre">4,</span> <span class="pre">5,</span> <span class="pre">6,</span> <span class="pre">7,</span> <span class="pre">8,</span> <span class="pre">9,</span> <span class="pre">16,</span> <span class="pre">17,</span> <span class="pre">18]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Bowling</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">2,</span> <span class="pre">4]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Boxing</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Breakout</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">4,</span> <span class="pre">8,</span> <span class="pre">12,</span> <span class="pre">16,</span> <span class="pre">20,</span> <span class="pre">24,</span> <span class="pre">28,</span> <span class="pre">32,</span> <span class="pre">36,</span> <span class="pre">40,</span> <span class="pre">44]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Carnival</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Centipede</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[22,</span> <span class="pre">86]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">22</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>ChopperCommand</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">2]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>CrazyClimber</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">3]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Defender</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[1,</span> <span class="pre">...,</span> <span class="pre">9,</span> <span class="pre">16]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>DemonAttack</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[1,</span> <span class="pre">3,</span> <span class="pre">5,</span> <span class="pre">7]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">1</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>DoubleDunk</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">15]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>ElevatorAction</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Enduro</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>FishingDerby</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Freeway</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">7]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Frostbite</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">2]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Gopher</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">2]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Gravitar</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">4]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Hero</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">4]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>IceHockey</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">2]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Jamesbond</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">1]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>JourneyEscape</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Kangaroo</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">1]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Krull</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>KungFuMaster</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>MontezumaRevenge</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>MsPacman</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">3]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>NameThisGame</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[8,</span> <span class="pre">24,</span> <span class="pre">40]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">8</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Phoenix</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Pitfall</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Pong</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">1]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Pooyan</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[10,</span> <span class="pre">30,</span> <span class="pre">50,</span> <span class="pre">70]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">10</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>PrivateEye</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">4]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Qbert</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Riverraid</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>RoadRunner</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Robotank</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Seaquest</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Skiing</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>Solaris</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>SpaceInvaders</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">15]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>StarGunner</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">...,</span> <span class="pre">3]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Tennis</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">2]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>TimePilot</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Tutankham</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">4,</span> <span class="pre">8,</span> <span class="pre">12]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>UpNDown</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Venture</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>VideoPinball</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">2]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>WizardOfWor</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-even"><td><p>YarsRevenge</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">32,</span> <span class="pre">64,</span> <span class="pre">96]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
<tr class="row-odd"><td><p>Zaxxon</p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">[0,</span> <span class="pre">8,</span> <span class="pre">16,</span> <span class="pre">24]</span></code></p></td>
|
|||
|
<td><p><code class="docutils literal notranslate"><span class="pre">0</span></code></p></td>
|
|||
|
</tr>
|
|||
|
</tbody>
|
|||
|
</table>
|
|||
|
</div>
|
|||
|
<blockquote>
|
|||
|
<div><p>Each game also has a valid difficulty for the opposing AI, which has a different range depending on the game. These values can have a range of 0 - n, where n can be found at <a class="reference external" href="https://github.com/mgbellemare/Arcade-Learning-Environment/blob/master/docs/games.md">the ALE documentation</a></p>
|
|||
|
</div></blockquote>
|
|||
|
</section>
|
|||
|
<section id="references">
|
|||
|
<h2>References<a class="headerlink" href="#references" title="Permalink to this heading">#</a></h2>
|
|||
|
<p id="id1"><a id="1">[1]</a>
|
|||
|
MG Bellemare, Y Naddaf, J Veness, and M Bowling.<br />
|
|||
|
“The arcade learning environment: An evaluation platform for general agents.”<br />
|
|||
|
Journal of Artificial Intelligence Research (2012).</p>
|
|||
|
<p id="id2"><a id="2">[2]</a>
|
|||
|
Machado et al.<br />
|
|||
|
“Revisiting the Arcade Learning Environment: Evaluation Protocols
|
|||
|
and Open Problems for General Agents”<br />
|
|||
|
Journal of Artificial Intelligence Research (2018)<br />
|
|||
|
URL: https://jair.org/index.php/jair/article/view/11182</p>
|
|||
|
</section>
|
|||
|
</section>
|
|||
|
|
|||
|
</article>
|
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<ul>
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<li><a class="reference internal" href="#">Atari</a><ul>
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<li><a class="reference internal" href="#action-space">Action Space</a></li>
|
|||
|
<li><a class="reference internal" href="#observation-space">Observation Space</a></li>
|
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<li><a class="reference internal" href="#rewards">Rewards</a></li>
|
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<li><a class="reference internal" href="#stochasticity">Stochasticity</a></li>
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<li><a class="reference internal" href="#common-arguments">Common Arguments</a></li>
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<li><a class="reference internal" href="#references">References</a></li>
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<script>
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(() => {
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if (!localStorage.getItem("shownCookieAlert")) {
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const boxElem = document.createElement("div");
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boxElem.classList.add("cookie_alert");
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const containerElem = document.createElement("div");
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containerElem.classList.add("cookie_container");
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const textElem = document.createElement("p");
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textElem.innerHTML = `This page uses <a href="https://analytics.google.com/">
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Google Analytics</a> to collect statistics. You can disable it by blocking
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the JavaScript coming from www.google-analytics.com.`;
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containerElem.appendChild(textElem);
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const closeBtn = document.createElement("button");
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closeBtn.innerHTML = `<?xml version="1.0" ?><svg viewBox="0 0 32 32" xmlns="http://www.w3.org/2000/svg"><defs><style>.cls-1{fill:none;stroke:#000;stroke-linecap:round;stroke-linejoin:round;stroke-width:2px;}</style></defs><title/><g id="cross"><line class="cls-1" x1="7" x2="25" y1="7" y2="25"/><line class="cls-1" x1="7" x2="25" y1="25" y2="7"/></g></svg>`
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|
closeBtn.onclick = () => {
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|
localStorage.setItem("shownCookieAlert", "true");
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|
boxElem.style.display = "none";
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|
}
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containerElem.appendChild(closeBtn);
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|
boxElem.appendChild(containerElem);
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document.body.appendChild(boxElem);
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}
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<script async src="https://www.googletagmanager.com/gtag/js?id=G-JGXSLW7N06"></script>
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<script>
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window.dataLayer = window.dataLayer || [];
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function gtag(){dataLayer.push(arguments);}
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gtag('js', new Date());
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gtag('config', 'G-JGXSLW7N06');
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