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Gymnasium/gym/envs/classic_control/pendulum.py

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__credits__ = ["Carlos Luis"]
from os import path
from typing import Optional
import numpy as np
Seeding update (#2422) * Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
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import gym
from gym import spaces
from gym.envs.classic_control import utils
from gym.error import DependencyNotInstalled
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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from gym.utils.renderer import Renderer
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DEFAULT_X = np.pi
DEFAULT_Y = 1.0
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class PendulumEnv(gym.Env):
"""
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### Description
The inverted pendulum swingup problem is based on the classic problem in control theory.
The system consists of a pendulum attached at one end to a fixed point, and the other end being free.
The pendulum starts in a random position and the goal is to apply torque on the free end to swing it
into an upright position, with its center of gravity right above the fixed point.
The diagram below specifies the coordinate system used for the implementation of the pendulum's
dynamic equations.
![Pendulum Coordinate System](./diagrams/pendulum.png)
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- `x-y`: cartesian coordinates of the pendulum's end in meters.
- `theta` : angle in radians.
- `tau`: torque in `N m`. Defined as positive _counter-clockwise_.
### Action Space
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The action is a `ndarray` with shape `(1,)` representing the torque applied to free end of the pendulum.
| Num | Action | Min | Max |
|-----|--------|------|-----|
| 0 | Torque | -2.0 | 2.0 |
### Observation Space
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The observation is a `ndarray` with shape `(3,)` representing the x-y coordinates of the pendulum's free
end and its angular velocity.
| Num | Observation | Min | Max |
|-----|------------------|------|-----|
| 0 | x = cos(theta) | -1.0 | 1.0 |
| 1 | y = sin(angle) | -1.0 | 1.0 |
| 2 | Angular Velocity | -8.0 | 8.0 |
### Rewards
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The reward function is defined as:
*r = -(theta<sup>2</sup> + 0.1 * theta_dt<sup>2</sup> + 0.001 * torque<sup>2</sup>)*
where `$\theta$` is the pendulum's angle normalized between *[-pi, pi]* (with 0 being in the upright position).
Based on the above equation, the minimum reward that can be obtained is
*-(pi<sup>2</sup> + 0.1 * 8<sup>2</sup> + 0.001 * 2<sup>2</sup>) = -16.2736044*,
while the maximum reward is zero (pendulum is upright with zero velocity and no torque applied).
### Starting State
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The starting state is a random angle in *[-pi, pi]* and a random angular velocity in *[-1,1]*.
### Episode Truncation
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The episode truncates at 200 time steps.
### Arguments
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- `g`: acceleration of gravity measured in *(m s<sup>-2</sup>)* used to calculate the pendulum dynamics.
The default value is g = 10.0 .
```
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gym.make('Pendulum-v1', g=9.81)
```
### Version History
* v1: Simplify the math equations, no difference in behavior.
* v0: Initial versions release (1.0.0)
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"""
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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metadata = {
"render_modes": ["human", "rgb_array", "single_rgb_array"],
"render_fps": 30,
}
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Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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def __init__(self, render_mode: Optional[str] = None, g=10.0):
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self.max_speed = 8
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self.max_torque = 2.0
self.dt = 0.05
self.g = g
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self.m = 1.0
self.l = 1.0
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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self.render_mode = render_mode
self.renderer = Renderer(self.render_mode, self._render)
self.screen_dim = 500
self.screen = None
self.clock = None
self.isopen = True
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high = np.array([1.0, 1.0, self.max_speed], dtype=np.float32)
Reduces warnings produced by pytest from ~1500 to 13 (#2660) * Updated cartpole-v0 to v1 to prevent warning and added pytest.mark.filterwarnings for tests where warnings are unavoidable * Change np.bool to bool as numpy raises a warning and bool is the suggested solution * Seeding randint is deprecated in the future, integers is new solution * Fixed errors thrown when the video recorder is deleted but not closed * spaces.Box expects a floating array, updated all cases where this was not true and modified float32 to float64 as float array default to float64. Otherwise space.Box raises warning that dtype precision (float32) is lower than array precision (float64). * Added pytest.mark.filterwarnings to preventing the raising of an intended warning * Added comment to explain why a warning is raised that can't be prevented without version update to the environment * Added comment to explain why warning is raised * Changed values to float as expected by the box which default to float64 * Removed --forked from pytest as the pytest-forked project is no being maintained and was not raising warnings as expected * When AsyncVectorEnv has shared_memory=True then a ValueError is raised before _state is initialised. Therefore, on the destruction on the env an error is thrown in .close_extra as _state does not exist * Possible fix that was causing an error in test_call_async_vector_env by ensuring that pygame resources are released * Pygame throws an error with ALSA when closed, using a fix from PettingZoo (https://github.com/Farama-Foundation/PettingZoo/blob/master/pettingzoo/__init__.py). We use the dsp audiodriver to prevent this issue * Modification due to running pre-commit locally * Updated cartpole-v0 to v1 to prevent warning and added pytest.mark.filterwarnings for tests where warnings are unavoidable * Change np.bool to bool as numpy raises a warning and bool is the suggested solution * Seeding randint is deprecated in the future, integers is new solution * Fixed errors thrown when the video recorder is deleted but not closed * spaces.Box expects a floating array, updated all cases where this was not true and modified float32 to float64 as float array default to float64. Otherwise space.Box raises warning that dtype precision (float32) is lower than array precision (float64). * Added pytest.mark.filterwarnings to preventing the raising of an intended warning * Added comment to explain why a warning is raised that can't be prevented without version update to the environment * Added comment to explain why warning is raised * Changed values to float as expected by the box which default to float64 * Removed --forked from pytest as the pytest-forked project is no being maintained and was not raising warnings as expected * When AsyncVectorEnv has shared_memory=True then a ValueError is raised before _state is initialised. Therefore, on the destruction on the env an error is thrown in .close_extra as _state does not exist * Possible fix that was causing an error in test_call_async_vector_env by ensuring that pygame resources are released * Pygame throws an error with ALSA when closed, using a fix from PettingZoo (https://github.com/Farama-Foundation/PettingZoo/blob/master/pettingzoo/__init__.py). We use the dsp audiodriver to prevent this issue * Modification due to running pre-commit locally
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# This will throw a warning in tests/envs/test_envs in utils/env_checker.py as the space is not symmetric
# or normalised as max_torque == 2 by default. Ignoring the issue here as the default settings are too old
# to update to follow the openai gym api
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self.action_space = spaces.Box(
low=-self.max_torque, high=self.max_torque, shape=(1,), dtype=np.float32
)
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self.observation_space = spaces.Box(low=-high, high=high, dtype=np.float32)
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def step(self, u):
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th, thdot = self.state # th := theta
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g = self.g
m = self.m
l = self.l
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dt = self.dt
u = np.clip(u, -self.max_torque, self.max_torque)[0]
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self.last_u = u # for rendering
costs = angle_normalize(th) ** 2 + 0.1 * thdot**2 + 0.001 * (u**2)
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newthdot = thdot + (3 * g / (2 * l) * np.sin(th) + 3.0 / (m * l**2) * u) * dt
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newthdot = np.clip(newthdot, -self.max_speed, self.max_speed)
newth = th + newthdot * dt
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self.state = np.array([newth, newthdot])
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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self.renderer.render_step()
return self._get_obs(), -costs, False, False, {}
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def reset(
self,
*,
seed: Optional[int] = None,
return_info: bool = False,
options: Optional[dict] = None
):
Seeding update (#2422) * Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
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super().reset(seed=seed)
if options is None:
high = np.array([DEFAULT_X, DEFAULT_Y])
else:
# Note that if you use custom reset bounds, it may lead to out-of-bound
# state/observations.
x = options.get("x_init") if "x_init" in options else DEFAULT_X
y = options.get("y_init") if "y_init" in options else DEFAULT_Y
x = utils.verify_number_and_cast(x)
y = utils.verify_number_and_cast(y)
high = np.array([x, y])
low = -high # We enforce symmetric limits.
self.state = self.np_random.uniform(low=low, high=high)
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self.last_u = None
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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self.renderer.reset()
self.renderer.render_step()
if not return_info:
return self._get_obs()
else:
return self._get_obs(), {}
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def _get_obs(self):
theta, thetadot = self.state
return np.array([np.cos(theta), np.sin(theta), thetadot], dtype=np.float32)
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def render(self):
return self.renderer.get_renders()
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
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def _render(self, mode="human"):
assert mode in self.metadata["render_modes"]
try:
import pygame
from pygame import gfxdraw
except ImportError:
raise DependencyNotInstalled(
"pygame is not installed, run `pip install gym[classic_control]`"
)
if self.screen is None:
pygame.init()
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
if mode == "human":
pygame.display.init()
self.screen = pygame.display.set_mode(
(self.screen_dim, self.screen_dim)
)
else: # mode in {"rgb_array", "single_rgb_array"}
self.screen = pygame.Surface((self.screen_dim, self.screen_dim))
if self.clock is None:
self.clock = pygame.time.Clock()
self.surf = pygame.Surface((self.screen_dim, self.screen_dim))
self.surf.fill((255, 255, 255))
bound = 2.2
scale = self.screen_dim / (bound * 2)
offset = self.screen_dim // 2
rod_length = 1 * scale
rod_width = 0.2 * scale
l, r, t, b = 0, rod_length, rod_width / 2, -rod_width / 2
coords = [(l, b), (l, t), (r, t), (r, b)]
transformed_coords = []
for c in coords:
c = pygame.math.Vector2(c).rotate_rad(self.state[0] + np.pi / 2)
c = (c[0] + offset, c[1] + offset)
transformed_coords.append(c)
gfxdraw.aapolygon(self.surf, transformed_coords, (204, 77, 77))
gfxdraw.filled_polygon(self.surf, transformed_coords, (204, 77, 77))
gfxdraw.aacircle(self.surf, offset, offset, int(rod_width / 2), (204, 77, 77))
gfxdraw.filled_circle(
self.surf, offset, offset, int(rod_width / 2), (204, 77, 77)
)
rod_end = (rod_length, 0)
rod_end = pygame.math.Vector2(rod_end).rotate_rad(self.state[0] + np.pi / 2)
rod_end = (int(rod_end[0] + offset), int(rod_end[1] + offset))
gfxdraw.aacircle(
self.surf, rod_end[0], rod_end[1], int(rod_width / 2), (204, 77, 77)
)
gfxdraw.filled_circle(
self.surf, rod_end[0], rod_end[1], int(rod_width / 2), (204, 77, 77)
)
2016-04-27 08:00:58 -07:00
fname = path.join(path.dirname(__file__), "assets/clockwise.png")
img = pygame.image.load(fname)
if self.last_u is not None:
scale_img = pygame.transform.smoothscale(
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
img,
(scale * np.abs(self.last_u) / 2, scale * np.abs(self.last_u) / 2),
)
Reduces warnings produced by pytest from ~1500 to 13 (#2660) * Updated cartpole-v0 to v1 to prevent warning and added pytest.mark.filterwarnings for tests where warnings are unavoidable * Change np.bool to bool as numpy raises a warning and bool is the suggested solution * Seeding randint is deprecated in the future, integers is new solution * Fixed errors thrown when the video recorder is deleted but not closed * spaces.Box expects a floating array, updated all cases where this was not true and modified float32 to float64 as float array default to float64. Otherwise space.Box raises warning that dtype precision (float32) is lower than array precision (float64). * Added pytest.mark.filterwarnings to preventing the raising of an intended warning * Added comment to explain why a warning is raised that can't be prevented without version update to the environment * Added comment to explain why warning is raised * Changed values to float as expected by the box which default to float64 * Removed --forked from pytest as the pytest-forked project is no being maintained and was not raising warnings as expected * When AsyncVectorEnv has shared_memory=True then a ValueError is raised before _state is initialised. Therefore, on the destruction on the env an error is thrown in .close_extra as _state does not exist * Possible fix that was causing an error in test_call_async_vector_env by ensuring that pygame resources are released * Pygame throws an error with ALSA when closed, using a fix from PettingZoo (https://github.com/Farama-Foundation/PettingZoo/blob/master/pettingzoo/__init__.py). We use the dsp audiodriver to prevent this issue * Modification due to running pre-commit locally * Updated cartpole-v0 to v1 to prevent warning and added pytest.mark.filterwarnings for tests where warnings are unavoidable * Change np.bool to bool as numpy raises a warning and bool is the suggested solution * Seeding randint is deprecated in the future, integers is new solution * Fixed errors thrown when the video recorder is deleted but not closed * spaces.Box expects a floating array, updated all cases where this was not true and modified float32 to float64 as float array default to float64. Otherwise space.Box raises warning that dtype precision (float32) is lower than array precision (float64). * Added pytest.mark.filterwarnings to preventing the raising of an intended warning * Added comment to explain why a warning is raised that can't be prevented without version update to the environment * Added comment to explain why warning is raised * Changed values to float as expected by the box which default to float64 * Removed --forked from pytest as the pytest-forked project is no being maintained and was not raising warnings as expected * When AsyncVectorEnv has shared_memory=True then a ValueError is raised before _state is initialised. Therefore, on the destruction on the env an error is thrown in .close_extra as _state does not exist * Possible fix that was causing an error in test_call_async_vector_env by ensuring that pygame resources are released * Pygame throws an error with ALSA when closed, using a fix from PettingZoo (https://github.com/Farama-Foundation/PettingZoo/blob/master/pettingzoo/__init__.py). We use the dsp audiodriver to prevent this issue * Modification due to running pre-commit locally
2022-03-14 14:27:03 +00:00
is_flip = bool(self.last_u > 0)
scale_img = pygame.transform.flip(scale_img, is_flip, True)
self.surf.blit(
scale_img,
(
offset - scale_img.get_rect().centerx,
offset - scale_img.get_rect().centery,
),
)
# drawing axle
gfxdraw.aacircle(self.surf, offset, offset, int(0.05 * scale), (0, 0, 0))
gfxdraw.filled_circle(self.surf, offset, offset, int(0.05 * scale), (0, 0, 0))
self.surf = pygame.transform.flip(self.surf, False, True)
self.screen.blit(self.surf, (0, 0))
if mode == "human":
pygame.event.pump()
self.clock.tick(self.metadata["render_fps"])
pygame.display.flip()
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
else: # mode == "rgb_array":
return np.transpose(
np.array(pygame.surfarray.pixels3d(self.screen)), axes=(1, 0, 2)
)
2016-04-27 08:00:58 -07:00
def close(self):
if self.screen is not None:
import pygame
pygame.display.quit()
pygame.quit()
self.isopen = False
2020-04-24 23:56:04 +02:00
2016-04-27 08:00:58 -07:00
def angle_normalize(x):
2021-07-29 02:26:34 +02:00
return ((x + np.pi) % (2 * np.pi)) - np.pi