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Gymnasium/gym/core.py

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import logging
logger = logging.getLogger(__name__)
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import numpy as np
from gym import error, monitoring
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from gym.utils.atexit_utils import env_closer
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# Env-related abstractions
class Env(object):
"""The main OpenAI Gym class. It encapsulates an environment with
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arbitrary behind-the-scenes dynamics. An environment can be
partially or fully observed.
The main API methods that users of this class need to know are:
reset
step
render
close
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When implementing an environment, override the following methods
in your subclass:
_step
_reset
_render
And set the following attributes:
action_space: The Space object corresponding to valid actions
observation_space: The Space object corresponding to valid observations
The methods are accessed publicly as "step", "reset", etc.. The
non-underscored versions are wrapper methods to which we may add
functionality to over time.
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"""
# Set this in SOME subclasses
metadata = {'render.modes': []}
reward_range = (-np.inf, np.inf)
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# Override in SOME subclasses
def _close(self):
pass
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# Set these in ALL subclasses
action_space = None
observation_space = None
# Override in ALL subclasses
def _step(self, action): raise NotImplementedError
def _reset(self): raise NotImplementedError
def _render(self, mode='human', close=False):
if close:
return
raise NotImplementedError
# Will be automatically set when creating an environment via
# 'make'.
spec = None
_close_called = False
_env_exit_id = None
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@property
def monitor(self):
if not hasattr(self, '_monitor'):
self._monitor = monitoring.Monitor(self)
return self._monitor
def step(self, action):
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"""Run one timestep of the environment's dynamics. When end of
episode is reached, you are responsible for calling `reset()`
to reset this environment's state.
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Input
-----
action : an action provided by the environment
Outputs
-------
(observation, reward, done, info)
observation (object): agent's observation of the current environment
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reward (float) : amount of reward returned after previous action
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done (boolean): whether the episode has ended, in which case further step() calls will return undefined results
info (dict): contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)
"""
if not self.action_space.contains(action):
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logger.warn("Action '{}' is not contained within action space '{}'.".format(action, self.action_space))
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self.monitor._before_step(action)
observation, reward, done, info = self._step(action)
if not self.observation_space.contains(observation):
logger.warn("Observation '{}' is not contained within observation space '{}'.".format(observation, self.observation_space))
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done = self.monitor._after_step(observation, reward, done, info)
return observation, reward, done, info
def reset(self):
"""
Resets the state of the environment and returns an initial observation.
Outputs
-------
observation (object): the initial observation of the space. (Initial reward is assumed to be 0.)
"""
self.monitor._before_reset()
observation = self._reset()
self.monitor._after_reset(observation)
return observation
def render(self, mode='human', close=False):
"""Renders the environment.
The set of supported modes varies per environment. (And some
environments do not support rendering at all.) By convention,
if mode is:
- human: render to the current display or terminal and
return nothing. Usually for human consumption.
- rgb_array: Return an numpy.ndarray with shape (x, y, 3),
representing RGB values for an x-by-y pixel image, suitable
for turning into a video.
- ansi: Return a string (str) or StringIO.StringIO containing a
terminal-style text representation. The text can include newlines
and ANSI escape sequences (e.g. for colors).
Note:
Make sure that your class's metadata 'render.modes' key includes
the list of supported modes. It's recommended to call super()
in implementations to use the functionality of this method.
Args:
mode (str): the mode to render with
close (bool): close all open renderings
Example:
class MyEnv(Env):
metadata = {'render.modes': ['human', 'rgb_array']}
def render(self, mode='human'):
if mode == 'rgb_array':
return np.array(...) # return RGB frame suitable for video
elif mode is 'human':
... # pop up a window and render
else:
super(MyEnv, self).render(mode=mode) # just raise an exception
"""
if close:
return self._render(close=close)
# This code can be useful for calling super() in a subclass.
modes = self.metadata.get('render.modes', [])
if len(modes) == 0:
raise error.UnsupportedMode('{} does not support rendering (requested mode: {})'.format(self, mode))
elif mode not in modes:
raise error.UnsupportedMode('Unsupported rendering mode: {}. (Supported modes for {}: {})'.format(mode, self, modes))
return self._render(mode=mode, close=close)
def close(self):
"""Environments will automatically close() themselves when garbage collected (via
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__del__) or when the program exits (via env_closer's atexit behavior).
Override _close in your subclass to perform any necessary cleanup.
"""
if not self._close_called:
self._close()
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env_closer.unregister(self._env_exit_id)
# N.B. you might still get a double close() if an error happens
# before we set _close_called, but this is probably good for now.
self._close_called = True
def __del__(self):
self.close()
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def __str__(self):
return '<{} instance>'.format(type(self).__name__)
# Space-related abstractions
class Space(object):
"""
Provides a classification state spaces and action spaces,
so you can write generic code that applies to any Environment.
E.g. to choose a random action.
"""
def sample(self, seed=0):
"""
Uniformly randomly sample a random elemnt of this space
"""
raise NotImplementedError
def contains(self, x):
"""
Return boolean specifying if x is a valid
member of this space
"""
raise NotImplementedError
def to_jsonable(self, sample_n):
"""Convert a batch of samples from this space to a JSONable data type."""
# By default, assume identity is JSONable
return sample_n
def from_jsonable(self, sample_n):
"""Convert a JSONable data type to a batch of samples from this space."""
# By default, assume identity is JSONable
return sample_n