Files
Gymnasium/gym/envs/classic_control/cartpole.py

309 lines
11 KiB
Python
Raw Normal View History

2016-04-27 08:00:58 -07:00
"""
Classic cart-pole system implemented by Rich Sutton et al.
Copied from http://incompleteideas.net/sutton/book/code/pole.c
permalink: https://perma.cc/C9ZM-652R
2016-04-27 08:00:58 -07:00
"""
import math
from typing import Optional, Union
Seeding update (#2422) * Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
2021-12-08 22:14:15 +01:00
import numpy as np
2016-04-27 08:00:58 -07:00
import gym
from gym import logger, spaces
from gym.error import DependencyNotInstalled
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
from gym.utils.renderer import Renderer
2016-04-27 08:00:58 -07:00
class CartPoleEnv(gym.Env[np.ndarray, Union[int, np.ndarray]]):
"""
### Description
2022-02-28 08:54:16 -05:00
This environment corresponds to the version of the cart-pole problem described by Barto, Sutton, and Anderson in
["Neuronlike Adaptive Elements That Can Solve Difficult Learning Control Problem"](https://ieeexplore.ieee.org/document/6313077).
A pole is attached by an un-actuated joint to a cart, which moves along a frictionless track.
The pendulum is placed upright on the cart and the goal is to balance the pole by applying forces
in the left and right direction on the cart.
### Action Space
2022-02-28 08:54:16 -05:00
The action is a `ndarray` with shape `(1,)` which can take values `{0, 1}` indicating the direction
of the fixed force the cart is pushed with.
| Num | Action |
|-----|------------------------|
| 0 | Push cart to the left |
| 1 | Push cart to the right |
**Note**: The velocity that is reduced or increased by the applied force is not fixed and it depends on the angle
the pole is pointing. The center of gravity of the pole varies the amount of energy needed to move the cart underneath it
### Observation Space
2022-02-28 08:54:16 -05:00
The observation is a `ndarray` with shape `(4,)` with the values corresponding to the following positions and velocities:
| Num | Observation | Min | Max |
|-----|-----------------------|---------------------|-------------------|
| 0 | Cart Position | -4.8 | 4.8 |
| 1 | Cart Velocity | -Inf | Inf |
| 2 | Pole Angle | ~ -0.418 rad (-24°) | ~ 0.418 rad (24°) |
| 3 | Pole Angular Velocity | -Inf | Inf |
**Note:** While the ranges above denote the possible values for observation space of each element,
it is not reflective of the allowed values of the state space in an unterminated episode. Particularly:
- The cart x-position (index 0) can be take values between `(-4.8, 4.8)`, but the episode terminates
if the cart leaves the `(-2.4, 2.4)` range.
- The pole angle can be observed between `(-.418, .418)` radians (or **±24°**), but the episode terminates
if the pole angle is not in the range `(-.2095, .2095)` (or **±12°**)
### Rewards
2022-02-28 08:54:16 -05:00
Since the goal is to keep the pole upright for as long as possible, a reward of `+1` for every step taken,
including the termination step, is allotted. The threshold for rewards is 475 for v1.
### Starting State
2022-02-28 08:54:16 -05:00
All observations are assigned a uniformly random value in `(-0.05, 0.05)`
### Episode Termination
2022-02-28 08:54:16 -05:00
The episode terminates if any one of the following occurs:
1. Pole Angle is greater than ±12°
2. Cart Position is greater than ±2.4 (center of the cart reaches the edge of the display)
3. Episode length is greater than 500 (200 for v0)
### Arguments
2022-02-28 08:54:16 -05:00
```
gym.make('CartPole-v1')
```
No additional arguments are currently supported.
"""
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
metadata = {
"render_modes": ["human", "rgb_array", "single_rgb_array"],
"render_fps": 50,
}
2016-04-27 08:00:58 -07:00
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
def __init__(self, render_mode: Optional[str] = None):
2016-04-27 08:00:58 -07:00
self.gravity = 9.8
self.masscart = 1.0
self.masspole = 0.1
2021-07-29 02:26:34 +02:00
self.total_mass = self.masspole + self.masscart
self.length = 0.5 # actually half the pole's length
2021-07-29 02:26:34 +02:00
self.polemass_length = self.masspole * self.length
2016-04-27 08:00:58 -07:00
self.force_mag = 10.0
self.tau = 0.02 # seconds between state updates
2021-07-29 02:26:34 +02:00
self.kinematics_integrator = "euler"
2016-04-27 08:00:58 -07:00
# Angle at which to fail the episode
self.theta_threshold_radians = 12 * 2 * math.pi / 360
self.x_threshold = 2.4
[WIP] add support for seeding environments (#135) * Make environments seedable * Fix monitor bugs - Set monitor_id before setting the infix. This was a bug that would yield incorrect results with multiple monitors. - Remove extra pid from stats recorder filename. This should be purely cosmetic. * Start uploading seeds in episode_batch * Fix _bigint_from_bytes for python3 * Set seed explicitly in random_agent * Pass through seed argument * Also pass through random state to spaces * Pass random state into the observation/action spaces * Make all _seed methods return the list of used seeds * Switch over to np.random where possible * Start hashing seeds, and also seed doom engine * Fixup seeding determinism in many cases * Seed before loading the ROM * Make seeding more Python3 friendly * Make the MuJoCo skipping a bit more forgiving * Remove debugging PDB calls * Make setInt argument into raw bytes * Validate and upload seeds * Skip box2d * Make seeds smaller, and change representation of seeds in upload * Handle long seeds * Fix RandomAgent example to be deterministic * Handle integer types correctly in Python2 and Python3 * Try caching pip * Try adding swap * Add df and free calls * Bump swap * Bump swap size * Try setting overcommit * Try other sysctls * Try fixing overcommit * Try just setting overcommit_memory=1 * Add explanatory comment * Add what's new section to readme * BUG: Mark ElevatorAction-ram-v0 as non-deterministic for now * Document seed * Move nondetermistic check into spec
2016-05-29 09:07:09 -07:00
# Angle limit set to 2 * theta_threshold_radians so failing observation
# is still within bounds.
2021-07-29 02:26:34 +02:00
high = np.array(
[
self.x_threshold * 2,
np.finfo(np.float32).max,
self.theta_threshold_radians * 2,
np.finfo(np.float32).max,
],
dtype=np.float32,
)
self.action_space = spaces.Discrete(2)
self.observation_space = spaces.Box(-high, high, dtype=np.float32)
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
self.render_mode = render_mode
self.renderer = Renderer(self.render_mode, self._render)
self.screen_width = 600
self.screen_height = 400
self.screen = None
self.clock = None
self.isopen = True
self.state = None
2016-04-27 08:00:58 -07:00
[WIP] add support for seeding environments (#135) * Make environments seedable * Fix monitor bugs - Set monitor_id before setting the infix. This was a bug that would yield incorrect results with multiple monitors. - Remove extra pid from stats recorder filename. This should be purely cosmetic. * Start uploading seeds in episode_batch * Fix _bigint_from_bytes for python3 * Set seed explicitly in random_agent * Pass through seed argument * Also pass through random state to spaces * Pass random state into the observation/action spaces * Make all _seed methods return the list of used seeds * Switch over to np.random where possible * Start hashing seeds, and also seed doom engine * Fixup seeding determinism in many cases * Seed before loading the ROM * Make seeding more Python3 friendly * Make the MuJoCo skipping a bit more forgiving * Remove debugging PDB calls * Make setInt argument into raw bytes * Validate and upload seeds * Skip box2d * Make seeds smaller, and change representation of seeds in upload * Handle long seeds * Fix RandomAgent example to be deterministic * Handle integer types correctly in Python2 and Python3 * Try caching pip * Try adding swap * Add df and free calls * Bump swap * Bump swap size * Try setting overcommit * Try other sysctls * Try fixing overcommit * Try just setting overcommit_memory=1 * Add explanatory comment * Add what's new section to readme * BUG: Mark ElevatorAction-ram-v0 as non-deterministic for now * Document seed * Move nondetermistic check into spec
2016-05-29 09:07:09 -07:00
self.steps_beyond_done = None
def step(self, action):
err_msg = f"{action!r} ({type(action)}) invalid"
assert self.action_space.contains(action), err_msg
assert self.state is not None, "Call reset before using step method."
x, x_dot, theta, theta_dot = self.state
force = self.force_mag if action == 1 else -self.force_mag
2016-04-27 08:00:58 -07:00
costheta = math.cos(theta)
sintheta = math.sin(theta)
# For the interested reader:
# https://coneural.org/florian/papers/05_cart_pole.pdf
2021-07-29 15:39:42 -04:00
temp = (
force + self.polemass_length * theta_dot**2 * sintheta
2021-07-29 15:39:42 -04:00
) / self.total_mass
2021-07-29 02:26:34 +02:00
thetaacc = (self.gravity * sintheta - costheta * temp) / (
self.length * (4.0 / 3.0 - self.masspole * costheta**2 / self.total_mass)
2021-07-29 02:26:34 +02:00
)
xacc = temp - self.polemass_length * thetaacc * costheta / self.total_mass
2021-07-29 02:26:34 +02:00
if self.kinematics_integrator == "euler":
x = x + self.tau * x_dot
x_dot = x_dot + self.tau * xacc
theta = theta + self.tau * theta_dot
theta_dot = theta_dot + self.tau * thetaacc
else: # semi-implicit euler
x_dot = x_dot + self.tau * xacc
x = x + self.tau * x_dot
theta_dot = theta_dot + self.tau * thetaacc
theta = theta + self.tau * theta_dot
self.state = (x, x_dot, theta, theta_dot)
done = bool(
x < -self.x_threshold
or x > self.x_threshold
or theta < -self.theta_threshold_radians
or theta > self.theta_threshold_radians
)
if not done:
reward = 1.0
elif self.steps_beyond_done is None:
# Pole just fell!
self.steps_beyond_done = 0
reward = 1.0
else:
if self.steps_beyond_done == 0:
logger.warn(
"You are calling 'step()' even though this "
"environment has already returned done = True. You "
"should always call 'reset()' once you receive 'done = "
"True' -- any further steps are undefined behavior."
)
self.steps_beyond_done += 1
reward = 0.0
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
self.renderer.render_step()
return np.array(self.state, dtype=np.float32), reward, done, {}
2016-04-27 08:00:58 -07:00
def reset(
self,
*,
seed: Optional[int] = None,
return_info: bool = False,
options: Optional[dict] = None,
):
Seeding update (#2422) * Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
2021-12-08 22:14:15 +01:00
super().reset(seed=seed)
[WIP] add support for seeding environments (#135) * Make environments seedable * Fix monitor bugs - Set monitor_id before setting the infix. This was a bug that would yield incorrect results with multiple monitors. - Remove extra pid from stats recorder filename. This should be purely cosmetic. * Start uploading seeds in episode_batch * Fix _bigint_from_bytes for python3 * Set seed explicitly in random_agent * Pass through seed argument * Also pass through random state to spaces * Pass random state into the observation/action spaces * Make all _seed methods return the list of used seeds * Switch over to np.random where possible * Start hashing seeds, and also seed doom engine * Fixup seeding determinism in many cases * Seed before loading the ROM * Make seeding more Python3 friendly * Make the MuJoCo skipping a bit more forgiving * Remove debugging PDB calls * Make setInt argument into raw bytes * Validate and upload seeds * Skip box2d * Make seeds smaller, and change representation of seeds in upload * Handle long seeds * Fix RandomAgent example to be deterministic * Handle integer types correctly in Python2 and Python3 * Try caching pip * Try adding swap * Add df and free calls * Bump swap * Bump swap size * Try setting overcommit * Try other sysctls * Try fixing overcommit * Try just setting overcommit_memory=1 * Add explanatory comment * Add what's new section to readme * BUG: Mark ElevatorAction-ram-v0 as non-deterministic for now * Document seed * Move nondetermistic check into spec
2016-05-29 09:07:09 -07:00
self.state = self.np_random.uniform(low=-0.05, high=0.05, size=(4,))
2016-04-29 02:12:46 -07:00
self.steps_beyond_done = None
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
self.renderer.reset()
self.renderer.render_step()
if not return_info:
return np.array(self.state, dtype=np.float32)
else:
return np.array(self.state, dtype=np.float32), {}
2016-04-27 08:00:58 -07:00
2021-07-29 02:26:34 +02:00
def render(self, mode="human"):
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
if self.render_mode is not None:
return self.renderer.get_renders()
else:
return self._render(mode)
def _render(self, mode="human"):
assert mode in self.metadata["render_modes"]
try:
import pygame
from pygame import gfxdraw
except ImportError:
raise DependencyNotInstalled(
"pygame is not installed, run `pip install gym[classic_control]`"
)
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
if self.screen is None:
pygame.init()
if mode == "human":
pygame.display.init()
self.screen = pygame.display.set_mode(
(self.screen_width, self.screen_height)
)
else: # mode in {"rgb_array", "single_rgb_array"}
self.screen = pygame.Surface((self.screen_width, self.screen_height))
if self.clock is None:
self.clock = pygame.time.Clock()
2016-04-27 08:00:58 -07:00
world_width = self.x_threshold * 2
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
scale = self.screen_width / world_width
2016-04-27 08:00:58 -07:00
polewidth = 10.0
polelen = scale * (2 * self.length)
2016-04-27 08:00:58 -07:00
cartwidth = 50.0
cartheight = 30.0
if self.state is None:
return None
x = self.state
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
self.surf = pygame.Surface((self.screen_width, self.screen_height))
self.surf.fill((255, 255, 255))
l, r, t, b = -cartwidth / 2, cartwidth / 2, cartheight / 2, -cartheight / 2
axleoffset = cartheight / 4.0
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
cartx = x[0] * scale + self.screen_width / 2.0 # MIDDLE OF CART
carty = 100 # TOP OF CART
cart_coords = [(l, b), (l, t), (r, t), (r, b)]
cart_coords = [(c[0] + cartx, c[1] + carty) for c in cart_coords]
gfxdraw.aapolygon(self.surf, cart_coords, (0, 0, 0))
gfxdraw.filled_polygon(self.surf, cart_coords, (0, 0, 0))
2021-07-29 02:26:34 +02:00
l, r, t, b = (
-polewidth / 2,
polewidth / 2,
polelen - polewidth / 2,
-polewidth / 2,
)
pole_coords = []
for coord in [(l, b), (l, t), (r, t), (r, b)]:
coord = pygame.math.Vector2(coord).rotate_rad(-x[2])
coord = (coord[0] + cartx, coord[1] + carty + axleoffset)
pole_coords.append(coord)
gfxdraw.aapolygon(self.surf, pole_coords, (202, 152, 101))
gfxdraw.filled_polygon(self.surf, pole_coords, (202, 152, 101))
gfxdraw.aacircle(
self.surf,
int(cartx),
int(carty + axleoffset),
int(polewidth / 2),
(129, 132, 203),
)
gfxdraw.filled_circle(
self.surf,
int(cartx),
int(carty + axleoffset),
int(polewidth / 2),
(129, 132, 203),
)
2016-04-27 08:00:58 -07:00
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
gfxdraw.hline(self.surf, 0, self.screen_width, carty, (0, 0, 0))
self.surf = pygame.transform.flip(self.surf, False, True)
self.screen.blit(self.surf, (0, 0))
if mode == "human":
pygame.event.pump()
self.clock.tick(self.metadata["render_fps"])
pygame.display.flip()
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
elif mode in {"rgb_array", "single_rgb_array"}:
return np.transpose(
np.array(pygame.surfarray.pixels3d(self.screen)), axes=(1, 0, 2)
)
def close(self):
if self.screen is not None:
import pygame
pygame.display.quit()
pygame.quit()
self.isopen = False