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Gymnasium/gym/envs/mujoco/hopper_v4.py

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import numpy as np
from gym import utils
from gym.envs.mujoco import mujoco_env
DEFAULT_CAMERA_CONFIG = {
"trackbodyid": 2,
"distance": 3.0,
"lookat": np.array((0.0, 0.0, 1.15)),
"elevation": -20.0,
}
class HopperEnv(mujoco_env.MujocoEnv, utils.EzPickle):
"""
### Description
This environment is based on the work done by Erez, Tassa, and Todorov in
["Infinite Horizon Model Predictive Control for Nonlinear Periodic Tasks"](http://www.roboticsproceedings.org/rss07/p10.pdf). The environment aims to
increase the number of independent state and control variables as compared to
the classic control environments. The hopper is a two-dimensional
one-legged figure that consist of four main body parts - the torso at the
top, the thigh in the middle, the leg in the bottom, and a single foot on
which the entire body rests. The goal is to make hops that move in the
forward (right) direction by applying torques on the three hinges
connecting the four body parts.
### Action Space
The agent take a 3-element vector for actions.
The action space is a continuous `(action, action, action)` all in `[-1, 1]`
, where `action` represents the numerical torques applied between *links*
| Num | Action | Control Min | Control Max | Name (in corresponding XML file) | Joint | Unit |
|-----|------------------------------------|-------------|-------------|----------------------------------|-------|--------------|
| 0 | Torque applied on the thigh rotor | -1 | 1 | thigh_joint | hinge | torque (N m) |
| 1 | Torque applied on the leg rotor | -1 | 1 | leg_joint | hinge | torque (N m) |
| 3 | Torque applied on the foot rotor | -1 | 1 | foot_joint | hinge | torque (N m) |
### Observation Space
The state space consists of positional values of different body parts of the
hopper, followed by the velocities of those individual parts
(their derivatives) with all the positions ordered before all the velocities.
The observation is a `ndarray` with shape `(11,)` where the elements
correspond to the following:
| Num | Observation | Min | Max | Name (in corresponding XML file) | Joint | Unit |
|-----|--------------------------------------------------|------|-----|----------------------------------|-------|--------------------------|
| 0 | x-coordinate of the top | -Inf | Inf | rootx | slide | position (m) |
| 1 | z-coordinate of the top (height of hopper) | -Inf | Inf | rootz | slide | position (m) |
| 2 | angle of the top | -Inf | Inf | rooty | hinge | angle (rad) |
| 3 | angle of the thigh joint | -Inf | Inf | thigh_joint | hinge | angle (rad) |
| 4 | angle of the leg joint | -Inf | Inf | leg_joint | hinge | angle (rad) |
| 5 | angle of the foot joint | -Inf | Inf | foot_joint | hinge | angle (rad) |
| 6 | velocity of the x-coordinate of the top | -Inf | Inf | rootx | slide | velocity (m/s) |
| 7 | velocity of the z-coordinate (height) of the top | -Inf | Inf | rootz | slide | velocity (m/s) |
| 8 | angular velocity of the angle of the top | -Inf | Inf | rooty | hinge | angular velocity (rad/s) |
| 9 | angular velocity of the thigh hinge | -Inf | Inf | thigh_joint | hinge | angular velocity (rad/s) |
| 10 | angular velocity of the leg hinge | -Inf | Inf | leg_joint | hinge | angular velocity (rad/s) |
| 11 | angular velocity of the foot hinge | -Inf | Inf | foot_joint | hinge | angular velocity (rad/s) |
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**Note:**
In practice (and Gym implementation), the first positional element is
omitted from the state space since the reward function is calculated based
on that value. This value is hidden from the algorithm, which in turn has
to develop an abstract understanding of it from the observed rewards.
Therefore, observation space has shape `(11,)` instead of `(12,)` and looks like:
| Num | Observation | Min | Max | Name (in corresponding XML file) | Joint | Unit |
|-----|--------------------------------------------------|------|-----|----------------------------------|-------|--------------------------|
| 0 | z-coordinate of the top (height of hopper) | -Inf | Inf | rootz | slide | position (m) |
| 1 | angle of the top | -Inf | Inf | rooty | hinge | angle (rad) |
| 2 | angle of the thigh joint | -Inf | Inf | thigh_joint | hinge | angle (rad) |
| 3 | angle of the leg joint | -Inf | Inf | leg_joint | hinge | angle (rad) |
| 4 | angle of the foot joint | -Inf | Inf | foot_joint | hinge | angle (rad) |
| 5 | velocity of the x-coordinate of the top | -Inf | Inf | rootx | slide | velocity (m/s) |
| 6 | velocity of the z-coordinate (height) of the top | -Inf | Inf | rootz | slide | velocity (m/s) |
| 7 | angular velocity of the angle of the top | -Inf | Inf | rooty | hinge | angular velocity (rad/s) |
| 8 | angular velocity of the thigh hinge | -Inf | Inf | thigh_joint | hinge | angular velocity (rad/s) |
| 9 | angular velocity of the leg hinge | -Inf | Inf | leg_joint | hinge | angular velocity (rad/s) |
| 10 | angular velocity of the foot hinge | -Inf | Inf | foot_joint | hinge | angular velocity (rad/s) |
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### Rewards
The reward consists of three parts:
- *alive bonus*: Every timestep that the hopper is alive, it gets a reward of 1,
- *reward_forward*: A reward of hopping forward which is measured
as *(x-coordinate before action - x-coordinate after action)/dt*. *dt* is
the time between actions and is dependent on the frame_skip parameter
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(default is 4), where the *dt* for one frame is 0.002 - making the
default *dt = 4*0.002 = 0.008*. This reward would be positive if the hopper
hops forward (right) desired.
- *reward_control*: A negative reward for penalising the hopper if it takes
actions that are too large. It is measured as *-coefficient **x**
sum(action<sup>2</sup>)* where *coefficient* is a parameter set for the
control and has a default value of 0.001
The total reward returned is ***reward*** *=* *alive bonus + reward_forward + reward_control*
### Starting State
All observations start in state
(0.0, 1.25, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) with a uniform noise
in the range of [-0.005, 0.005] added to the values for stochasticity.
### Episode Termination
The episode terminates when any of the following happens:
1. The episode duration reaches a 1000 timesteps
2. Any of the state space values is no longer finite
3. The absolute value of any of the state variable indexed (angle and beyond) is greater than 100
4. The height of the hopper becomes greater than 0.7 metres (hopper has hopped too high).
5. The absolute value of the angle (index 2) is less than 0.2 radians (hopper has fallen down).
### Arguments
No additional arguments are currently supported (in v2 and lower), but
modifications can be made to the XML file in the assets folder
(or by changing the path to a modified XML file in another folder).
```
env = gym.make('Hopper-v2')
```
v3 and v4 take gym.make kwargs such as xml_file, ctrl_cost_weight, reset_noise_scale etc.
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```
env = gym.make('Hopper-v4', ctrl_cost_weight=0.1, ....)
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```
### Version History
* v4: all mujoco environments now use the mujoco bindings in mujoco>=2.1.3
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* v3: support for gym.make kwargs such as xml_file, ctrl_cost_weight, reset_noise_scale etc. rgb rendering comes from tracking camera (so agent does not run away from screen)
* v2: All continuous control environments now use mujoco_py >= 1.50
* v1: max_time_steps raised to 1000 for robot based tasks. Added reward_threshold to environments.
* v0: Initial versions release (1.0.0)
"""
def __init__(
self,
forward_reward_weight=1.0,
ctrl_cost_weight=1e-3,
healthy_reward=1.0,
terminate_when_unhealthy=True,
healthy_state_range=(-100.0, 100.0),
healthy_z_range=(0.7, float("inf")),
healthy_angle_range=(-0.2, 0.2),
reset_noise_scale=5e-3,
exclude_current_positions_from_observation=True,
**kwargs
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):
utils.EzPickle.__init__(**locals())
self._forward_reward_weight = forward_reward_weight
self._ctrl_cost_weight = ctrl_cost_weight
self._healthy_reward = healthy_reward
self._terminate_when_unhealthy = terminate_when_unhealthy
self._healthy_state_range = healthy_state_range
self._healthy_z_range = healthy_z_range
self._healthy_angle_range = healthy_angle_range
self._reset_noise_scale = reset_noise_scale
self._exclude_current_positions_from_observation = (
exclude_current_positions_from_observation
)
mujoco_env.MujocoEnv.__init__(self, "hopper.xml", 4, **kwargs)
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@property
def healthy_reward(self):
return (
float(self.is_healthy or self._terminate_when_unhealthy)
* self._healthy_reward
)
def control_cost(self, action):
control_cost = self._ctrl_cost_weight * np.sum(np.square(action))
return control_cost
@property
def is_healthy(self):
z, angle = self.data.qpos[1:3]
state = self.state_vector()[2:]
min_state, max_state = self._healthy_state_range
min_z, max_z = self._healthy_z_range
min_angle, max_angle = self._healthy_angle_range
healthy_state = np.all(np.logical_and(min_state < state, state < max_state))
healthy_z = min_z < z < max_z
healthy_angle = min_angle < angle < max_angle
is_healthy = all((healthy_state, healthy_z, healthy_angle))
return is_healthy
@property
def done(self):
done = not self.is_healthy if self._terminate_when_unhealthy else False
return done
def _get_obs(self):
position = self.data.qpos.flat.copy()
velocity = np.clip(self.data.qvel.flat.copy(), -10, 10)
if self._exclude_current_positions_from_observation:
position = position[1:]
observation = np.concatenate((position, velocity)).ravel()
return observation
def step(self, action):
x_position_before = self.data.qpos[0]
self.do_simulation(action, self.frame_skip)
x_position_after = self.data.qpos[0]
x_velocity = (x_position_after - x_position_before) / self.dt
ctrl_cost = self.control_cost(action)
forward_reward = self._forward_reward_weight * x_velocity
healthy_reward = self.healthy_reward
rewards = forward_reward + healthy_reward
costs = ctrl_cost
observation = self._get_obs()
reward = rewards - costs
done = self.done
info = {
"x_position": x_position_after,
"x_velocity": x_velocity,
}
Render API (#2671) * add pygame GUI for frozen_lake.py env * add new line at EOF * pre-commit reformat * improve graphics * new images and dynamic window size * darker tile borders and fix ICC profile * pre-commit hook * adjust elf and stool size * Update frozen_lake.py * reformat * fix #2600 * #2600 * add rgb_array support * reformat * test render api change on FrozenLake * add render support for reset on frozenlake * add clock on pygame render * new render api for blackjack * new render api for cliffwalking * new render api for Env class * update reset method, lunar and Env * fix wrapper * fix reset lunar * new render api for box2d envs * new render api for mujoco envs * fix bug * new render api for classic control envs * fix tests * add render_mode None for CartPole * new render api for test fake envs * pre-commit hook * fix FrozenLake * fix FrozenLake * more render_mode to super - frozenlake * remove kwargs from frozen_lake new * pre-commit hook * add deprecated render method * add backwards compatibility * fix test * add _render * move pygame.init() (avoid pygame dependency on init) * fix pygame dependencies * remove collect_render() maintain multi-behaviours .render() * add type hints * fix renderer * don't call .render() with None * improve docstring * add single_rgb_array to all envs * remove None from metadata["render_modes"] * add type hints to test_env_checkers * fix lint * add comments to renderer * add comments to single_depth_array and single_state_pixels * reformat * add deprecation warnings and env.render_mode declaration * fix lint * reformat * fix tests * add docs * fix car racing determinism * remove warning test envs, customizable modes on renderer * remove commments and add todo for env_checker * fix car racing * replace render mode check with assert * update new mujoco * reformat * reformat * change metaclass definition * fix tests * implement mark suggestions (test, docs, sets) * check_render Co-authored-by: J K Terry <jkterry0@gmail.com>
2022-06-08 00:20:56 +02:00
self.renderer.render_step()
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return observation, reward, done, info
def reset_model(self):
noise_low = -self._reset_noise_scale
noise_high = self._reset_noise_scale
qpos = self.init_qpos + self.np_random.uniform(
low=noise_low, high=noise_high, size=self.model.nq
)
qvel = self.init_qvel + self.np_random.uniform(
low=noise_low, high=noise_high, size=self.model.nv
)
self.set_state(qpos, qvel)
observation = self._get_obs()
return observation
def viewer_setup(self):
for key, value in DEFAULT_CAMERA_CONFIG.items():
if isinstance(value, np.ndarray):
getattr(self.viewer.cam, key)[:] = value
else:
setattr(self.viewer.cam, key, value)