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<p class="caption" role="heading"><span class="caption-text">Introduction</span></p>
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<li class="toctree-l1"><a class="reference internal" href="../../introduction/basic_usage/">Basic Usage</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../introduction/train_agent/">Training an Agent</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../introduction/create_custom_env/">Create a Custom Environment</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../introduction/record_agent/">Recording Agents</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../introduction/speed_up_env/">Speeding Up Training</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../introduction/migration_guide/">Gym Migration Guide</a></li>
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<p class="caption" role="heading"><span class="caption-text">API</span></p>
<ul class="current">
<li class="toctree-l1 current current-page"><a class="current reference internal" href="#">Env</a></li>
<li class="toctree-l1"><a class="reference internal" href="../registry/">Make and register</a></li>
<li class="toctree-l1 has-children"><a class="reference internal" href="../spaces/">Spaces</a><input class="toctree-checkbox" id="toctree-checkbox-1" name="toctree-checkbox-1" role="switch" type="checkbox"/><label for="toctree-checkbox-1"><div class="visually-hidden">Toggle navigation of Spaces</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l2"><a class="reference internal" href="../spaces/composite/">Composite Spaces</a></li>
<li class="toctree-l2"><a class="reference internal" href="../spaces/utils/">Spaces Utils</a></li>
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<li class="toctree-l1 has-children"><a class="reference internal" href="../wrappers/">Wrappers</a><input class="toctree-checkbox" id="toctree-checkbox-2" name="toctree-checkbox-2" role="switch" type="checkbox"/><label for="toctree-checkbox-2"><div class="visually-hidden">Toggle navigation of Wrappers</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="../wrappers/table/">List of Wrappers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../wrappers/misc_wrappers/">Misc Wrappers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../wrappers/action_wrappers/">Action Wrappers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../wrappers/observation_wrappers/">Observation Wrappers</a></li>
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<li class="toctree-l1 has-children"><a class="reference internal" href="../vector/">Vectorize</a><input class="toctree-checkbox" id="toctree-checkbox-3" name="toctree-checkbox-3" role="switch" type="checkbox"/><label for="toctree-checkbox-3"><div class="visually-hidden">Toggle navigation of Vectorize</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l2"><a class="reference internal" href="../vector/async_vector_env/">AsyncVectorEnv</a></li>
<li class="toctree-l2"><a class="reference internal" href="../vector/sync_vector_env/">SyncVectorEnv</a></li>
<li class="toctree-l2"><a class="reference internal" href="../vector/utils/">Utility functions</a></li>
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<li class="toctree-l1"><a class="reference internal" href="../utils/">Utility functions</a></li>
<li class="toctree-l1"><a class="reference internal" href="../functional/">Functional Env</a></li>
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<p class="caption" role="heading"><span class="caption-text">Environments</span></p>
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<li class="toctree-l1 has-children"><a class="reference internal" href="../../environments/classic_control/">Classic Control</a><input class="toctree-checkbox" id="toctree-checkbox-4" name="toctree-checkbox-4" role="switch" type="checkbox"/><label for="toctree-checkbox-4"><div class="visually-hidden">Toggle navigation of Classic Control</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l2"><a class="reference internal" href="../../environments/classic_control/mountain_car/">Mountain Car</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/classic_control/pendulum/">Pendulum</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../../environments/box2d/car_racing/">Car Racing</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/box2d/lunar_lander/">Lunar Lander</a></li>
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<li class="toctree-l1 has-children"><a class="reference internal" href="../../environments/toy_text/">Toy Text</a><input class="toctree-checkbox" id="toctree-checkbox-6" name="toctree-checkbox-6" role="switch" type="checkbox"/><label for="toctree-checkbox-6"><div class="visually-hidden">Toggle navigation of Toy Text</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="../../environments/toy_text/blackjack/">Blackjack</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/toy_text/taxi/">Taxi</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/toy_text/cliff_walking/">Cliff Walking</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/toy_text/frozen_lake/">Frozen Lake</a></li>
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<li class="toctree-l1 has-children"><a class="reference internal" href="../../environments/mujoco/">MuJoCo</a><input class="toctree-checkbox" id="toctree-checkbox-7" name="toctree-checkbox-7" role="switch" type="checkbox"/><label for="toctree-checkbox-7"><div class="visually-hidden">Toggle navigation of MuJoCo</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/ant/">Ant</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/half_cheetah/">Half Cheetah</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/hopper/">Hopper</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/humanoid/">Humanoid</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/humanoid_standup/">Humanoid Standup</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/inverted_double_pendulum/">Inverted Double Pendulum</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/inverted_pendulum/">Inverted Pendulum</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/pusher/">Pusher</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/reacher/">Reacher</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/swimmer/">Swimmer</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../environments/mujoco/walker2d/">Walker2D</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../../environments/atari/">Atari</a></li>
<li class="toctree-l1"><a class="reference internal" href="../../environments/third_party_environments/">External Environments</a></li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Tutorials</span></p>
<ul>
<li class="toctree-l1 has-children"><a class="reference internal" href="../../tutorials/gymnasium_basics/">Gymnasium Basics</a><input class="toctree-checkbox" id="toctree-checkbox-8" name="toctree-checkbox-8" role="switch" type="checkbox"/><label for="toctree-checkbox-8"><div class="visually-hidden">Toggle navigation of Gymnasium Basics</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/gymnasium_basics/environment_creation/">Make your own custom environment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/gymnasium_basics/handling_time_limits/">Handling Time Limits</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/gymnasium_basics/implementing_custom_wrappers/">Implementing Custom Wrappers</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/gymnasium_basics/load_quadruped_model/">Load custom quadruped robot environments</a></li>
</ul>
</li>
<li class="toctree-l1 has-children"><a class="reference internal" href="../../tutorials/training_agents/">Training Agents</a><input class="toctree-checkbox" id="toctree-checkbox-9" name="toctree-checkbox-9" role="switch" type="checkbox"/><label for="toctree-checkbox-9"><div class="visually-hidden">Toggle navigation of Training Agents</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/training_agents/action_masking_taxi/">Action Masking in the Taxi Environment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/training_agents/action_masking_taxi/#running-the-experiment">Running the Experiment</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/training_agents/action_masking_taxi/#visualizing-results">Visualizing Results</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/training_agents/action_masking_taxi/#results-analysis">Results Analysis</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/training_agents/blackjack_q_learning/">Solving Blackjack with Tabular Q-Learning</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/training_agents/frozenlake_q_learning/">Solving Frozenlake with Tabular Q-Learning</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/training_agents/mujoco_reinforce/">Training using REINFORCE for Mujoco</a></li>
<li class="toctree-l2"><a class="reference internal" href="../../tutorials/training_agents/vector_a2c/">Speeding up A2C Training with Vector Envs</a></li>
</ul>
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<li class="toctree-l1"><a class="reference internal" href="../../tutorials/third-party-tutorials/">Third-Party Tutorials</a></li>
</ul>
<p class="caption" role="heading"><span class="caption-text">Development</span></p>
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<li class="toctree-l1"><a class="reference external" href="https://github.com/Farama-Foundation/Gymnasium">Github</a></li>
<li class="toctree-l1"><a class="reference external" href="https://arxiv.org/abs/2407.17032">Paper</a></li>
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<article role="main">
<section class="tex2jax_ignore mathjax_ignore" id="env">
<h1>Env<a class="headerlink" href="#env" title="Link to this heading"></a></h1>
<dl class="py class">
<dt class="sig sig-object py" id="gymnasium.Env">
<em class="property"><span class="pre">class</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">gymnasium.</span></span><span class="sig-name descname"><span class="pre">Env</span></span><a class="reference internal" href="../../_modules/gymnasium/core/#Env"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#gymnasium.Env" title="Link to this definition"></a></dt>
<dd><p>The main Gymnasium class for implementing Reinforcement Learning Agents environments.</p>
<p>The class encapsulates an environment with arbitrary behind-the-scenes dynamics through the <a class="reference internal" href="#gymnasium.Env.step" title="gymnasium.Env.step"><code class="xref py py-meth docutils literal notranslate"><span class="pre">step()</span></code></a> and <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a> functions.
An environment can be partially or fully observed by single agents. For multi-agent environments, see PettingZoo.</p>
<p>The main API methods that users of this class need to know are:</p>
<ul class="simple">
<li><p><a class="reference internal" href="#gymnasium.Env.step" title="gymnasium.Env.step"><code class="xref py py-meth docutils literal notranslate"><span class="pre">step()</span></code></a> - Updates an environment with actions returning the next agent observation, the reward for taking that actions,
if the environment has terminated or truncated due to the latest action and information from the environment about the step, i.e. metrics, debug info.</p></li>
<li><p><a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a> - Resets the environment to an initial state, required before calling step.
Returns the first agent observation for an episode and information, i.e. metrics, debug info.</p></li>
<li><p><a class="reference internal" href="#gymnasium.Env.render" title="gymnasium.Env.render"><code class="xref py py-meth docutils literal notranslate"><span class="pre">render()</span></code></a> - Renders the environments to help visualise what the agent see, examples modes are “human”, “rgb_array”, “ansi” for text.</p></li>
<li><p><a class="reference internal" href="#gymnasium.Env.close" title="gymnasium.Env.close"><code class="xref py py-meth docutils literal notranslate"><span class="pre">close()</span></code></a> - Closes the environment, important when external software is used, i.e. pygame for rendering, databases</p></li>
</ul>
<p>Environments have additional attributes for users to understand the implementation</p>
<ul class="simple">
<li><p><a class="reference internal" href="#gymnasium.Env.action_space" title="gymnasium.Env.action_space"><code class="xref py py-attr docutils literal notranslate"><span class="pre">action_space</span></code></a> - The Space object corresponding to valid actions, all valid actions should be contained within the space.</p></li>
<li><p><a class="reference internal" href="#gymnasium.Env.observation_space" title="gymnasium.Env.observation_space"><code class="xref py py-attr docutils literal notranslate"><span class="pre">observation_space</span></code></a> - The Space object corresponding to valid observations, all valid observations should be contained within the space.</p></li>
<li><p><a class="reference internal" href="../registry/#gymnasium.spec" title="gymnasium.spec"><code class="xref py py-attr docutils literal notranslate"><span class="pre">spec</span></code></a> - An environment spec that contains the information used to initialize the environment from <a class="reference internal" href="../registry/#gymnasium.make" title="gymnasium.make"><code class="xref py py-meth docutils literal notranslate"><span class="pre">gymnasium.make()</span></code></a></p></li>
<li><p><a class="reference internal" href="#gymnasium.Env.metadata" title="gymnasium.Env.metadata"><code class="xref py py-attr docutils literal notranslate"><span class="pre">metadata</span></code></a> - The metadata of the environment, e.g. <cite>{“render_modes”: [“rgb_array”, “human”], “render_fps”: 30}</cite>. For Jax or Torch, this can be indicated to users with <cite>“jax”=True</cite> or <cite>“torch”=True</cite>.</p></li>
<li><p><a class="reference internal" href="#gymnasium.Env.np_random" title="gymnasium.Env.np_random"><code class="xref py py-attr docutils literal notranslate"><span class="pre">np_random</span></code></a> - The random number generator for the environment. This is automatically assigned during
<code class="docutils literal notranslate"><span class="pre">super().reset(seed=seed)</span></code> and when assessing <a class="reference internal" href="#gymnasium.Env.np_random" title="gymnasium.Env.np_random"><code class="xref py py-attr docutils literal notranslate"><span class="pre">np_random</span></code></a>.</p></li>
</ul>
<div class="admonition seealso">
<p class="admonition-title">See also</p>
<p>For modifying or extending environments use the <a class="reference internal" href="../wrappers/#gymnasium.Wrapper" title="gymnasium.Wrapper"><code class="xref py py-class docutils literal notranslate"><span class="pre">gymnasium.Wrapper</span></code></a> class</p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>To get reproducible sampling of actions, a seed can be set with <code class="docutils literal notranslate"><span class="pre">env.action_space.seed(123)</span></code>.</p>
</div>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>For strict type checking (e.g. mypy or pyright), <a class="reference internal" href="#gymnasium.Env" title="gymnasium.Env"><code class="xref py py-class docutils literal notranslate"><span class="pre">Env</span></code></a> is a generic class with two parameterized types: <code class="docutils literal notranslate"><span class="pre">ObsType</span></code> and <code class="docutils literal notranslate"><span class="pre">ActType</span></code>.
The <code class="docutils literal notranslate"><span class="pre">ObsType</span></code> and <code class="docutils literal notranslate"><span class="pre">ActType</span></code> are the expected types of the observations and actions used in <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a> and <a class="reference internal" href="#gymnasium.Env.step" title="gymnasium.Env.step"><code class="xref py py-meth docutils literal notranslate"><span class="pre">step()</span></code></a>.
The environments <a class="reference internal" href="#gymnasium.Env.observation_space" title="gymnasium.Env.observation_space"><code class="xref py py-attr docutils literal notranslate"><span class="pre">observation_space</span></code></a> and <a class="reference internal" href="#gymnasium.Env.action_space" title="gymnasium.Env.action_space"><code class="xref py py-attr docutils literal notranslate"><span class="pre">action_space</span></code></a> should have type <code class="docutils literal notranslate"><span class="pre">Space[ObsType]</span></code> and <code class="docutils literal notranslate"><span class="pre">Space[ActType]</span></code>,
see a spaces implementation to find its parameterized type.</p>
</div>
</dd></dl>
<section id="methods">
<h2>Methods<a class="headerlink" href="#methods" title="Link to this heading"></a></h2>
<dl class="py method">
<dt class="sig sig-object py" id="gymnasium.Env.step">
<span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">step</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="n"><span class="pre">action</span></span><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="n"><span class="pre">ActType</span></span></em><span class="sig-paren">)</span> <span class="sig-return"><span class="sig-return-icon">&#x2192;</span> <span class="sig-return-typehint"><span class="pre">tuple</span><span class="p"><span class="pre">[</span></span><span class="pre">ObsType</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">SupportsFloat</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">bool</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">bool</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">dict</span><span class="p"><span class="pre">[</span></span><span class="pre">str</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">Any</span><span class="p"><span class="pre">]</span></span><span class="p"><span class="pre">]</span></span></span></span><a class="reference internal" href="../../_modules/gymnasium/core/#Env.step"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#gymnasium.Env.step" title="Link to this definition"></a></dt>
<dd><p>Run one timestep of the environments dynamics using the agent actions.</p>
<p>When the end of an episode is reached (<code class="docutils literal notranslate"><span class="pre">terminated</span> <span class="pre">or</span> <span class="pre">truncated</span></code>), it is necessary to call <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a> to
reset this environments state for the next episode.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in version 0.26: </span>The Step API was changed removing <code class="docutils literal notranslate"><span class="pre">done</span></code> in favor of <code class="docutils literal notranslate"><span class="pre">terminated</span></code> and <code class="docutils literal notranslate"><span class="pre">truncated</span></code> to make it clearer
to users when the environment had terminated or truncated which is critical for reinforcement learning
bootstrapping algorithms.</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>action</strong> (<em>ActType</em>) an action provided by the agent to update the environment state.</p>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><ul class="simple">
<li><p><strong>observation</strong> (<em>ObsType</em>) An element of the environments <a class="reference internal" href="#gymnasium.Env.observation_space" title="gymnasium.Env.observation_space"><code class="xref py py-attr docutils literal notranslate"><span class="pre">observation_space</span></code></a> as the next observation due to the agent actions.
An example is a numpy array containing the positions and velocities of the pole in CartPole.</p></li>
<li><p><strong>reward</strong> (<em>SupportsFloat</em>) The reward as a result of taking the action.</p></li>
<li><p><strong>terminated</strong> (<em>bool</em>) Whether the agent reaches the terminal state (as defined under the MDP of the task)
which can be positive or negative. An example is reaching the goal state or moving into the lava from
the Sutton and Barto Gridworld. If true, the user needs to call <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a>.</p></li>
<li><p><strong>truncated</strong> (<em>bool</em>) Whether the truncation condition outside the scope of the MDP is satisfied.
Typically, this is a timelimit, but could also be used to indicate an agent physically going out of bounds.
Can be used to end the episode prematurely before a terminal state is reached.
If true, the user needs to call <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a>.</p></li>
<li><p><strong>info</strong> (<em>dict</em>) Contains auxiliary diagnostic information (helpful for debugging, learning, and logging).
This might, for instance, contain: metrics that describe the agents performance state, variables that are
hidden from observations, or individual reward terms that are combined to produce the total reward.
In OpenAI Gym &lt;v26, it contains “TimeLimit.truncated” to distinguish truncation and termination,
however this is deprecated in favour of returning terminated and truncated variables.</p></li>
<li><p><strong>done</strong> (<em>bool</em>) (Deprecated) A boolean value for if the episode has ended, in which case further <a class="reference internal" href="#gymnasium.Env.step" title="gymnasium.Env.step"><code class="xref py py-meth docutils literal notranslate"><span class="pre">step()</span></code></a> calls will
return undefined results. This was removed in OpenAI Gym v26 in favor of terminated and truncated attributes.
A done signal may be emitted for different reasons: Maybe the task underlying the environment was solved successfully,
a certain timelimit was exceeded, or the physics simulation has entered an invalid state.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="gymnasium.Env.reset">
<span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">reset</span></span><span class="sig-paren">(</span><em class="sig-param"><span class="o"><span class="pre">*</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">seed</span></span><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="n"><span class="pre">int</span><span class="w"> </span><span class="p"><span class="pre">|</span></span><span class="w"> </span><span class="pre">None</span></span><span class="w"> </span><span class="o"><span class="pre">=</span></span><span class="w"> </span><span class="default_value"><span class="pre">None</span></span></em>, <em class="sig-param"><span class="n"><span class="pre">options</span></span><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="n"><span class="pre">dict</span><span class="p"><span class="pre">[</span></span><span class="pre">str</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">Any</span><span class="p"><span class="pre">]</span></span><span class="w"> </span><span class="p"><span class="pre">|</span></span><span class="w"> </span><span class="pre">None</span></span><span class="w"> </span><span class="o"><span class="pre">=</span></span><span class="w"> </span><span class="default_value"><span class="pre">None</span></span></em><span class="sig-paren">)</span> <span class="sig-return"><span class="sig-return-icon">&#x2192;</span> <span class="sig-return-typehint"><span class="pre">tuple</span><span class="p"><span class="pre">[</span></span><span class="pre">ObsType</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">dict</span><span class="p"><span class="pre">[</span></span><span class="pre">str</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">Any</span><span class="p"><span class="pre">]</span></span><span class="p"><span class="pre">]</span></span></span></span><a class="reference internal" href="../../_modules/gymnasium/core/#Env.reset"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#gymnasium.Env.reset" title="Link to this definition"></a></dt>
<dd><p>Resets the environment to an initial internal state, returning an initial observation and info.</p>
<p>This method generates a new starting state often with some randomness to ensure that the agent explores the
state space and learns a generalised policy about the environment. This randomness can be controlled
with the <code class="docutils literal notranslate"><span class="pre">seed</span></code> parameter otherwise if the environment already has a random number generator and
<a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a> is called with <code class="docutils literal notranslate"><span class="pre">seed=None</span></code>, the RNG is not reset.</p>
<p>Therefore, <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a> should (in the typical use case) be called with a seed right after initialization and then never again.</p>
<p>For Custom environments, the first line of <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a> should be <code class="docutils literal notranslate"><span class="pre">super().reset(seed=seed)</span></code> which implements
the seeding correctly.</p>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in version v0.25: </span>The <code class="docutils literal notranslate"><span class="pre">return_info</span></code> parameter was removed and now info is expected to be returned.</p>
</div>
<dl class="field-list simple">
<dt class="field-odd">Parameters<span class="colon">:</span></dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>seed</strong> (<em>optional int</em>) The seed that is used to initialize the environments PRNG (<cite>np_random</cite>) and
the read-only attribute <cite>np_random_seed</cite>.
If the environment does not already have a PRNG and <code class="docutils literal notranslate"><span class="pre">seed=None</span></code> (the default option) is passed,
a seed will be chosen from some source of entropy (e.g. timestamp or /dev/urandom).
However, if the environment already has a PRNG and <code class="docutils literal notranslate"><span class="pre">seed=None</span></code> is passed, the PRNG will <em>not</em> be reset
and the envs <a class="reference internal" href="#gymnasium.Env.np_random_seed" title="gymnasium.Env.np_random_seed"><code class="xref py py-attr docutils literal notranslate"><span class="pre">np_random_seed</span></code></a> will <em>not</em> be altered.
If you pass an integer, the PRNG will be reset even if it already exists.
Usually, you want to pass an integer <em>right after the environment has been initialized and then never again</em>.
Please refer to the minimal example above to see this paradigm in action.</p></li>
<li><p><strong>options</strong> (<em>optional dict</em>) Additional information to specify how the environment is reset (optional,
depending on the specific environment)</p></li>
</ul>
</dd>
<dt class="field-even">Returns<span class="colon">:</span></dt>
<dd class="field-even"><ul class="simple">
<li><p><strong>observation</strong> (<em>ObsType</em>) Observation of the initial state. This will be an element of <a class="reference internal" href="#gymnasium.Env.observation_space" title="gymnasium.Env.observation_space"><code class="xref py py-attr docutils literal notranslate"><span class="pre">observation_space</span></code></a>
(typically a numpy array) and is analogous to the observation returned by <a class="reference internal" href="#gymnasium.Env.step" title="gymnasium.Env.step"><code class="xref py py-meth docutils literal notranslate"><span class="pre">step()</span></code></a>.</p></li>
<li><p><strong>info</strong> (<em>dictionary</em>) This dictionary contains auxiliary information complementing <code class="docutils literal notranslate"><span class="pre">observation</span></code>. It should be analogous to
the <code class="docutils literal notranslate"><span class="pre">info</span></code> returned by <a class="reference internal" href="#gymnasium.Env.step" title="gymnasium.Env.step"><code class="xref py py-meth docutils literal notranslate"><span class="pre">step()</span></code></a>.</p></li>
</ul>
</dd>
</dl>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="gymnasium.Env.render">
<span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">render</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span> <span class="sig-return"><span class="sig-return-icon">&#x2192;</span> <span class="sig-return-typehint"><span class="pre">RenderFrame</span><span class="w"> </span><span class="p"><span class="pre">|</span></span><span class="w"> </span><span class="pre">list</span><span class="p"><span class="pre">[</span></span><span class="pre">RenderFrame</span><span class="p"><span class="pre">]</span></span><span class="w"> </span><span class="p"><span class="pre">|</span></span><span class="w"> </span><span class="pre">None</span></span></span><a class="reference internal" href="../../_modules/gymnasium/core/#Env.render"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#gymnasium.Env.render" title="Link to this definition"></a></dt>
<dd><p>Compute the render frames as specified by <a class="reference internal" href="#gymnasium.Env.render_mode" title="gymnasium.Env.render_mode"><code class="xref py py-attr docutils literal notranslate"><span class="pre">render_mode</span></code></a> during the initialization of the environment.</p>
<p>The environments <a class="reference internal" href="#gymnasium.Env.metadata" title="gymnasium.Env.metadata"><code class="xref py py-attr docutils literal notranslate"><span class="pre">metadata</span></code></a> render modes (<cite>env.metadata[“render_modes”]</cite>) should contain the possible
ways to implement the render modes. In addition, list versions for most render modes is achieved through
<cite>gymnasium.make</cite> which automatically applies a wrapper to collect rendered frames.</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>As the <a class="reference internal" href="#gymnasium.Env.render_mode" title="gymnasium.Env.render_mode"><code class="xref py py-attr docutils literal notranslate"><span class="pre">render_mode</span></code></a> is known during <code class="docutils literal notranslate"><span class="pre">__init__</span></code>, the objects used to render the environment state
should be initialised in <code class="docutils literal notranslate"><span class="pre">__init__</span></code>.</p>
</div>
<p>By convention, if the <a class="reference internal" href="#gymnasium.Env.render_mode" title="gymnasium.Env.render_mode"><code class="xref py py-attr docutils literal notranslate"><span class="pre">render_mode</span></code></a> is:</p>
<ul class="simple">
<li><p>None (default): no render is computed.</p></li>
<li><p>“human”: The environment is continuously rendered in the current display or terminal, usually for human consumption.
This rendering should occur during <a class="reference internal" href="#gymnasium.Env.step" title="gymnasium.Env.step"><code class="xref py py-meth docutils literal notranslate"><span class="pre">step()</span></code></a> and <a class="reference internal" href="#gymnasium.Env.render" title="gymnasium.Env.render"><code class="xref py py-meth docutils literal notranslate"><span class="pre">render()</span></code></a> doesnt need to be called. Returns <code class="docutils literal notranslate"><span class="pre">None</span></code>.</p></li>
<li><p>“rgb_array”: Return a single frame representing the current state of the environment.
A frame is a <code class="docutils literal notranslate"><span class="pre">np.ndarray</span></code> with shape <code class="docutils literal notranslate"><span class="pre">(x,</span> <span class="pre">y,</span> <span class="pre">3)</span></code> representing RGB values for an x-by-y pixel image.</p></li>
<li><p>“ansi”: Return a strings (<code class="docutils literal notranslate"><span class="pre">str</span></code>) or <code class="docutils literal notranslate"><span class="pre">StringIO.StringIO</span></code> containing a terminal-style text representation
for each time step. The text can include newlines and ANSI escape sequences (e.g. for colors).</p></li>
<li><p>“rgb_array_list” and “ansi_list”: List based version of render modes are possible (except Human) through the
wrapper, <a class="reference internal" href="../wrappers/misc_wrappers/#gymnasium.wrappers.RenderCollection" title="gymnasium.wrappers.RenderCollection"><code class="xref py py-class docutils literal notranslate"><span class="pre">gymnasium.wrappers.RenderCollection</span></code></a> that is automatically applied during <code class="docutils literal notranslate"><span class="pre">gymnasium.make(...,</span> <span class="pre">render_mode=&quot;rgb_array_list&quot;)</span></code>.
The frames collected are popped after <a class="reference internal" href="#gymnasium.Env.render" title="gymnasium.Env.render"><code class="xref py py-meth docutils literal notranslate"><span class="pre">render()</span></code></a> is called or <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a>.</p></li>
</ul>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Make sure that your classs <a class="reference internal" href="#gymnasium.Env.metadata" title="gymnasium.Env.metadata"><code class="xref py py-attr docutils literal notranslate"><span class="pre">metadata</span></code></a> <code class="docutils literal notranslate"><span class="pre">&quot;render_modes&quot;</span></code> key includes the list of supported modes.</p>
</div>
<div class="versionchanged">
<p><span class="versionmodified changed">Changed in version 0.25.0: </span>The render function was changed to no longer accept parameters, rather these parameters should be specified
in the environment initialised, i.e., <code class="docutils literal notranslate"><span class="pre">gymnasium.make(&quot;CartPole-v1&quot;,</span> <span class="pre">render_mode=&quot;human&quot;)</span></code></p>
</div>
</dd></dl>
<dl class="py method">
<dt class="sig sig-object py" id="gymnasium.Env.close">
<span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">close</span></span><span class="sig-paren">(</span><span class="sig-paren">)</span><a class="reference internal" href="../../_modules/gymnasium/core/#Env.close"><span class="viewcode-link"><span class="pre">[source]</span></span></a><a class="headerlink" href="#gymnasium.Env.close" title="Link to this definition"></a></dt>
<dd><p>After the user has finished using the environment, close contains the code necessary to “clean up” the environment.</p>
<p>This is critical for closing rendering windows, database or HTTP connections.
Calling <code class="docutils literal notranslate"><span class="pre">close</span></code> on an already closed environment has no effect and wont raise an error.</p>
</dd></dl>
</section>
<section id="attributes">
<h2>Attributes<a class="headerlink" href="#attributes" title="Link to this heading"></a></h2>
<dl class="py attribute">
<dt class="sig sig-object py" id="gymnasium.Env.action_space">
<span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">action_space</span></span><em class="property"><span class="p"><span class="pre">:</span></span><span class="w"> </span><a class="reference internal" href="../spaces/#gymnasium.spaces.Space" title="gymnasium.spaces.Space"><span class="pre">spaces.Space</span></a><span class="p"><span class="pre">[</span></span><span class="pre">ActType</span><span class="p"><span class="pre">]</span></span></em><a class="headerlink" href="#gymnasium.Env.action_space" title="Link to this definition"></a></dt>
<dd><p>The Space object corresponding to valid actions, all valid actions should be contained with the space. For example, if the action space is of type <cite>Discrete</cite> and gives the value <cite>Discrete(2)</cite>, this means there are two valid discrete actions: <cite>0</cite> &amp; <cite>1</cite>.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">&gt;&gt;&gt; </span><span class="n">env</span><span class="o">.</span><span class="n">action_space</span>
<span class="go">Discrete(2)</span>
<span class="gp">&gt;&gt;&gt; </span><span class="n">env</span><span class="o">.</span><span class="n">observation_space</span>
<span class="go">Box(-inf, inf, (4,), float32)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="gymnasium.Env.observation_space">
<span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">observation_space</span></span><em class="property"><span class="p"><span class="pre">:</span></span><span class="w"> </span><a class="reference internal" href="../spaces/#gymnasium.spaces.Space" title="gymnasium.spaces.Space"><span class="pre">spaces.Space</span></a><span class="p"><span class="pre">[</span></span><span class="pre">ObsType</span><span class="p"><span class="pre">]</span></span></em><a class="headerlink" href="#gymnasium.Env.observation_space" title="Link to this definition"></a></dt>
<dd><p>The Space object corresponding to valid observations, all valid observations should be contained with the space. For example, if the observation space is of type <code class="xref py py-class docutils literal notranslate"><span class="pre">Box</span></code> and the shape of the object is <code class="docutils literal notranslate"><span class="pre">(4,)</span></code>, this denotes a valid observation will be an array of 4 numbers. We can check the box bounds as well with attributes.</p>
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="gp">&gt;&gt;&gt; </span><span class="n">env</span><span class="o">.</span><span class="n">observation_space</span><span class="o">.</span><span class="n">high</span>
<span class="go">array([4.8000002e+00, inf, 4.1887903e-01, inf], dtype=float32)</span>
<span class="gp">&gt;&gt;&gt; </span><span class="n">env</span><span class="o">.</span><span class="n">observation_space</span><span class="o">.</span><span class="n">low</span>
<span class="go">array([-4.8000002e+00, -inf, -4.1887903e-01, -inf], dtype=float32)</span>
</pre></div>
</div>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="gymnasium.Env.metadata">
<span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">metadata</span></span><em class="property"><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="pre">dict</span><span class="p"><span class="pre">[</span></span><span class="pre">str</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">Any</span><span class="p"><span class="pre">]</span></span></em><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">{'render_modes':</span> <span class="pre">[]}</span></em><a class="headerlink" href="#gymnasium.Env.metadata" title="Link to this definition"></a></dt>
<dd><p>The metadata of the environment containing rendering modes, rendering fps, etc</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="gymnasium.Env.render_mode">
<span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">render_mode</span></span><em class="property"><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="pre">str</span><span class="w"> </span><span class="p"><span class="pre">|</span></span><span class="w"> </span><span class="pre">None</span></em><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">None</span></em><a class="headerlink" href="#gymnasium.Env.render_mode" title="Link to this definition"></a></dt>
<dd><p>The render mode of the environment determined at initialisation</p>
</dd></dl>
<dl class="py attribute">
<dt class="sig sig-object py" id="gymnasium.Env.spec">
<span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">spec</span></span><em class="property"><span class="p"><span class="pre">:</span></span><span class="w"> </span><a class="reference internal" href="../registry/#gymnasium.envs.registration.EnvSpec" title="gymnasium.envs.registration.EnvSpec"><span class="pre">EnvSpec</span></a><span class="w"> </span><span class="p"><span class="pre">|</span></span><span class="w"> </span><span class="pre">None</span></em><em class="property"><span class="w"> </span><span class="p"><span class="pre">=</span></span><span class="w"> </span><span class="pre">None</span></em><a class="headerlink" href="#gymnasium.Env.spec" title="Link to this definition"></a></dt>
<dd><p>The <code class="xref py py-class docutils literal notranslate"><span class="pre">EnvSpec</span></code> of the environment normally set during <a class="reference internal" href="../registry/#gymnasium.make" title="gymnasium.make"><code class="xref py py-meth docutils literal notranslate"><span class="pre">gymnasium.make()</span></code></a></p>
</dd></dl>
<dl class="py property">
<dt class="sig sig-object py" id="gymnasium.Env.unwrapped">
<em class="property"><span class="pre">property</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">unwrapped</span></span><em class="property"><span class="p"><span class="pre">:</span></span><span class="w"> </span><a class="reference internal" href="#gymnasium.Env" title="gymnasium.core.Env"><span class="pre">Env</span></a><span class="p"><span class="pre">[</span></span><span class="pre">ObsType</span><span class="p"><span class="pre">,</span></span><span class="w"> </span><span class="pre">ActType</span><span class="p"><span class="pre">]</span></span></em><a class="headerlink" href="#gymnasium.Env.unwrapped" title="Link to this definition"></a></dt>
<dd><p>Returns the base non-wrapped environment.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>Env</strong> The base non-wrapped <a class="reference internal" href="#gymnasium.Env" title="gymnasium.Env"><code class="xref py py-class docutils literal notranslate"><span class="pre">gymnasium.Env</span></code></a> instance</p>
</dd>
</dl>
</dd></dl>
<dl class="py property">
<dt class="sig sig-object py" id="gymnasium.Env.np_random">
<em class="property"><span class="pre">property</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">np_random</span></span><em class="property"><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="pre">Generator</span></em><a class="headerlink" href="#gymnasium.Env.np_random" title="Link to this definition"></a></dt>
<dd><p>Returns the environments internal <code class="xref py py-attr docutils literal notranslate"><span class="pre">_np_random</span></code> that if not set will initialise with a random seed.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>Instances of `np.random.Generator`</strong></p>
</dd>
</dl>
</dd></dl>
<dl class="py property">
<dt class="sig sig-object py" id="gymnasium.Env.np_random_seed">
<em class="property"><span class="pre">property</span><span class="w"> </span></em><span class="sig-prename descclassname"><span class="pre">Env.</span></span><span class="sig-name descname"><span class="pre">np_random_seed</span></span><em class="property"><span class="p"><span class="pre">:</span></span><span class="w"> </span><span class="pre">int</span></em><a class="headerlink" href="#gymnasium.Env.np_random_seed" title="Link to this definition"></a></dt>
<dd><p>Returns the environments internal <code class="xref py py-attr docutils literal notranslate"><span class="pre">_np_random_seed</span></code> that if not set will first initialise with a random int as seed.</p>
<p>If <a class="reference internal" href="#gymnasium.Env.np_random_seed" title="gymnasium.Env.np_random_seed"><code class="xref py py-attr docutils literal notranslate"><span class="pre">np_random_seed</span></code></a> was set directly instead of through <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">reset()</span></code></a> or <code class="xref py py-meth docutils literal notranslate"><span class="pre">set_np_random_through_seed()</span></code>,
the seed will take the value -1.</p>
<dl class="field-list simple">
<dt class="field-odd">Returns<span class="colon">:</span></dt>
<dd class="field-odd"><p><strong>int</strong> the seed of the current <cite>np_random</cite> or -1, if the seed of the rng is unknown</p>
</dd>
</dl>
</dd></dl>
</section>
<section id="implementing-environments">
<h2>Implementing environments<a class="headerlink" href="#implementing-environments" title="Link to this heading"></a></h2>
<p>When implementing an environment, the <a class="reference internal" href="#gymnasium.Env.reset" title="gymnasium.Env.reset"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Env.reset()</span></code></a> and <a class="reference internal" href="#gymnasium.Env.step" title="gymnasium.Env.step"><code class="xref py py-meth docutils literal notranslate"><span class="pre">Env.step()</span></code></a> functions must be created to describe the dynamics of the environment. For more information, see the environment creation tutorial.</p>
</section>
<section id="creating-environments">
<h2>Creating environments<a class="headerlink" href="#creating-environments" title="Link to this heading"></a></h2>
<p>To create an environment, gymnasium provides <a class="reference internal" href="../registry/#gymnasium.make" title="gymnasium.make"><code class="xref py py-meth docutils literal notranslate"><span class="pre">make()</span></code></a> to initialise the environment along with several important wrappers. Furthermore, gymnasium provides <a class="reference internal" href="../registry/#gymnasium.make_vec" title="gymnasium.make_vec"><code class="xref py py-meth docutils literal notranslate"><span class="pre">make_vec()</span></code></a> for creating vector environments and to view all the environment that can be created use <a class="reference internal" href="../registry/#gymnasium.pprint_registry" title="gymnasium.pprint_registry"><code class="xref py py-meth docutils literal notranslate"><span class="pre">pprint_registry()</span></code></a>.</p>
</section>
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<ul>
<li><a class="reference internal" href="#">Env</a><ul>
<li><a class="reference internal" href="#gymnasium.Env"><code class="docutils literal notranslate"><span class="pre">Env</span></code></a></li>
<li><a class="reference internal" href="#methods">Methods</a><ul>
<li><a class="reference internal" href="#gymnasium.Env.step"><code class="docutils literal notranslate"><span class="pre">Env.step()</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.reset"><code class="docutils literal notranslate"><span class="pre">Env.reset()</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.render"><code class="docutils literal notranslate"><span class="pre">Env.render()</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.close"><code class="docutils literal notranslate"><span class="pre">Env.close()</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#attributes">Attributes</a><ul>
<li><a class="reference internal" href="#gymnasium.Env.action_space"><code class="docutils literal notranslate"><span class="pre">Env.action_space</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.observation_space"><code class="docutils literal notranslate"><span class="pre">Env.observation_space</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.metadata"><code class="docutils literal notranslate"><span class="pre">Env.metadata</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.render_mode"><code class="docutils literal notranslate"><span class="pre">Env.render_mode</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.spec"><code class="docutils literal notranslate"><span class="pre">Env.spec</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.unwrapped"><code class="docutils literal notranslate"><span class="pre">Env.unwrapped</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.np_random"><code class="docutils literal notranslate"><span class="pre">Env.np_random</span></code></a></li>
<li><a class="reference internal" href="#gymnasium.Env.np_random_seed"><code class="docutils literal notranslate"><span class="pre">Env.np_random_seed</span></code></a></li>
</ul>
</li>
<li><a class="reference internal" href="#implementing-environments">Implementing environments</a></li>
<li><a class="reference internal" href="#creating-environments">Creating environments</a></li>
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"Incubating Projects": {
"Documentation": [],
"Repositories": [],
},
"Foundation": [
{
name: "About",
link: "https://farama.org/about"
},
{
name: "Standards",
link: "https://farama.org/project_standards",
},
{
name: "Donate",
link: "https://farama.org/donations"
}
]
}
// Categorize projects
Object.keys(jsonResponse).forEach(key => {
projectJson = jsonResponse[key];
if (projectJson.website !== null) {
projectJson.link = projectJson.website;
} else {
projectJson.link = projectJson.github;
}
if (projectJson.type === "core") {
sections["Core Projects"].push(projectJson)
} else if (projectJson.type == "mature") {
if (projectJson.website !== null) {
sections["Mature Projects"]["Documentation"].push(projectJson)
} else {
sections["Mature Projects"]["Repositories"].push(projectJson)
}
} else {
if (projectJson.website !== null) {
sections["Incubating Projects"]["Documentation"].push(projectJson)
} else {
sections["Incubating Projects"]["Repositories"].push(projectJson)
}
}
})
const menuContainer = document.querySelector(".farama-header-menu__body");
Object.keys(sections).forEach((key, i) => {
const sectionElem = Object.assign(
document.createElement('div'), {
className:'farama-header-menu__section',
}
)
sectionElem.appendChild(Object.assign(document.createElement('span'),
{
className:'farama-header-menu__section-title' ,
innerText: key
}
))
// is not a list
if (sections[key].constructor !== Array) {
const subSections = sections[key];
const subSectionContainerElem = Object.assign(
document.createElement('div'), {
className:'farama-header-menu__subsections-container',
style: 'display: flex'
}
)
Object.keys(subSections).forEach((subKey, i) => {
const subSectionElem = Object.assign(
document.createElement('div'), {
className:'farama-header-menu__subsection',
}
)
subSectionElem.appendChild(Object.assign(document.createElement('span'),
{
className:'farama-header-menu__subsection-title' ,
innerText: subKey
}
))
const ulElem = createProjectsList(subSections[subKey], key !== 'Foundation');
subSectionElem.appendChild(ulElem);
subSectionContainerElem.appendChild(subSectionElem);
})
sectionElem.appendChild(subSectionContainerElem);
} else {
const projects = sections[key];
const ulElem = createProjectsList(projects, true);
sectionElem.appendChild(ulElem);
}
menuContainer.appendChild(sectionElem)
});
}
xhr.onerror = function() {
console.error("Unable to load projects");
};
xhr.send();
</script>
<script>
const versioningConfig = {
githubUser: 'Farama-Foundation',
githubRepo: 'Gymnasium',
};
fetch('/main/_static/versioning/versioning_menu.html').then(response => {
if (response.status === 200) {
response.text().then(text => {
const container = document.createElement("div");
container.innerHTML = text;
document.querySelector("body").appendChild(container);
// innerHtml doenst evaluate scripts, we need to add them dynamically
Array.from(container.querySelectorAll("script")).forEach(oldScript => {
const newScript = document.createElement("script");
Array.from(oldScript.attributes).forEach(attr => newScript.setAttribute(attr.name, attr.value));
newScript.appendChild(document.createTextNode(oldScript.innerHTML));
oldScript.parentNode.replaceChild(newScript, oldScript);
});
});
} else {
console.warn("Unable to load versioning menu", response);
}
});
</script>
</body>
</html>