mirror of
https://github.com/Farama-Foundation/Gymnasium.git
synced 2025-08-01 22:11:25 +00:00
Improve atari documentation through using multiple columns for the actions table (#394)
This commit is contained in:
@@ -10,6 +10,7 @@ experimental/functional
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experimental/wrappers
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experimental/vector
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experimental/vector_wrappers
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experimental/vector_utils
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```
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## Functional Environments
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@@ -133,26 +133,16 @@ It is possible to install the ROMs in an alternative location, [AutoROM](https:/
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Each environment will use a sub-set of the full action space listed below:
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| Num | Action |
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|-----|---------------|
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| 0 | NOOP |
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| 1 | FIRE |
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| 2 | UP |
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| 3 | RIGHT |
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| 4 | LEFT |
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| 5 | DOWN |
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| 6 | UPRIGHT |
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| 7 | UPLEFT |
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| 8 | DOWNRIGHT |
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| 9 | DOWNLEFT |
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| 10 | UPFIRE |
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| 11 | RIGHTFIRE |
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| 12 | LEFTFIRE |
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| 13 | DOWNFIRE |
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| 14 | UPRIGHTFIRE |
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| 15 | UPLEFTFIRE |
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| 16 | DOWNRIGHTFIRE |
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| 17 | DOWNLEFTFIRE |
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|--------------|---------|-----------------|---------|----------------|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
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| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
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| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
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| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
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| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
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| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
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By default, most environments use a smaller subset of the legal actions excluding any actions that don't have an effect in the game.
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If users are interested in using all possible actions, pass the keyword argument `full_action_space=True` to `gymnasium.make`.
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|
@@ -32,26 +32,14 @@ You must find the enchanted chalice and return it to the golden castle. You can
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Adventure has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
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As Adventure uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
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| Value | Meaning |
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|---------|-----------------|
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| `0` | `NOOP` |
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| `1` | `FIRE` |
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| `2` | `UP` |
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| `3` | `RIGHT` |
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| `4` | `LEFT` |
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| `5` | `DOWN` |
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| `6` | `UPRIGHT` |
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| `7` | `UPLEFT` |
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| `8` | `DOWNRIGHT` |
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| `9` | `DOWNLEFT` |
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| `10` | `UPFIRE` |
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| `11` | `RIGHTFIRE` |
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| `12` | `LEFTFIRE` |
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| `13` | `DOWNFIRE` |
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| `14` | `UPRIGHTFIRE` |
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| `15` | `UPLEFTFIRE` |
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| `16` | `DOWNRIGHTFIRE` |
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| `17` | `DOWNLEFTFIRE` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|--------------|---------|-----------------|---------|----------------|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
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| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
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| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
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| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
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| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
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| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
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## Observations
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@@ -32,14 +32,10 @@ As AirRaid uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
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To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
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initialization or by passing `full_action_space=True` to `gymnasium.make`.
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| Value | Meaning |
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|---------|-------------|
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| `0` | `NOOP` |
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| `1` | `FIRE` |
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| `2` | `RIGHT` |
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| `3` | `LEFT` |
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| `4` | `RIGHTFIRE` |
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| `5` | `LEFTFIRE` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|-----------|---------|-------------|---------|------------|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
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| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
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## Observations
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|
@@ -32,26 +32,14 @@ You are stuck in a maze-like space ship with three aliens. You goal is to destro
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Alien has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
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As Alien uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
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| Value | Meaning |
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|---------|-----------------|
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| `0` | `NOOP` |
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| `1` | `FIRE` |
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| `2` | `UP` |
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| `3` | `RIGHT` |
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| `4` | `LEFT` |
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| `5` | `DOWN` |
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| `6` | `UPRIGHT` |
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| `7` | `UPLEFT` |
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| `8` | `DOWNRIGHT` |
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| `9` | `DOWNLEFT` |
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| `10` | `UPFIRE` |
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| `11` | `RIGHTFIRE` |
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| `12` | `LEFTFIRE` |
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| `13` | `DOWNFIRE` |
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| `14` | `UPRIGHTFIRE` |
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| `15` | `UPLEFTFIRE` |
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| `16` | `DOWNRIGHTFIRE` |
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| `17` | `DOWNLEFTFIRE` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|--------------|---------|-----------------|---------|----------------|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
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| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
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| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
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| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
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| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
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| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
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## Observations
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|
@@ -34,18 +34,12 @@ As Amidar uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
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To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
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initialization or by passing `full_action_space=True` to `gymnasium.make`.
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| Value | Meaning |
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|---------|-------------|
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| `0` | `NOOP` |
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| `1` | `FIRE` |
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| `2` | `UP` |
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| `3` | `RIGHT` |
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| `4` | `LEFT` |
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| `5` | `DOWN` |
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| `6` | `UPFIRE` |
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| `7` | `RIGHTFIRE` |
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| `8` | `LEFTFIRE` |
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| `9` | `DOWNFIRE` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|------------|---------|-------------|---------|------------|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
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| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
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| `6` | `UPFIRE` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
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| `9` | `DOWNFIRE` | | | | |
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## Observations
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|
@@ -34,15 +34,11 @@ As Assault uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
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To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
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initialization or by passing `full_action_space=True` to `gymnasium.make`.
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| Value | Meaning |
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|---------|-------------|
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| `0` | `NOOP` |
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| `1` | `FIRE` |
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| `2` | `UP` |
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| `3` | `RIGHT` |
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| `4` | `LEFT` |
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| `5` | `RIGHTFIRE` |
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| `6` | `LEFTFIRE` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|------------|---------|-----------|---------|-------------|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
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| `3` | `RIGHT` | `4` | `LEFT` | `5` | `RIGHTFIRE` |
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| `6` | `LEFTFIRE` | | | | |
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## Observations
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|
@@ -34,17 +34,11 @@ As Asterix uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
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To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
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initialization or by passing `full_action_space=True` to `gymnasium.make`.
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| Value | Meaning |
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|---------|-------------|
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| `0` | `NOOP` |
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| `1` | `UP` |
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| `2` | `RIGHT` |
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| `3` | `LEFT` |
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| `4` | `DOWN` |
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| `5` | `UPRIGHT` |
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| `6` | `UPLEFT` |
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| `7` | `DOWNRIGHT` |
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| `8` | `DOWNLEFT` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|-----------|---------|-------------|---------|------------|
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| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
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| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
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| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
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## Observations
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|
@@ -34,22 +34,13 @@ As Asteroids uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
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To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
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initialization or by passing `full_action_space=True` to `gymnasium.make`.
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| Value | Meaning |
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|---------|---------------|
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| `0` | `NOOP` |
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| `1` | `FIRE` |
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| `2` | `UP` |
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| `3` | `RIGHT` |
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| `4` | `LEFT` |
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| `5` | `DOWN` |
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| `6` | `UPRIGHT` |
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| `7` | `UPLEFT` |
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| `8` | `UPFIRE` |
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| `9` | `RIGHTFIRE` |
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| `10` | `LEFTFIRE` |
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| `11` | `DOWNFIRE` |
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| `12` | `UPRIGHTFIRE` |
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| `13` | `UPLEFTFIRE` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|---------------|---------|--------------|---------|------------|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
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| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
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| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `UPFIRE` |
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| `9` | `RIGHTFIRE` | `10` | `LEFTFIRE` | `11` | `DOWNFIRE` |
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| `12` | `UPRIGHTFIRE` | `13` | `UPLEFTFIRE` | | |
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## Observations
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|
@@ -34,12 +34,10 @@ As Atlantis uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
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To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
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initialization or by passing `full_action_space=True` to `gymnasium.make`.
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| Value | Meaning |
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|---------|-------------|
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| `0` | `NOOP` |
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| `1` | `FIRE` |
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| `2` | `RIGHTFIRE` |
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| `3` | `LEFTFIRE` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
|
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|---------|------------|---------|-----------|---------|-------------|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHTFIRE` |
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| `3` | `LEFTFIRE` | | | | |
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## Observations
|
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|
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|
@@ -32,12 +32,10 @@ As Atlantis2 uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
|
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To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
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initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
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|
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| Value | Meaning |
|
||||
|---------|-------------|
|
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| `0` | `NOOP` |
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| `1` | `FIRE` |
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| `2` | `RIGHTFIRE` |
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| `3` | `LEFTFIRE` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
|
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|---------|------------|---------|-----------|---------|-------------|
|
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| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHTFIRE` |
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| `3` | `LEFTFIRE` | | | | |
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## Observations
|
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|
@@ -32,11 +32,9 @@ As Backgammon uses a reduced set of actions for `v0`, `v4` and `v5` versions of
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To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
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initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
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|
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| Value | Meaning |
|
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|---------|-----------|
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| `0` | `FIRE` |
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| `1` | `RIGHT` |
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| `2` | `LEFT` |
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| Value | Meaning | Value | Meaning | Value | Meaning |
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|---------|-----------|---------|-----------|---------|-----------|
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| `0` | `FIRE` | `1` | `RIGHT` | `2` | `LEFT` |
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## Observations
|
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|
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|
@@ -32,26 +32,14 @@ You are a bank robber and (naturally) want to rob as many banks as possible. You
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BankHeist has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
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As BankHeist uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
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|
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| Value | Meaning |
|
||||
|---------|-----------------|
|
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| `0` | `NOOP` |
|
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| `1` | `FIRE` |
|
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| `2` | `UP` |
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| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
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| `5` | `DOWN` |
|
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| `6` | `UPRIGHT` |
|
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| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
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| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
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| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,14 +32,10 @@ As BasicMath uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control a tank and must destroy enemy vehicles. This game is played in a fir
|
||||
BattleZone has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As BattleZone uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,17 +34,11 @@ As BeamRider uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` |
|
||||
| `7` | `RIGHTFIRE` |
|
||||
| `8` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You are stuck in a maze with evil robots. You must destroy them and avoid touchi
|
||||
Berzerk has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Berzerk uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,12 +32,10 @@ As Blackjack uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `DOWN` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,14 +34,10 @@ As Bowling uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `DOWN` |
|
||||
| `4` | `UPFIRE` |
|
||||
| `5` | `DOWNFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You fight an opponent in a boxing ring. You score points for hitting the opponen
|
||||
Boxing has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Boxing uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,12 +34,10 @@ As Breakout uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,14 +34,10 @@ As Carnival uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `RIGHTFIRE` |
|
||||
| `5` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,12 +32,10 @@ As Casino uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `DOWN` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You are an elf and must use your magic wands to fend off spiders, fleas and cent
|
||||
Centipede has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Centipede uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control a helicopter and must protect truck convoys. To that end, you need t
|
||||
ChopperCommand has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As ChopperCommand uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,17 +34,11 @@ As CrazyClimber uses a reduced set of actions for `v0`, `v4` and `v5` versions o
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` |
|
||||
| `7` | `DOWNRIGHT` |
|
||||
| `8` | `DOWNLEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Crossbow is missing description documentation. If you are interested in writing
|
||||
Crossbow has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Crossbow uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Darkchambers is missing description documentation. If you are interested in writ
|
||||
Darkchambers has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Darkchambers uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ Aliens attack the earth. You control a spaceship and must defend humanity by des
|
||||
Defender has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Defender uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,14 +34,10 @@ As DemonAttack uses a reduced set of actions for `v0`, `v4` and `v5` versions of
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `RIGHTFIRE` |
|
||||
| `5` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ DonkeyKong is missing description documentation. If you are interested in writin
|
||||
DonkeyKong has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As DonkeyKong uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You are playing a 2v2 game of basketball. At the start of each possession, you s
|
||||
DoubleDunk has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As DoubleDunk uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Earthworld is missing description documentation. If you are interested in writin
|
||||
Earthworld has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Earthworld uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You are a secret agent that must retrieve some secret documents and reach the gr
|
||||
ElevatorAction has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As ElevatorAction uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,17 +34,11 @@ As Enduro uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| `5` | `DOWNRIGHT` |
|
||||
| `6` | `DOWNLEFT` |
|
||||
| `7` | `RIGHTFIRE` |
|
||||
| `8` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|------------|---------|-------------|---------|-------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | `5` | `DOWNRIGHT` |
|
||||
| `6` | `DOWNLEFT` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Entombed is missing description documentation. If you are interested in writing
|
||||
Entombed has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Entombed uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Et is missing description documentation. If you are interested in writing up a d
|
||||
Et has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Et uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ your objective is to catch more sunfish than your opponent.
|
||||
FishingDerby has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As FishingDerby uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ FlagCapture is missing description documentation. If you are interested in writi
|
||||
FlagCapture has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As FlagCapture uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,11 +34,9 @@ As Freeway uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `DOWN` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,13 +32,10 @@ As Frogger uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ In Frostbite, the player controls "Frostbite Bailey" who hops back and forth acr
|
||||
Frostbite has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Frostbite uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,14 +32,10 @@ As Galaxian uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `RIGHTFIRE` |
|
||||
| `5` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,16 +34,11 @@ As Gopher uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `UPFIRE` |
|
||||
| `6` | `RIGHTFIRE` |
|
||||
| `7` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-------------|---------|------------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `UPFIRE` |
|
||||
| `6` | `RIGHTFIRE` | `7` | `LEFTFIRE` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ The player controls a small blue spacecraft. The game starts in a fictional sola
|
||||
Gravitar has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Gravitar uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Hangman is missing description documentation. If you are interested in writing u
|
||||
Hangman has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Hangman uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ HauntedHouse is missing description documentation. If you are interested in writ
|
||||
HauntedHouse has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As HauntedHouse uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You need to rescue miners that are stuck in a mine shaft. You have access to var
|
||||
Hero has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Hero uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ HumanCannonball is missing description documentation. If you are interested in w
|
||||
HumanCannonball has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As HumanCannonball uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ Your goal is to score as many points as possible in a standard game of Ice Hocke
|
||||
IceHockey has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As IceHockey uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ Your mission is to control Mr. Bond's specially designed multipurpose craft to c
|
||||
Jamesbond has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Jamesbond uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,24 +34,14 @@ As JourneyEscape uses a reduced set of actions for `v0`, `v4` and `v5` versions
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` |
|
||||
| `7` | `DOWNRIGHT` |
|
||||
| `8` | `DOWNLEFT` |
|
||||
| `9` | `RIGHTFIRE` |
|
||||
| `10` | `LEFTFIRE` |
|
||||
| `11` | `DOWNFIRE` |
|
||||
| `12` | `UPRIGHTFIRE` |
|
||||
| `13` | `UPLEFTFIRE` |
|
||||
| `14` | `DOWNRIGHTFIRE` |
|
||||
| `15` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|----------------|---------|--------------|---------|-----------------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
|
||||
| `9` | `RIGHTFIRE` | `10` | `LEFTFIRE` | `11` | `DOWNFIRE` |
|
||||
| `12` | `UPRIGHTFIRE` | `13` | `UPLEFTFIRE` | `14` | `DOWNRIGHTFIRE` |
|
||||
| `15` | `DOWNLEFTFIRE` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,12 +32,10 @@ As Kaboom uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ The object of the game is to score as many points as you can while controlling M
|
||||
Kangaroo has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Kangaroo uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,22 +32,13 @@ As KeystoneKapers uses a reduced set of actions for `v0`, `v4` and `v5` versions
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|------------|---------|------------|---------|-------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,14 +32,10 @@ As KingKong uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Klax is missing description documentation. If you are interested in writing up a
|
||||
Klax has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Klax uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,17 +32,11 @@ As Koolaid uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` |
|
||||
| `7` | `DOWNRIGHT` |
|
||||
| `8` | `DOWNLEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ Your mission is to find and enter the Beast's Black Fortress, rescue Princess Ly
|
||||
Krull has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Krull uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,22 +34,13 @@ As KungFuMaster uses a reduced set of actions for `v0`, `v4` and `v5` versions o
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| `5` | `DOWNRIGHT` |
|
||||
| `6` | `DOWNLEFT` |
|
||||
| `7` | `RIGHTFIRE` |
|
||||
| `8` | `LEFTFIRE` |
|
||||
| `9` | `DOWNFIRE` |
|
||||
| `10` | `UPRIGHTFIRE` |
|
||||
| `11` | `UPLEFTFIRE` |
|
||||
| `12` | `DOWNRIGHTFIRE` |
|
||||
| `13` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------------|---------|----------------|---------|--------------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | `5` | `DOWNRIGHT` |
|
||||
| `6` | `DOWNLEFT` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
|
||||
| `9` | `DOWNFIRE` | `10` | `UPRIGHTFIRE` | `11` | `UPLEFTFIRE` |
|
||||
| `12` | `DOWNRIGHTFIRE` | `13` | `DOWNLEFTFIRE` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ LaserGates is missing description documentation. If you are interested in writin
|
||||
LaserGates has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As LaserGates uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,17 +32,11 @@ As LostLuggage uses a reduced set of actions for `v0`, `v4` and `v5` versions of
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` |
|
||||
| `7` | `DOWNRIGHT` |
|
||||
| `8` | `DOWNLEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ MarioBros is missing description documentation. If you are interested in writing
|
||||
MarioBros has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As MarioBros uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ MiniatureGolf is missing description documentation. If you are interested in wri
|
||||
MiniatureGolf has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As MiniatureGolf uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ Your goal is to acquire Montezuma's treasure by making your way through a maze o
|
||||
MontezumaRevenge has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As MontezumaRevenge uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,18 +32,12 @@ As MrDo uses a reduced set of actions for `v0`, `v4` and `v5` versions of the en
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPFIRE` |
|
||||
| `7` | `RIGHTFIRE` |
|
||||
| `8` | `LEFTFIRE` |
|
||||
| `9` | `DOWNFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|------------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPFIRE` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
|
||||
| `9` | `DOWNFIRE` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,17 +34,11 @@ As MsPacman uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` |
|
||||
| `7` | `DOWNRIGHT` |
|
||||
| `8` | `DOWNLEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
|
||||
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,14 +34,10 @@ As NameThisGame uses a reduced set of actions for `v0`, `v4` and `v5` versions o
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `RIGHTFIRE` |
|
||||
| `5` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,18 +32,12 @@ As Othello uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|------------|---------|-----------|---------|-------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,13 +32,10 @@ As Pacman uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,16 +34,11 @@ As Phoenix uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| `5` | `RIGHTFIRE` |
|
||||
| `6` | `LEFTFIRE` |
|
||||
| `7` | `DOWNFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|------------|---------|------------|---------|-------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | `5` | `RIGHTFIRE` |
|
||||
| `6` | `LEFTFIRE` | `7` | `DOWNFIRE` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control Pitfall Harry and are tasked with collecting all the treasures in a
|
||||
Pitfall has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Pitfall uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Pitfall2 is missing description documentation. If you are interested in writing
|
||||
Pitfall2 has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Pitfall2 uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,14 +34,10 @@ As Pong uses a reduced set of actions for `v0`, `v4` and `v5` versions of the en
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `RIGHTFIRE` |
|
||||
| `5` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,14 +34,10 @@ As Pooyan uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `DOWN` |
|
||||
| `4` | `UPFIRE` |
|
||||
| `5` | `DOWNFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control the French Private Eye Pierre Touche. Navigate the city streets, par
|
||||
PrivateEye has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As PrivateEye uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,14 +34,10 @@ As Qbert uses a reduced set of actions for `v0`, `v4` and `v5` versions of the e
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control a jet that flies over a river: you can move it sideways and fire mis
|
||||
Riverraid has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Riverraid uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control the Road Runner(TM) in a race; you can control the direction to run
|
||||
RoadRunner has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As RoadRunner uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control your Robot Tanks to destroy enemies and avoid enemy fire.Game ends w
|
||||
Robotank has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Robotank uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control a sub able to move in all directions and fire torpedoes.The goal is
|
||||
Seaquest has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Seaquest uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,14 +32,10 @@ As SirLancelot uses a reduced set of actions for `v0`, `v4` and `v5` versions of
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `RIGHTFIRE` |
|
||||
| `5` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,11 +34,9 @@ As Skiing uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `RIGHT` |
|
||||
| `2` | `LEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `RIGHT` | `2` | `LEFT` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control a spaceship. Blast enemies before they can blast you. You can warp t
|
||||
Solaris has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Solaris uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,14 +34,10 @@ As SpaceInvaders uses a reduced set of actions for `v0`, `v4` and `v5` versions
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `RIGHTFIRE` |
|
||||
| `5` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ SpaceWar is missing description documentation. If you are interested in writing
|
||||
SpaceWar has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As SpaceWar uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ Stop the alien invasion by shooting down alien saucers and creatures while avoid
|
||||
StarGunner has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As StarGunner uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Superman is missing description documentation. If you are interested in writing
|
||||
Superman has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Superman uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,13 +32,10 @@ As Surround uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ You control the orange player playing against a computer-controlled blue player.
|
||||
Tennis has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Tennis uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,13 +32,10 @@ As Tetris uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,18 +32,12 @@ As TicTacToe3D uses a reduced set of actions for `v0`, `v4` and `v5` versions of
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|------------|---------|-----------|---------|-------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,18 +34,12 @@ As TimePilot uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPFIRE` |
|
||||
| `7` | `RIGHTFIRE` |
|
||||
| `8` | `LEFTFIRE` |
|
||||
| `9` | `DOWNFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|------------|---------|-------------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPFIRE` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
|
||||
| `9` | `DOWNFIRE` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -30,26 +30,14 @@ Trondead is missing description documentation. If you are interested in writing
|
||||
Trondead has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Trondead uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,20 +32,12 @@ As Turmoil uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `RIGHTFIRE` |
|
||||
| `11` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|------------|---------|-------------|---------|-------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `RIGHTFIRE` | `11` | `LEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,16 +34,11 @@ As Tutankham uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `UP` |
|
||||
| `2` | `RIGHT` |
|
||||
| `3` | `LEFT` |
|
||||
| `4` | `DOWN` |
|
||||
| `5` | `UPFIRE` |
|
||||
| `6` | `RIGHTFIRE` |
|
||||
| `7` | `LEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-------------|---------|------------|---------|-----------|
|
||||
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
|
||||
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPFIRE` |
|
||||
| `6` | `RIGHTFIRE` | `7` | `LEFTFIRE` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -34,14 +34,10 @@ As UpNDown uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `DOWN` |
|
||||
| `4` | `UPFIRE` |
|
||||
| `5` | `DOWNFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-----------|---------|-----------|---------|------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,26 +32,14 @@ Your goal is to capture the treasure in every chamber of the dungeon while elimi
|
||||
Venture has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
|
||||
As Venture uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-----------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| `10` | `UPFIRE` |
|
||||
| `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` |
|
||||
| `13` | `DOWNFIRE` |
|
||||
| `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` |
|
||||
| `16` | `DOWNRIGHTFIRE` |
|
||||
| `17` | `DOWNLEFTFIRE` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|--------------|---------|-----------------|---------|----------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
|
||||
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
|
||||
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,13 +32,10 @@ As VideoCheckers uses a reduced set of actions for `v0`, `v4` and `v5` versions
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `FIRE` |
|
||||
| `1` | `UPRIGHT` |
|
||||
| `2` | `UPLEFT` |
|
||||
| `3` | `DOWNRIGHT` |
|
||||
| `4` | `DOWNLEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|-------------|---------|------------|---------|-----------|
|
||||
| `0` | `FIRE` | `1` | `UPRIGHT` | `2` | `UPLEFT` |
|
||||
| `3` | `DOWNRIGHT` | `4` | `DOWNLEFT` | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
@@ -32,18 +32,12 @@ As VideoChess uses a reduced set of actions for `v0`, `v4` and `v5` versions of
|
||||
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
|
||||
initialization or by passing `full_action_space=True` to `gymnasium.make`.
|
||||
|
||||
| Value | Meaning |
|
||||
|---------|-------------|
|
||||
| `0` | `NOOP` |
|
||||
| `1` | `FIRE` |
|
||||
| `2` | `UP` |
|
||||
| `3` | `RIGHT` |
|
||||
| `4` | `LEFT` |
|
||||
| `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` |
|
||||
| `7` | `UPLEFT` |
|
||||
| `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` |
|
||||
| Value | Meaning | Value | Meaning | Value | Meaning |
|
||||
|---------|------------|---------|-----------|---------|-------------|
|
||||
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
|
||||
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
|
||||
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
|
||||
| `9` | `DOWNLEFT` | | | | |
|
||||
|
||||
## Observations
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user