Improve atari documentation through using multiple columns for the actions table (#394)

This commit is contained in:
Mark Towers
2023-03-17 23:25:58 +00:00
committed by GitHub
parent a6672bad9e
commit 2a9077bee6
107 changed files with 741 additions and 1616 deletions

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@@ -10,6 +10,7 @@ experimental/functional
experimental/wrappers
experimental/vector
experimental/vector_wrappers
experimental/vector_utils
```
## Functional Environments

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@@ -133,26 +133,16 @@ It is possible to install the ROMs in an alternative location, [AutoROM](https:/
Each environment will use a sub-set of the full action space listed below:
| Num | Action |
|-----|---------------|
| 0 | NOOP |
| 1 | FIRE |
| 2 | UP |
| 3 | RIGHT |
| 4 | LEFT |
| 5 | DOWN |
| 6 | UPRIGHT |
| 7 | UPLEFT |
| 8 | DOWNRIGHT |
| 9 | DOWNLEFT |
| 10 | UPFIRE |
| 11 | RIGHTFIRE |
| 12 | LEFTFIRE |
| 13 | DOWNFIRE |
| 14 | UPRIGHTFIRE |
| 15 | UPLEFTFIRE |
| 16 | DOWNRIGHTFIRE |
| 17 | DOWNLEFTFIRE |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
By default, most environments use a smaller subset of the legal actions excluding any actions that don't have an effect in the game.
If users are interested in using all possible actions, pass the keyword argument `full_action_space=True` to `gymnasium.make`.

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@@ -32,26 +32,14 @@ You must find the enchanted chalice and return it to the golden castle. You can
Adventure has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Adventure uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

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@@ -32,14 +32,10 @@ As AirRaid uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

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@@ -32,26 +32,14 @@ You are stuck in a maze-like space ship with three aliens. You goal is to destro
Alien has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Alien uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

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@@ -34,18 +34,12 @@ As Amidar uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPFIRE` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPFIRE` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` | | | | |
## Observations

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@@ -34,15 +34,11 @@ As Assault uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `RIGHTFIRE` |
| `6` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `RIGHTFIRE` |
| `6` | `LEFTFIRE` | | | | |
## Observations

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@@ -34,17 +34,11 @@ As Asterix uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

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@@ -34,22 +34,13 @@ As Asteroids uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|---------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `UPFIRE` |
| `9` | `RIGHTFIRE` |
| `10` | `LEFTFIRE` |
| `11` | `DOWNFIRE` |
| `12` | `UPRIGHTFIRE` |
| `13` | `UPLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|---------------|---------|--------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `UPFIRE` |
| `9` | `RIGHTFIRE` | `10` | `LEFTFIRE` | `11` | `DOWNFIRE` |
| `12` | `UPRIGHTFIRE` | `13` | `UPLEFTFIRE` | | |
## Observations

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@@ -34,12 +34,10 @@ As Atlantis uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHTFIRE` |
| `3` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHTFIRE` |
| `3` | `LEFTFIRE` | | | | |
## Observations

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@@ -32,12 +32,10 @@ As Atlantis2 uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHTFIRE` |
| `3` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHTFIRE` |
| `3` | `LEFTFIRE` | | | | |
## Observations

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@@ -32,11 +32,9 @@ As Backgammon uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `FIRE` |
| `1` | `RIGHT` |
| `2` | `LEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `FIRE` | `1` | `RIGHT` | `2` | `LEFT` |
## Observations

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@@ -32,26 +32,14 @@ You are a bank robber and (naturally) want to rob as many banks as possible. You
BankHeist has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As BankHeist uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

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@@ -32,14 +32,10 @@ As BasicMath uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
## Observations

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@@ -32,26 +32,14 @@ You control a tank and must destroy enemy vehicles. This game is played in a fir
BattleZone has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As BattleZone uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

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@@ -34,17 +34,11 @@ As BeamRider uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
## Observations

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@@ -32,26 +32,14 @@ You are stuck in a maze with evil robots. You must destroy them and avoid touchi
Berzerk has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Berzerk uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

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@@ -32,12 +32,10 @@ As Blackjack uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | | | | |
## Observations

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@@ -34,14 +34,10 @@ As Bowling uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| `4` | `UPFIRE` |
| `5` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
## Observations

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@@ -32,26 +32,14 @@ You fight an opponent in a boxing ring. You score points for hitting the opponen
Boxing has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Boxing uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

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@@ -34,12 +34,10 @@ As Breakout uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | | | | |
## Observations

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@@ -34,14 +34,10 @@ As Carnival uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -32,12 +32,10 @@ As Casino uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | | | | |
## Observations

View File

@@ -32,26 +32,14 @@ You are an elf and must use your magic wands to fend off spiders, fleas and cent
Centipede has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Centipede uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ You control a helicopter and must protect truck convoys. To that end, you need t
ChopperCommand has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As ChopperCommand uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -34,17 +34,11 @@ As CrazyClimber uses a reduced set of actions for `v0`, `v4` and `v5` versions o
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

View File

@@ -30,26 +30,14 @@ Crossbow is missing description documentation. If you are interested in writing
Crossbow has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Crossbow uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Darkchambers is missing description documentation. If you are interested in writ
Darkchambers has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Darkchambers uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ Aliens attack the earth. You control a spaceship and must defend humanity by des
Defender has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Defender uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -34,14 +34,10 @@ As DemonAttack uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ DonkeyKong is missing description documentation. If you are interested in writin
DonkeyKong has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As DonkeyKong uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ You are playing a 2v2 game of basketball. At the start of each possession, you s
DoubleDunk has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As DoubleDunk uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Earthworld is missing description documentation. If you are interested in writin
Earthworld has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Earthworld uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ You are a secret agent that must retrieve some secret documents and reach the gr
ElevatorAction has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As ElevatorAction uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -34,17 +34,11 @@ As Enduro uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `DOWNRIGHT` |
| `6` | `DOWNLEFT` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `DOWNRIGHT` |
| `6` | `DOWNLEFT` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Entombed is missing description documentation. If you are interested in writing
Entombed has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Entombed uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Et is missing description documentation. If you are interested in writing up a d
Et has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Et uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ your objective is to catch more sunfish than your opponent.
FishingDerby has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As FishingDerby uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ FlagCapture is missing description documentation. If you are interested in writi
FlagCapture has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As FlagCapture uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -34,11 +34,9 @@ As Freeway uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `DOWN` |
## Observations

View File

@@ -32,13 +32,10 @@ As Frogger uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | | |
## Observations

View File

@@ -32,26 +32,14 @@ In Frostbite, the player controls "Frostbite Bailey" who hops back and forth acr
Frostbite has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Frostbite uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,14 +32,10 @@ As Galaxian uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -34,16 +34,11 @@ As Gopher uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `UPFIRE` |
| `6` | `RIGHTFIRE` |
| `7` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-------------|---------|------------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `UPFIRE` |
| `6` | `RIGHTFIRE` | `7` | `LEFTFIRE` | | |
## Observations

View File

@@ -32,26 +32,14 @@ The player controls a small blue spacecraft. The game starts in a fictional sola
Gravitar has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Gravitar uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Hangman is missing description documentation. If you are interested in writing u
Hangman has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Hangman uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ HauntedHouse is missing description documentation. If you are interested in writ
HauntedHouse has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As HauntedHouse uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ You need to rescue miners that are stuck in a mine shaft. You have access to var
Hero has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Hero uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ HumanCannonball is missing description documentation. If you are interested in w
HumanCannonball has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As HumanCannonball uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ Your goal is to score as many points as possible in a standard game of Ice Hocke
IceHockey has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As IceHockey uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ Your mission is to control Mr. Bond's specially designed multipurpose craft to c
Jamesbond has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Jamesbond uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -34,24 +34,14 @@ As JourneyEscape uses a reduced set of actions for `v0`, `v4` and `v5` versions
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| `9` | `RIGHTFIRE` |
| `10` | `LEFTFIRE` |
| `11` | `DOWNFIRE` |
| `12` | `UPRIGHTFIRE` |
| `13` | `UPLEFTFIRE` |
| `14` | `DOWNRIGHTFIRE` |
| `15` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|----------------|---------|--------------|---------|-----------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
| `9` | `RIGHTFIRE` | `10` | `LEFTFIRE` | `11` | `DOWNFIRE` |
| `12` | `UPRIGHTFIRE` | `13` | `UPLEFTFIRE` | `14` | `DOWNRIGHTFIRE` |
| `15` | `DOWNLEFTFIRE` | | | | |
## Observations

View File

@@ -32,12 +32,10 @@ As Kaboom uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | | | | |
## Observations

View File

@@ -32,26 +32,14 @@ The object of the game is to score as many points as you can while controlling M
Kangaroo has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Kangaroo uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,22 +32,13 @@ As KeystoneKapers uses a reduced set of actions for `v0`, `v4` and `v5` versions
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|------------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | | |
## Observations

View File

@@ -32,14 +32,10 @@ As KingKong uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
## Observations

View File

@@ -30,26 +30,14 @@ Klax is missing description documentation. If you are interested in writing up a
Klax has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Klax uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,17 +32,11 @@ As Koolaid uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

View File

@@ -32,26 +32,14 @@ Your mission is to find and enter the Beast's Black Fortress, rescue Princess Ly
Krull has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Krull uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -34,22 +34,13 @@ As KungFuMaster uses a reduced set of actions for `v0`, `v4` and `v5` versions o
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `DOWNRIGHT` |
| `6` | `DOWNLEFT` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` |
| `10` | `UPRIGHTFIRE` |
| `11` | `UPLEFTFIRE` |
| `12` | `DOWNRIGHTFIRE` |
| `13` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------------|---------|----------------|---------|--------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `DOWNRIGHT` |
| `6` | `DOWNLEFT` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` | `10` | `UPRIGHTFIRE` | `11` | `UPLEFTFIRE` |
| `12` | `DOWNRIGHTFIRE` | `13` | `DOWNLEFTFIRE` | | |
## Observations

View File

@@ -30,26 +30,14 @@ LaserGates is missing description documentation. If you are interested in writin
LaserGates has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As LaserGates uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,17 +32,11 @@ As LostLuggage uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

View File

@@ -30,26 +30,14 @@ MarioBros is missing description documentation. If you are interested in writing
MarioBros has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As MarioBros uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ MiniatureGolf is missing description documentation. If you are interested in wri
MiniatureGolf has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As MiniatureGolf uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ Your goal is to acquire Montezuma's treasure by making your way through a maze o
MontezumaRevenge has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As MontezumaRevenge uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,18 +32,12 @@ As MrDo uses a reduced set of actions for `v0`, `v4` and `v5` versions of the en
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPFIRE` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPFIRE` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` | | | | |
## Observations

View File

@@ -34,17 +34,11 @@ As MsPacman uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

View File

@@ -34,14 +34,10 @@ As NameThisGame uses a reduced set of actions for `v0`, `v4` and `v5` versions o
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -32,18 +32,12 @@ As Othello uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | | | | |
## Observations

View File

@@ -32,13 +32,10 @@ As Pacman uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | | |
## Observations

View File

@@ -34,16 +34,11 @@ As Phoenix uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `RIGHTFIRE` |
| `6` | `LEFTFIRE` |
| `7` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|------------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `RIGHTFIRE` |
| `6` | `LEFTFIRE` | `7` | `DOWNFIRE` | | |
## Observations

View File

@@ -32,26 +32,14 @@ You control Pitfall Harry and are tasked with collecting all the treasures in a
Pitfall has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Pitfall uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Pitfall2 is missing description documentation. If you are interested in writing
Pitfall2 has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Pitfall2 uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -34,14 +34,10 @@ As Pong uses a reduced set of actions for `v0`, `v4` and `v5` versions of the en
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -34,14 +34,10 @@ As Pooyan uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| `4` | `UPFIRE` |
| `5` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ You control the French Private Eye Pierre Touche. Navigate the city streets, par
PrivateEye has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As PrivateEye uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -34,14 +34,10 @@ As Qbert uses a reduced set of actions for `v0`, `v4` and `v5` versions of the e
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
## Observations

View File

@@ -32,26 +32,14 @@ You control a jet that flies over a river: you can move it sideways and fire mis
Riverraid has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Riverraid uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ You control the Road Runner(TM) in a race; you can control the direction to run
RoadRunner has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As RoadRunner uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ You control your Robot Tanks to destroy enemies and avoid enemy fire.Game ends w
Robotank has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Robotank uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ You control a sub able to move in all directions and fire torpedoes.The goal is
Seaquest has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Seaquest uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,14 +32,10 @@ As SirLancelot uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -34,11 +34,9 @@ As Skiing uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `RIGHT` |
| `2` | `LEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `RIGHT` | `2` | `LEFT` |
## Observations

View File

@@ -32,26 +32,14 @@ You control a spaceship. Blast enemies before they can blast you. You can warp t
Solaris has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Solaris uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -34,14 +34,10 @@ As SpaceInvaders uses a reduced set of actions for `v0`, `v4` and `v5` versions
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ SpaceWar is missing description documentation. If you are interested in writing
SpaceWar has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As SpaceWar uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ Stop the alien invasion by shooting down alien saucers and creatures while avoid
StarGunner has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As StarGunner uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Superman is missing description documentation. If you are interested in writing
Superman has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Superman uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,13 +32,10 @@ As Surround uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | | |
## Observations

View File

@@ -32,26 +32,14 @@ You control the orange player playing against a computer-controlled blue player.
Tennis has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Tennis uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,13 +32,10 @@ As Tetris uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | | |
## Observations

View File

@@ -32,18 +32,12 @@ As TicTacToe3D uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | | | | |
## Observations

View File

@@ -34,18 +34,12 @@ As TimePilot uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPFIRE` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPFIRE` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` | | | | |
## Observations

View File

@@ -30,26 +30,14 @@ Trondead is missing description documentation. If you are interested in writing
Trondead has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Trondead uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,20 +32,12 @@ As Turmoil uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `RIGHTFIRE` |
| `11` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `RIGHTFIRE` | `11` | `LEFTFIRE` |
## Observations

View File

@@ -34,16 +34,11 @@ As Tutankham uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPFIRE` |
| `6` | `RIGHTFIRE` |
| `7` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-------------|---------|------------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPFIRE` |
| `6` | `RIGHTFIRE` | `7` | `LEFTFIRE` | | |
## Observations

View File

@@ -34,14 +34,10 @@ As UpNDown uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| `4` | `UPFIRE` |
| `5` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
## Observations

View File

@@ -32,26 +32,14 @@ Your goal is to capture the treasure in every chamber of the dungeon while elimi
Venture has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Venture uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,13 +32,10 @@ As VideoCheckers uses a reduced set of actions for `v0`, `v4` and `v5` versions
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `FIRE` |
| `1` | `UPRIGHT` |
| `2` | `UPLEFT` |
| `3` | `DOWNRIGHT` |
| `4` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-------------|---------|------------|---------|-----------|
| `0` | `FIRE` | `1` | `UPRIGHT` | `2` | `UPLEFT` |
| `3` | `DOWNRIGHT` | `4` | `DOWNLEFT` | | |
## Observations

View File

@@ -32,18 +32,12 @@ As VideoChess uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | | | | |
## Observations

Some files were not shown because too many files have changed in this diff Show More