Improve atari documentation through using multiple columns for the actions table (#394)

This commit is contained in:
Mark Towers
2023-03-17 23:25:58 +00:00
committed by GitHub
parent a6672bad9e
commit 2a9077bee6
107 changed files with 741 additions and 1616 deletions

View File

@@ -10,6 +10,7 @@ experimental/functional
experimental/wrappers
experimental/vector
experimental/vector_wrappers
experimental/vector_utils
```
## Functional Environments

View File

@@ -133,26 +133,16 @@ It is possible to install the ROMs in an alternative location, [AutoROM](https:/
Each environment will use a sub-set of the full action space listed below:
| Num | Action |
|-----|---------------|
| 0 | NOOP |
| 1 | FIRE |
| 2 | UP |
| 3 | RIGHT |
| 4 | LEFT |
| 5 | DOWN |
| 6 | UPRIGHT |
| 7 | UPLEFT |
| 8 | DOWNRIGHT |
| 9 | DOWNLEFT |
| 10 | UPFIRE |
| 11 | RIGHTFIRE |
| 12 | LEFTFIRE |
| 13 | DOWNFIRE |
| 14 | UPRIGHTFIRE |
| 15 | UPLEFTFIRE |
| 16 | DOWNRIGHTFIRE |
| 17 | DOWNLEFTFIRE |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
By default, most environments use a smaller subset of the legal actions excluding any actions that don't have an effect in the game.
If users are interested in using all possible actions, pass the keyword argument `full_action_space=True` to `gymnasium.make`.

View File

@@ -25,33 +25,21 @@ For more Adventure variants with different observation and action spaces, see th
You must find the enchanted chalice and return it to the golden castle. You can pick up various objects (keys, a sword,a bridge, or a magnet) and have to fight or outmanoeuvre dragons.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=1)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=1)
## Actions
Adventure has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Adventure uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,14 +32,10 @@ As AirRaid uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Alien variants with different observation and action spaces, see the va
You are stuck in a maze-like space ship with three aliens. You goal is to destroy their eggs that are scattered all over the ship while simultaneously avoiding the aliens (they are trying to kill you). You have a flamethrower that can help you turn them away in tricky situations. Moreover, you can occasionally collect a power-up (pulsar) that gives you the temporary ability to kill aliens.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=815)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=815)
## Actions
Alien has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Alien uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Amidar variants with different observation and action spaces, see the v
This game is similar to Pac-Man: You are trying to visit all places on a 2-dimensional grid while simultaneously avoiding your enemies. You can turn the tables at one point in the game: Your enemies turn into chickens and you can catch them.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=817)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=817)
## Actions
@@ -34,18 +34,12 @@ As Amidar uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPFIRE` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPFIRE` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` | | | | |
## Observations

View File

@@ -25,7 +25,7 @@ For more Assault variants with different observation and action spaces, see the
You control a vehicle that can move sideways. A big mother ship circles overhead and continually deploys smaller drones.You must destroy these enemies and dodge their attacks.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=827)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=827)
## Actions
@@ -34,15 +34,11 @@ As Assault uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `RIGHTFIRE` |
| `6` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `RIGHTFIRE` |
| `6` | `LEFTFIRE` | | | | |
## Observations

View File

@@ -25,7 +25,7 @@ For more Asterix variants with different observation and action spaces, see the
You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen: lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=3325)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=3325)
## Actions
@@ -34,17 +34,11 @@ As Asterix uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Asteroids variants with different observation and action spaces, see th
This is a well-known arcade game: You control a spaceship in an asteroid field and must break up asteroids by shooting them. Once all asteroids are destroyed, you enter a new level and new asteroids will appear. You will occasionally be attacked by a flying saucer.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=828)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=828)
## Actions
@@ -34,22 +34,13 @@ As Asteroids uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|---------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `UPFIRE` |
| `9` | `RIGHTFIRE` |
| `10` | `LEFTFIRE` |
| `11` | `DOWNFIRE` |
| `12` | `UPRIGHTFIRE` |
| `13` | `UPLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|---------------|---------|--------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `UPFIRE` |
| `9` | `RIGHTFIRE` | `10` | `LEFTFIRE` | `11` | `DOWNFIRE` |
| `12` | `UPRIGHTFIRE` | `13` | `UPLEFTFIRE` | | |
## Observations

View File

@@ -25,7 +25,7 @@ For more Atlantis variants with different observation and action spaces, see the
Your job is to defend the submerged city of Atlantis. Your enemies slowly descend towards the city and you must destroy them before they reach striking distance. To this end, you control three defense posts.You lose if your enemies manage to destroy all seven of Atlantis' installations. You may rebuild installations after you have fought of a wave of enemies and scored a sufficient number of points.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=835)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=835)
## Actions
@@ -34,12 +34,10 @@ As Atlantis uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHTFIRE` |
| `3` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHTFIRE` |
| `3` | `LEFTFIRE` | | | | |
## Observations

View File

@@ -32,12 +32,10 @@ As Atlantis2 uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHTFIRE` |
| `3` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHTFIRE` |
| `3` | `LEFTFIRE` | | | | |
## Observations

View File

@@ -32,11 +32,9 @@ As Backgammon uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `FIRE` |
| `1` | `RIGHT` |
| `2` | `LEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `FIRE` | `1` | `RIGHT` | `2` | `LEFT` |
## Observations

View File

@@ -25,33 +25,21 @@ For more BankHeist variants with different observation and action spaces, see th
You are a bank robber and (naturally) want to rob as many banks as possible. You control your getaway car and must navigate maze-like cities. The police chases you and will appear whenever you rob a bank. You may destroy police cars by dropping sticks of dynamite. You can fill up your gas tank by entering a new city.At the beginning of the game you have four lives. Lives are lost if you run out of gas, are caught by the police,or run over the dynamite you have previously dropped.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=1008)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=1008)
## Actions
BankHeist has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As BankHeist uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,14 +32,10 @@ As BasicMath uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
## Observations

View File

@@ -25,33 +25,21 @@ For more BattleZone variants with different observation and action spaces, see t
You control a tank and must destroy enemy vehicles. This game is played in a first-person perspective and creates a 3D illusion. A radar screen shows enemies around you. You start with 5 lives and gain up to 2 extra lives if you reach a sufficient score.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=859)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=859)
## Actions
BattleZone has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As BattleZone uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more BeamRider variants with different observation and action spaces, see th
You control a space-ship that travels forward at a constant speed. You can only steer it sideways between discrete positions. Your goal is to destroy enemy ships, avoid their attacks and dodge space debris.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareID=860)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareID=860)
## Actions
@@ -34,17 +34,11 @@ As BeamRider uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Berzerk variants with different observation and action spaces, see the
You are stuck in a maze with evil robots. You must destroy them and avoid touching the walls of the maze, as this will kill you. You may be awarded extra lives after scoring a sufficient number of points, depending on the game mode.You may also be chased by an undefeatable enemy, Evil Otto, that you must avoid. Evil Otto does not appear in the default mode.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=866)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=866)
## Actions
Berzerk has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Berzerk uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,12 +32,10 @@ As Blackjack uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | | | | |
## Observations

View File

@@ -25,7 +25,7 @@ For more Bowling variants with different observation and action spaces, see the
Your goal is to score as many points as possible in the game of Bowling. A game consists of 10 frames and you have two tries per frame. Knocking down all pins on the first try is called a "strike". Knocking down all pins on the second roll is called a "spar". Otherwise, the frame is called "open".
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=879)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=879)
## Actions
@@ -34,14 +34,10 @@ As Bowling uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| `4` | `UPFIRE` |
| `5` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Boxing variants with different observation and action spaces, see the v
You fight an opponent in a boxing ring. You score points for hitting the opponent. If you score 100 points, your opponent is knocked out.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=882)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=882)
## Actions
Boxing has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Boxing uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Breakout variants with different observation and action spaces, see the
Another famous Atari game. The dynamics are similar to pong: You move a paddle and hit the ball in a brick wall at the top of the screen. Your goal is to destroy the brick wall. You can try to break through the wall and let the ball wreak havoc on the other side, all on its own! You have five lives.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=889)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=889)
## Actions
@@ -34,12 +34,10 @@ As Breakout uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | | | | |
## Observations

View File

@@ -25,7 +25,7 @@ For more Carnival variants with different observation and action spaces, see the
This is a "shoot 'em up" game. Targets move horizontally across the screen and you must shoot them. You are in control of a gun that can be moved horizontally. The supply of ammunition is limited and chickens may steal some bullets from you if you don't hit them in time.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=908)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=908)
## Actions
@@ -34,14 +34,10 @@ As Carnival uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -32,12 +32,10 @@ As Casino uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | | | | |
## Observations

View File

@@ -25,33 +25,21 @@ For more Centipede variants with different observation and action spaces, see th
You are an elf and must use your magic wands to fend off spiders, fleas and centipedes. Your goal is to protect mushrooms in an enchanted forest. If you are bitten by a spider, flea or centipede, you will be temporally paralyzed and you will lose a magic wand. The game ends once you have lost all wands. You may receive additional wands after scoring a sufficient number of points.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=911)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=911)
## Actions
Centipede has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Centipede uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more ChopperCommand variants with different observation and action spaces, s
You control a helicopter and must protect truck convoys. To that end, you need to shoot down enemy aircraft.A mini-map is displayed at the bottom of the screen.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=921)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=921)
## Actions
ChopperCommand has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As ChopperCommand uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more CrazyClimber variants with different observation and action spaces, see
You are a climber trying to reach the top of four buildings, while avoiding obstacles like closing windows and falling objects. When you receive damage (windows closing or objects) you will fall and lose one life; you have a total of 5 lives before the end games. At the top of each building, there's a helicopter which you need to catch to get to the next building. The goal is to climb as fast as possible while receiving the least amount of damage.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=113)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=113)
## Actions
@@ -34,17 +34,11 @@ As CrazyClimber uses a reduced set of actions for `v0`, `v4` and `v5` versions o
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

View File

@@ -30,26 +30,14 @@ Crossbow is missing description documentation. If you are interested in writing
Crossbow has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Crossbow uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Darkchambers is missing description documentation. If you are interested in writ
Darkchambers has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Darkchambers uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Defender variants with different observation and action spaces, see the
Aliens attack the earth. You control a spaceship and must defend humanity by destroying alien ships and rescuing humanoids.You have three lives and three smart bombs. You lose a live when you are shot down by an alien spaceship.Points are scored by destroying enemies and retrieving humans that are being abducted. You have an unlimited number of laser missiles.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=128)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=128)
## Actions
Defender has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Defender uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more DemonAttack variants with different observation and action spaces, see
You are facing waves of demons in the ice planet of Krybor. Points are accumulated by destroying demons. You begin with 3 reserve bunkers, and can increase its number (up to 6) by avoiding enemy attacks. Each attack wave you survive without any hits, grants you a new bunker. Every time an enemy hits you, a bunker is destroyed. When the last bunker falls, the next enemy hit will destroy you and the game ends.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=135)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=135)
## Actions
@@ -34,14 +34,10 @@ As DemonAttack uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ DonkeyKong is missing description documentation. If you are interested in writin
DonkeyKong has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As DonkeyKong uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more DoubleDunk variants with different observation and action spaces, see t
You are playing a 2v2 game of basketball. At the start of each possession, you select between a set of different plays and then execute them to either score or prevent your rivals from scoring.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=153)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=153)
## Actions
DoubleDunk has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As DoubleDunk uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Earthworld is missing description documentation. If you are interested in writin
Earthworld has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Earthworld uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more ElevatorAction variants with different observation and action spaces, s
You are a secret agent that must retrieve some secret documents and reach the ground level of a building by going down an elevator/stairs. Once you reach the ground level, you are picked up and taken to the next level. You are equipped with a gun to defend yourself against enemy agents waiting for you in each floor. You gather points by shooting down enemy agents and visiting apartments marked with a red door, which contain the secret documents.This is an unreleased prototype based on the arcade game.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=1131)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=1131)
## Actions
ElevatorAction has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As ElevatorAction uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Enduro variants with different observation and action spaces, see the v
You are a racer in the National Enduro, a long-distance endurance race. You must overtake a certain amount of cars each day to stay on the race. The first day you need to pass 200 cars, and 300 foreach following day. The game ends if you do not meet your overtake quota for the day.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=163)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=163)
## Actions
@@ -34,17 +34,11 @@ As Enduro uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `DOWNRIGHT` |
| `6` | `DOWNLEFT` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `DOWNRIGHT` |
| `6` | `DOWNLEFT` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Entombed is missing description documentation. If you are interested in writing
Entombed has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Entombed uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Et is missing description documentation. If you are interested in writing up a d
Et has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Et uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more FishingDerby variants with different observation and action spaces, see
your objective is to catch more sunfish than your opponent.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=182)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=182)
## Actions
FishingDerby has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As FishingDerby uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ FlagCapture is missing description documentation. If you are interested in writi
FlagCapture has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As FlagCapture uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Freeway variants with different observation and action spaces, see the
your objective is to guide your chicken across lane after lane of busy rush hour traffic. You receive a point for every chicken that makes it to the top of the screen after crossing all the lanes of traffic.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=192)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=192)
## Actions
@@ -34,11 +34,9 @@ As Freeway uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `DOWN` |
## Observations

View File

@@ -32,13 +32,10 @@ As Frogger uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | | |
## Observations

View File

@@ -25,33 +25,21 @@ For more Frostbite variants with different observation and action spaces, see th
In Frostbite, the player controls "Frostbite Bailey" who hops back and forth across across an Arctic river, changing the color of the ice blocks from white to blue. Each time he does so, a block is added to his igloo.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=199)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=199)
## Actions
Frostbite has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Frostbite uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,14 +32,10 @@ As Galaxian uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Gopher variants with different observation and action spaces, see the v
The player controls a shovel-wielding farmer who protects a crop of three carrots from a gopher.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=218)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=218)
## Actions
@@ -34,16 +34,11 @@ As Gopher uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `UPFIRE` |
| `6` | `RIGHTFIRE` |
| `7` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-------------|---------|------------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `UPFIRE` |
| `6` | `RIGHTFIRE` | `7` | `LEFTFIRE` | | |
## Observations

View File

@@ -25,33 +25,21 @@ For more Gravitar variants with different observation and action spaces, see the
The player controls a small blue spacecraft. The game starts in a fictional solar system with several planets to explore. If the player moves his ship into a planet, he will be taken to a side-view landscape.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=223)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=223)
## Actions
Gravitar has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Gravitar uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Hangman is missing description documentation. If you are interested in writing u
Hangman has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Hangman uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ HauntedHouse is missing description documentation. If you are interested in writ
HauntedHouse has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As HauntedHouse uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Hero variants with different observation and action spaces, see the var
You need to rescue miners that are stuck in a mine shaft. You have access to various tools: A propeller backpack that allows you to fly wherever you want, sticks of dynamite that can be used to blast through walls, a laser beam to kill vermin, and a raft to float across stretches of lava.You have a limited amount of power. Once you run out, you lose a live.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=228)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=228)
## Actions
Hero has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Hero uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ HumanCannonball is missing description documentation. If you are interested in w
HumanCannonball has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As HumanCannonball uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more IceHockey variants with different observation and action spaces, see th
Your goal is to score as many points as possible in a standard game of Ice Hockey over a 3-minute time period. The ball is usually called "the puck".There are 32 shot angles ranging from the extreme left to the extreme right. The angles can only aim towards the opponent's goal.Just as in real hockey, you can pass the puck by shooting it off the sides of the rink. This can be really key when you're in position to score a goal.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=241)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=241)
## Actions
IceHockey has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As IceHockey uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Jamesbond variants with different observation and action spaces, see th
Your mission is to control Mr. Bond's specially designed multipurpose craft to complete a variety of missions.The craft moves forward with a right motion and slightly back with a left motion.An up or down motion causes the craft to jump or dive.You can also fire by either lobbing a bomb to the bottom of the screen or firing a fixed angle shot to the top of the screen.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=250)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=250)
## Actions
Jamesbond has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Jamesbond uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more JourneyEscape variants with different observation and action spaces, se
You must lead all 5 members of JOURNEY through waves of pesky characters and backstage obstacles to the Scarab Escape Vehicle before time runs out.You must also protect $50,000 in concert cash from grasping groupies, photographers, and promoters.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=252)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=252)
## Actions
@@ -34,24 +34,14 @@ As JourneyEscape uses a reduced set of actions for `v0`, `v4` and `v5` versions
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| `9` | `RIGHTFIRE` |
| `10` | `LEFTFIRE` |
| `11` | `DOWNFIRE` |
| `12` | `UPRIGHTFIRE` |
| `13` | `UPLEFTFIRE` |
| `14` | `DOWNRIGHTFIRE` |
| `15` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|----------------|---------|--------------|---------|-----------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
| `9` | `RIGHTFIRE` | `10` | `LEFTFIRE` | `11` | `DOWNFIRE` |
| `12` | `UPRIGHTFIRE` | `13` | `UPLEFTFIRE` | `14` | `DOWNRIGHTFIRE` |
| `15` | `DOWNLEFTFIRE` | | | | |
## Observations

View File

@@ -32,12 +32,10 @@ As Kaboom uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | | | | |
## Observations

View File

@@ -25,33 +25,21 @@ For more Kangaroo variants with different observation and action spaces, see the
The object of the game is to score as many points as you can while controlling Mother Kangaroo to rescue her precious baby. You start the game with three lives.During this rescue mission, Mother Kangaroo encounters many obstacles. You need to help her climb ladders, pick bonus fruit, and throw punches at monkeys.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=923)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=923)
## Actions
Kangaroo has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Kangaroo uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,22 +32,13 @@ As KeystoneKapers uses a reduced set of actions for `v0`, `v4` and `v5` versions
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|------------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | | |
## Observations

View File

@@ -32,14 +32,10 @@ As KingKong uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
## Observations

View File

@@ -30,26 +30,14 @@ Klax is missing description documentation. If you are interested in writing up a
Klax has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Klax uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,17 +32,11 @@ As Koolaid uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Krull variants with different observation and action spaces, see the va
Your mission is to find and enter the Beast's Black Fortress, rescue Princess Lyssa, and destroy the Beast.The task is not an easy one, for the location of the Black Fortress changes with each sunrise on Krull.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=267)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=267)
## Actions
Krull has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Krull uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more KungFuMaster variants with different observation and action spaces, see
You are a Kung-Fu Master fighting your way through the Evil Wizard's temple. Your goal is to rescue Princess Victoria, defeating various enemies along the way.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=268)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=268)
## Actions
@@ -34,22 +34,13 @@ As KungFuMaster uses a reduced set of actions for `v0`, `v4` and `v5` versions o
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `DOWNRIGHT` |
| `6` | `DOWNLEFT` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` |
| `10` | `UPRIGHTFIRE` |
| `11` | `UPLEFTFIRE` |
| `12` | `DOWNRIGHTFIRE` |
| `13` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------------|---------|----------------|---------|--------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `DOWNRIGHT` |
| `6` | `DOWNLEFT` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` | `10` | `UPRIGHTFIRE` | `11` | `UPLEFTFIRE` |
| `12` | `DOWNRIGHTFIRE` | `13` | `DOWNLEFTFIRE` | | |
## Observations

View File

@@ -30,26 +30,14 @@ LaserGates is missing description documentation. If you are interested in writin
LaserGates has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As LaserGates uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,17 +32,11 @@ As LostLuggage uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

View File

@@ -30,26 +30,14 @@ MarioBros is missing description documentation. If you are interested in writing
MarioBros has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As MarioBros uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ MiniatureGolf is missing description documentation. If you are interested in wri
MiniatureGolf has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As MiniatureGolf uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more MontezumaRevenge variants with different observation and action spaces,
Your goal is to acquire Montezuma's treasure by making your way through a maze of chambers within the emperor's fortress. You must avoid deadly creatures while collecting valuables and tools which can help you escape with the treasure.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=310)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=310)
## Actions
MontezumaRevenge has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As MontezumaRevenge uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,18 +32,12 @@ As MrDo uses a reduced set of actions for `v0`, `v4` and `v5` versions of the en
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPFIRE` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPFIRE` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` | | | | |
## Observations

View File

@@ -25,7 +25,7 @@ For more MsPacman variants with different observation and action spaces, see the
Your goal is to collect all of the pellets on the screen while avoiding the ghosts.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_page.php?SoftwareLabelID=924)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_page.php?SoftwareLabelID=924)
## Actions
@@ -34,17 +34,11 @@ As MsPacman uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPRIGHT` |
| `6` | `UPLEFT` |
| `7` | `DOWNRIGHT` |
| `8` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPRIGHT` |
| `6` | `UPLEFT` | `7` | `DOWNRIGHT` | `8` | `DOWNLEFT` |
## Observations

View File

@@ -25,7 +25,7 @@ For more NameThisGame variants with different observation and action spaces, see
Your goal is to defend the treasure that you have discovered. You must fight off a shark and an octopus while keeping an eye on your oxygen supply.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=323)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=323)
## Actions
@@ -34,14 +34,10 @@ As NameThisGame uses a reduced set of actions for `v0`, `v4` and `v5` versions o
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -32,18 +32,12 @@ As Othello uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | | | | |
## Observations

View File

@@ -32,13 +32,10 @@ As Pacman uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | | |
## Observations

View File

@@ -25,7 +25,7 @@ For more Phoenix variants with different observation and action spaces, see the
Your goal is to reach and shoot the alien pilot. On your way there, you must eliminate waves of war birds while avoiding their bombs.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=355)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=355)
## Actions
@@ -34,16 +34,11 @@ As Phoenix uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `RIGHTFIRE` |
| `6` | `LEFTFIRE` |
| `7` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|------------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `RIGHTFIRE` |
| `6` | `LEFTFIRE` | `7` | `DOWNFIRE` | | |
## Observations

View File

@@ -25,33 +25,21 @@ For more Pitfall variants with different observation and action spaces, see the
You control Pitfall Harry and are tasked with collecting all the treasures in a jungle within 20 minutes. You have three lives. The game is over if you collect all the treasures or if you die or if the time runs out.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=360)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=360)
## Actions
Pitfall has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Pitfall uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Pitfall2 is missing description documentation. If you are interested in writing
Pitfall2 has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Pitfall2 uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Pong variants with different observation and action spaces, see the var
You control the right paddle, you compete against the left paddle controlled by the computer. You each try to keep deflecting the ball away from your goal and into your opponent's goal.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=587)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=587)
## Actions
@@ -34,14 +34,10 @@ As Pong uses a reduced set of actions for `v0`, `v4` and `v5` versions of the en
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Pooyan variants with different observation and action spaces, see the v
You are a mother pig protecting her piglets (Pooyans) from wolves. In the first scene, you can move up and down a rope. Try to shoot the worker's balloons, while guarding yourself from attacks. If the wolves reach the ground safely they will get behind and try to eat you. In the second scene, the wolves try to float up. You have to try and stop them using arrows and bait. You die if a wolf eats you, or a stone or rock hits you.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=372)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=372)
## Actions
@@ -34,14 +34,10 @@ As Pooyan uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| `4` | `UPFIRE` |
| `5` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more PrivateEye variants with different observation and action spaces, see t
You control the French Private Eye Pierre Touche. Navigate the city streets, parks, secret passages, dead-ends and one-ways in search of the ringleader, Henri Le Fiend and his gang. You also need to find evidence and stolen goods that are scattered about. There are five cases, complete each case before its statute of limitations expires.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=376)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=376)
## Actions
PrivateEye has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As PrivateEye uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Qbert variants with different observation and action spaces, see the va
You are Q*bert. Your goal is to change the color of all the cubes on the pyramid to the pyramid's 'destination' color. To do this, you must hop on each cube on the pyramid one at a time while avoiding nasty creatures that lurk there.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=1224)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=1224)
## Actions
@@ -34,14 +34,10 @@ As Qbert uses a reduced set of actions for `v0`, `v4` and `v5` versions of the e
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Riverraid variants with different observation and action spaces, see th
You control a jet that flies over a river: you can move it sideways and fire missiles to destroy enemy objects. Each time an enemy object is destroyed you score points (i.e. rewards).You lose a jet when you run out of fuel: fly over a fuel depot when you begin to run low.You lose a jet even when it collides with the river bank or one of the enemy objects (except fuel depots).The game begins with a squadron of three jets in reserve and you're given an additional jet (up to 9) for each 10,000 points you score.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=409)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=409)
## Actions
Riverraid has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Riverraid uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more RoadRunner variants with different observation and action spaces, see t
You control the Road Runner(TM) in a race; you can control the direction to run in and times to jumps.The goal is to outrun Wile E. Coyote(TM) while avoiding the hazards of the desert.The game begins with three lives. You lose a life when the coyote catches you, picks you up in a rocket, or shoots you with a cannon. You also lose a life when a truck hits you, you hit a land mine, you fall off a cliff,or you get hit by a falling rock.You score points (i.e. rewards) by eating seeds along the road, eating steel shot, and destroying the coyote.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=412)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=412)
## Actions
RoadRunner has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As RoadRunner uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Robotank variants with different observation and action spaces, see the
You control your Robot Tanks to destroy enemies and avoid enemy fire.Game ends when all of your Robot Tanks are destroyed or all 12 enemy squadrons are destroyed.The game begins with one active Robot Tank and three reserves.Your Robot Tank may get lost when it is hit by enemy rocket fire - your video scrambles with static interference when this happens - or just become damaged - sensors report the damage by flashing on your control panel (look at V/C/R/T squares).You earn one bonus Robot Tank for every enemy squadron destroyed. The maximum number of bonus Robot Tanks allowed at any one time is 12.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=416)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=416)
## Actions
Robotank has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Robotank uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Seaquest variants with different observation and action spaces, see the
You control a sub able to move in all directions and fire torpedoes.The goal is to retrieve as many divers as you can, while dodging and blasting enemy subs and killer sharks; points will be awarded accordingly.The game begins with one sub and three waiting on the horizon. Each time you increase your score by 10,000 points, an extra sub will be delivered to yourbase. You can only have six reserve subs on the screen at one time.Your sub will explode if it collides with anything except your own divers.The sub has a limited amount of oxygen that decreases at a constant rate during the game. When the oxygen tank is almost empty, you need to surface and if you don't do it in time, your sub will blow up and you'll lose one diver. Each time you're forced to surface, with less than six divers, you lose one diver as well.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=424)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=424)
## Actions
Seaquest has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Seaquest uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,14 +32,10 @@ As SirLancelot uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Skiing variants with different observation and action spaces, see the v
You control a skier who can move sideways.The goal is to run through all gates (between the poles) in the fastest time.You are penalized five seconds for each gate you miss.If you hit a gate or a tree, your skier will jump back up and keep going.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=434)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=434)
## Actions
@@ -34,11 +34,9 @@ As Skiing uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `RIGHT` |
| `2` | `LEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `RIGHT` | `2` | `LEFT` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Solaris variants with different observation and action spaces, see the
You control a spaceship. Blast enemies before they can blast you. You can warp to different sectors. You have to defend Federation planets, and destroy Zylon forces. Keep track of your fuel, if you run out you lose a life. Warp to a Federation planet to refuel. The game ends if all your ships are destroyed or if you reach the Solaris planet.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=450)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=450)
## Actions
Solaris has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Solaris uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more SpaceInvaders variants with different observation and action spaces, se
Your objective is to destroy the space invaders by shooting your laser cannon at them before they reach the Earth. The game ends when all your lives are lost after taking enemy fire, or when they reach the earth.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=460)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=460)
## Actions
@@ -34,14 +34,10 @@ As SpaceInvaders uses a reduced set of actions for `v0`, `v4` and `v5` versions
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `RIGHTFIRE` |
| `5` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `RIGHTFIRE` | `5` | `LEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ SpaceWar is missing description documentation. If you are interested in writing
SpaceWar has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As SpaceWar uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more StarGunner variants with different observation and action spaces, see t
Stop the alien invasion by shooting down alien saucers and creatures while avoiding bombs.
For a more detailed documentation, see [the AtariAge page](http://www.atarimania.com/game-atari-2600-vcs-stargunner_16921.html)
For a more detailed documentation, see [the AtariAge page](http://www.atarimania.com/game-atari-2600-vcs-stargunner_16921.html)
## Actions
StarGunner has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As StarGunner uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -30,26 +30,14 @@ Superman is missing description documentation. If you are interested in writing
Superman has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Superman uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,13 +32,10 @@ As Surround uses a reduced set of actions for `v0`, `v4` and `v5` versions of th
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | | |
## Observations

View File

@@ -25,33 +25,21 @@ For more Tennis variants with different observation and action spaces, see the v
You control the orange player playing against a computer-controlled blue player. The game follows the rules of tennis.The first player to win at least 6 games with a margin of at least two games wins the match. If the score is tied at 6-6, the first player to go 2 games up wins the match.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=555)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=555)
## Actions
Tennis has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Tennis uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,13 +32,10 @@ As Tetris uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-----------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|-----------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | | |
## Observations

View File

@@ -32,18 +32,12 @@ As TicTacToe3D uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | | | | |
## Observations

View File

@@ -25,7 +25,7 @@ For more TimePilot variants with different observation and action spaces, see th
You control an aircraft. Use it to destroy your enemies. As you progress in the game, you encounter enemies with technology that is increasingly from the future.
For a more detailed documentation, see [the AtariAge page](http://www.atarimania.com/game-atari-2600-vcs-time-pilot_8038.html)
For a more detailed documentation, see [the AtariAge page](http://www.atarimania.com/game-atari-2600-vcs-time-pilot_8038.html)
## Actions
@@ -34,18 +34,12 @@ As TimePilot uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPFIRE` |
| `7` | `RIGHTFIRE` |
| `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPFIRE` | `7` | `RIGHTFIRE` | `8` | `LEFTFIRE` |
| `9` | `DOWNFIRE` | | | | |
## Observations

View File

@@ -30,26 +30,14 @@ Trondead is missing description documentation. If you are interested in writing
Trondead has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Trondead uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,20 +32,12 @@ As Turmoil uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `RIGHTFIRE` |
| `11` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-------------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `RIGHTFIRE` | `11` | `LEFTFIRE` |
## Observations

View File

@@ -25,7 +25,7 @@ For more Tutankham variants with different observation and action spaces, see th
Your goal is to rack up points by finding treasures in the mazes of the tomb while eliminating its guardians.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=572)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_thumbs.php?SoftwareLabelID=572)
## Actions
@@ -34,16 +34,11 @@ As Tutankham uses a reduced set of actions for `v0`, `v4` and `v5` versions of t
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `UP` |
| `2` | `RIGHT` |
| `3` | `LEFT` |
| `4` | `DOWN` |
| `5` | `UPFIRE` |
| `6` | `RIGHTFIRE` |
| `7` | `LEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-------------|---------|------------|---------|-----------|
| `0` | `NOOP` | `1` | `UP` | `2` | `RIGHT` |
| `3` | `LEFT` | `4` | `DOWN` | `5` | `UPFIRE` |
| `6` | `RIGHTFIRE` | `7` | `LEFTFIRE` | | |
## Observations

View File

@@ -25,7 +25,7 @@ For more UpNDown variants with different observation and action spaces, see the
Your goal is to steer your baja bugger to collect prizes and eliminate opponents.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=574)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=574)
## Actions
@@ -34,14 +34,10 @@ As UpNDown uses a reduced set of actions for `v0`, `v4` and `v5` versions of the
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `DOWN` |
| `4` | `UPFIRE` |
| `5` | `DOWNFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-----------|---------|-----------|---------|------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `DOWN` | `4` | `UPFIRE` | `5` | `DOWNFIRE` |
## Observations

View File

@@ -25,33 +25,21 @@ For more Venture variants with different observation and action spaces, see the
Your goal is to capture the treasure in every chamber of the dungeon while eliminating the monsters.
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=576)
For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=576)
## Actions
Venture has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings.
As Venture uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`.
| Value | Meaning |
|---------|-----------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| `10` | `UPFIRE` |
| `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` |
| `13` | `DOWNFIRE` |
| `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` |
| `16` | `DOWNRIGHTFIRE` |
| `17` | `DOWNLEFTFIRE` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|--------------|---------|-----------------|---------|----------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` |
| `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` |
| `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` |
## Observations

View File

@@ -32,13 +32,10 @@ As VideoCheckers uses a reduced set of actions for `v0`, `v4` and `v5` versions
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `FIRE` |
| `1` | `UPRIGHT` |
| `2` | `UPLEFT` |
| `3` | `DOWNRIGHT` |
| `4` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|-------------|---------|------------|---------|-----------|
| `0` | `FIRE` | `1` | `UPRIGHT` | `2` | `UPLEFT` |
| `3` | `DOWNRIGHT` | `4` | `DOWNLEFT` | | |
## Observations

View File

@@ -32,18 +32,12 @@ As VideoChess uses a reduced set of actions for `v0`, `v4` and `v5` versions of
To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during
initialization or by passing `full_action_space=True` to `gymnasium.make`.
| Value | Meaning |
|---------|-------------|
| `0` | `NOOP` |
| `1` | `FIRE` |
| `2` | `UP` |
| `3` | `RIGHT` |
| `4` | `LEFT` |
| `5` | `DOWN` |
| `6` | `UPRIGHT` |
| `7` | `UPLEFT` |
| `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` |
| Value | Meaning | Value | Meaning | Value | Meaning |
|---------|------------|---------|-----------|---------|-------------|
| `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` |
| `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` |
| `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` |
| `9` | `DOWNLEFT` | | | | |
## Observations

Some files were not shown because too many files have changed in this diff Show More