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[WIP] add support for seeding environments (#135)
* Make environments seedable * Fix monitor bugs - Set monitor_id before setting the infix. This was a bug that would yield incorrect results with multiple monitors. - Remove extra pid from stats recorder filename. This should be purely cosmetic. * Start uploading seeds in episode_batch * Fix _bigint_from_bytes for python3 * Set seed explicitly in random_agent * Pass through seed argument * Also pass through random state to spaces * Pass random state into the observation/action spaces * Make all _seed methods return the list of used seeds * Switch over to np.random where possible * Start hashing seeds, and also seed doom engine * Fixup seeding determinism in many cases * Seed before loading the ROM * Make seeding more Python3 friendly * Make the MuJoCo skipping a bit more forgiving * Remove debugging PDB calls * Make setInt argument into raw bytes * Validate and upload seeds * Skip box2d * Make seeds smaller, and change representation of seeds in upload * Handle long seeds * Fix RandomAgent example to be deterministic * Handle integer types correctly in Python2 and Python3 * Try caching pip * Try adding swap * Add df and free calls * Bump swap * Bump swap size * Try setting overcommit * Try other sysctls * Try fixing overcommit * Try just setting overcommit_memory=1 * Add explanatory comment * Add what's new section to readme * BUG: Mark ElevatorAction-ram-v0 as non-deterministic for now * Document seed * Move nondetermistic check into spec
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@@ -6,6 +6,7 @@ import numpy as np
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from doom_py import DoomGame, Mode, Button, GameVariable, ScreenFormat, ScreenResolution, Loader
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from gym import error, spaces
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from gym.envs.doom import doom_env
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from gym.utils import seeding
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logger = logging.getLogger(__name__)
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@@ -49,10 +50,19 @@ class DoomBasicEnv(doom_env.DoomEnv):
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self.game.set_doom_map('map01')
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self.screen_height = 480 # Must match .cfg file
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self.screen_width = 640 # Must match .cfg file
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# 3 allowed actions [0, 9, 10] (must match .cfg file)
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self.action_space = spaces.HighLow(np.matrix([[0, 1, 0]] * 3))
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self.observation_space = spaces.Box(low=0, high=255, shape=(self.screen_height, self.screen_width, 3))
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self.game.set_window_visible(False)
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self.viewer = None
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self.game.init()
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self.game.new_episode()
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self._seed()
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def _seed(self, seed=None):
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np_random, seed1 = seeding.np_random(seed)
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# Derive a random seed.
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seed2 = seeding.hash_seed(seed1 + 1) % 2**32
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self.game.set_seed(seed2)
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# 3 allowed actions [0, 9, 10] (must match .cfg file)
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self.action_space = spaces.HighLow(np.matrix([[0, 1, 0]] * 3), np_random=np_random)
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self.observation_space = spaces.Box(low=0, high=255, shape=(self.screen_height, self.screen_width, 3), np_random=np_random)
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return [seed1, seed2]
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