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Seeding update (#2422)
* Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
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@@ -1,3 +1,5 @@
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from typing import Optional
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import numpy as np
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import gym
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from gym import spaces
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@@ -52,7 +54,6 @@ class CubeCrash(gym.Env):
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use_random_colors = False # Makes env too hard
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def __init__(self):
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self.seed()
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self.viewer = None
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self.observation_space = spaces.Box(
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@@ -62,23 +63,20 @@ class CubeCrash(gym.Env):
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self.reset()
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def seed(self, seed=None):
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self.np_random, seed = seeding.np_random(seed)
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return [seed]
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def random_color(self):
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return np.array(
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[
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self.np_random.randint(low=0, high=255),
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self.np_random.randint(low=0, high=255),
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self.np_random.randint(low=0, high=255),
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self.np_random.integers(low=0, high=255),
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self.np_random.integers(low=0, high=255),
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self.np_random.integers(low=0, high=255),
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]
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).astype("uint8")
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def reset(self):
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self.cube_x = self.np_random.randint(low=3, high=FIELD_W - 3)
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self.cube_y = self.np_random.randint(low=3, high=FIELD_H // 6)
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self.hole_x = self.np_random.randint(low=HOLE_WIDTH, high=FIELD_W - HOLE_WIDTH)
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def reset(self, seed: Optional[int] = None):
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super().reset(seed=seed)
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self.cube_x = self.np_random.integers(low=3, high=FIELD_W - 3)
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self.cube_y = self.np_random.integers(low=3, high=FIELD_H // 6)
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self.hole_x = self.np_random.integers(low=HOLE_WIDTH, high=FIELD_W - HOLE_WIDTH)
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self.bg_color = self.random_color() if self.use_random_colors else color_black
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self.potential = None
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self.step_n = 0
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@@ -95,6 +93,7 @@ class CubeCrash(gym.Env):
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):
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continue
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break
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return self.step(0)[0]
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def step(self, action):
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