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Seeding update (#2422)
* Ditch most of the seeding.py and replace np_random with the numpy default_rng. Let's see if tests pass * Updated a bunch of RNG calls from the RandomState API to Generator API * black; didn't expect that, did ya? * Undo a typo * blaaack * More typo fixes * Fixed setting/getting state in multidiscrete spaces * Fix typo, fix a test to work with the new sampling * Correctly (?) pass the randomly generated seed if np_random is called with None as seed * Convert the Discrete sample to a python int (as opposed to np.int64) * Remove some redundant imports * First version of the compatibility layer for old-style RNG. Mainly to trigger tests. * Removed redundant f-strings * Style fixes, removing unused imports * Try to make tests pass by removing atari from the dockerfile * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * Try to make tests pass by removing atari from the setup * First attempt at deprecating `env.seed` and supporting `env.reset(seed=seed)` instead. Tests should hopefully pass but throw up a million warnings. * black; didn't expect that, didya? * Rename the reset parameter in VecEnvs back to `seed` * Updated tests to use the new seeding method * Removed a bunch of old `seed` calls. Fixed a bug in AsyncVectorEnv * Stop Discrete envs from doing part of the setup (and using the randomness) in init (as opposed to reset) * Add explicit seed to wrappers reset * Remove an accidental return * Re-add some legacy functions with a warning. * Use deprecation instead of regular warnings for the newly deprecated methods/functions
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@@ -1,3 +1,5 @@
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from typing import Optional
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import numpy as np
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import gym
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from gym.spaces import Box
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@@ -127,11 +129,11 @@ class AtariPreprocessing(gym.Wrapper):
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self.ale.getScreenRGB(self.obs_buffer[0])
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return self._get_obs(), R, done, info
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def reset(self, **kwargs):
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def reset(self, seed: Optional[int] = None, **kwargs):
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# NoopReset
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self.env.reset(**kwargs)
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self.env.reset(seed=seed, **kwargs)
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noops = (
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self.env.unwrapped.np_random.randint(1, self.noop_max + 1)
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self.env.unwrapped.np_random.integers(1, self.noop_max + 1)
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if self.noop_max > 0
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else 0
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)
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