import logging import os import numpy as np from doom_py import DoomGame, Mode, Button, GameVariable, ScreenFormat, ScreenResolution, Loader from gym import error, spaces from gym.envs.doom import doom_env logger = logging.getLogger(__name__) class DoomPredictPositionEnv(doom_env.DoomEnv): """ ------------ Training Mission 7 - Predict Position ------------ This map is designed to train you on using a rocket launcher. It is a rectangular map with a monster on the opposite side. You need to use your rocket launcher to kill it. The rocket adds a delay between the moment it is fired and the moment it reaches the other side of the room. You need to predict the position of the monster to kill it. Allowed actions: [0] - ATTACK - Shoot weapon - Values 0 or 1 [13] - TURN_RIGHT - Turn right - Values 0 or 1 [14] - TURN_LEFT - Turn left - Values 0 or 1 Note: see controls.md for details Rewards: + 1 - Killing the monster -0.0001 - Several times per second - Kill the monster faster! Goal: 0.5 point Kill the monster Hint: Missile launcher takes longer to load. You must wait a good second after the game starts before trying to fire it. Ends when: - Monster is dead - Out of missile (you only have one) - Timeout (20 seconds - 700 frames) ----------------------------------------------------- """ def __init__(self): package_directory = os.path.dirname(os.path.abspath(__file__)) self.loader = Loader() self.game = DoomGame() self.game.load_config(os.path.join(package_directory, 'assets/predict_position.cfg')) self.game.set_vizdoom_path(self.loader.get_vizdoom_path()) self.game.set_doom_game_path(self.loader.get_freedoom_path()) self.game.set_doom_scenario_path(self.loader.get_scenario_path('predict_position.wad')) self.game.set_doom_map('map01') self.screen_height = 480 # Must match .cfg file self.screen_width = 640 # Must match .cfg file # 3 allowed actions [0, 13, 14] (must match .cfg file) self.action_space = spaces.HighLow(np.matrix([[0, 1, 0]] * 3)) self.observation_space = spaces.Box(low=0, high=255, shape=(self.screen_height, self.screen_width, 3)) self.game.set_window_visible(False) self.viewer = None self.game.init() self.game.new_episode()