--- title: Asterix --- # Asterix ```{figure} ../../_static/videos/atari/asterix.gif :width: 120px :name: Asterix ``` This environment is part of the Atari environments. Please read that page first for general information. ## Description You are Asterix and can move horizontally (continuously) and vertically (discretely). Objects move horizontally across the screen: lyres and other (more useful) objects. Your goal is to guideAsterix in such a way as to avoid lyres and collect as many other objects as possible. You score points by collecting objects and lose a life whenever you collect a lyre. You have three lives available at the beginning. If you score sufficiently many points, you will be awarded additional points. For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=3325) ## Actions Asterix has the action space `Discrete(9)` with the table below lists the meaning of each action's meanings. As Asterix uses a reduced set of actions for `v0`, `v4` and `v5` versions of the environment. To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during initialization or by passing `full_action_space=True` to `gymnasium.make`. | Value | Meaning | |---------|-------------| | `0` | `NOOP` | | `1` | `UP` | | `2` | `RIGHT` | | `3` | `LEFT` | | `4` | `DOWN` | | `5` | `UPRIGHT` | | `6` | `UPLEFT` | | `7` | `DOWNRIGHT` | | `8` | `DOWNLEFT` | ## Observations Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id. - `obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)` - `obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)` Additionally, `obs_type="grayscale"` cause the environment return a grayscale version of the rgb array for observations with the observation space being `Box(0, 255, (210, 160), np.uint8)` ### Rewards A table of scores awarded for collecting the different objects is provided on [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=3325). ## Variants Asterix has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability. | Env-id | obs_type= | frameskip= | repeat_action_probability= | |-----------------------------|-------------|--------------|------------------------------| | Asterix-v0 | `"rgb"` | `(2, 5)` | `0.25` | | Asterix-ram-v0 | `"ram"` | `(2, 5)` | `0.25` | | Asterix-ramDeterministic-v0 | `"ram"` | `4` | `0.25` | | Asterix-ramNoFrameskip-v0 | `"ram"` | `1` | `0.25` | | AsterixDeterministic-v0 | `"rgb"` | `4` | `0.25` | | AsterixNoFrameskip-v0 | `"rgb"` | `1` | `0.25` | | Asterix-v4 | `"rgb"` | `(2, 5)` | `0.0` | | Asterix-ram-v4 | `"ram"` | `(2, 5)` | `0.0` | | Asterix-ramDeterministic-v4 | `"ram"` | `4` | `0.0` | | Asterix-ramNoFrameskip-v4 | `"ram"` | `1` | `0.0` | | AsterixDeterministic-v4 | `"rgb"` | `4` | `0.0` | | AsterixNoFrameskip-v4 | `"rgb"` | `1` | `0.0` | | ALE/Asterix-v5 | `"rgb"` | `4` | `0.25` | | ALE/Asterix-ram-v5 | `"ram"` | `4` | `0.25` | ## Difficulty and modes It is possible to specify various flavors of the environment via the keyword arguments `difficulty` and `mode`. A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values along with the default values. | Available Modes | Default Mode | Available Difficulties | Default Difficulty | |-------------------|----------------|--------------------------|----------------------| | `[0]` | `0` | `[0]` | `0` | ## Version History A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments. * v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace. * v4: Stickiness of actions was removed * v0: Initial versions release