--- title: Bowling --- # Bowling ```{figure} ../../_static/videos/atari/bowling.gif :width: 120px :name: Bowling ``` This environment is part of the Atari environments. Please read that page first for general information. ## Description Your goal is to score as many points as possible in the game of Bowling. A game consists of 10 frames and you have two tries per frame. Knocking down all pins on the first try is called a "strike". Knocking down all pins on the second roll is called a "spar". Otherwise, the frame is called "open". For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=879) ## Actions Bowling has the action space `Discrete(6)` with the table below lists the meaning of each action's meanings. As Bowling uses a reduced set of actions for `v0`, `v4` and `v5` versions of the environment. To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during initialization or by passing `full_action_space=True` to `gymnasium.make`. | Value | Meaning | |---------|------------| | `0` | `NOOP` | | `1` | `FIRE` | | `2` | `UP` | | `3` | `DOWN` | | `4` | `UPFIRE` | | `5` | `DOWNFIRE` | ## Observations Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id. - `obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)` - `obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)` Additionally, `obs_type="grayscale"` cause the environment return a grayscale version of the rgb array for observations with the observation space being `Box(0, 255, (210, 160), np.uint8)` ### Rewards You receive points for knocking down pins. The exact score depends on whether you manage a "strike", "spare" or "open" frame. Moreover, the points you score for one frame may depend on following frames. You can score up to 300 points in one game (if you manage to do 12 strikes). For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=879). ## Variants Bowling has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability. | Env-id | obs_type= | frameskip= | repeat_action_probability= | |-----------------------------|-------------|--------------|------------------------------| | Bowling-v0 | `"rgb"` | `(2, 5)` | `0.25` | | Bowling-ram-v0 | `"ram"` | `(2, 5)` | `0.25` | | Bowling-ramDeterministic-v0 | `"ram"` | `4` | `0.25` | | Bowling-ramNoFrameskip-v0 | `"ram"` | `1` | `0.25` | | BowlingDeterministic-v0 | `"rgb"` | `4` | `0.25` | | BowlingNoFrameskip-v0 | `"rgb"` | `1` | `0.25` | | Bowling-v4 | `"rgb"` | `(2, 5)` | `0.0` | | Bowling-ram-v4 | `"ram"` | `(2, 5)` | `0.0` | | Bowling-ramDeterministic-v4 | `"ram"` | `4` | `0.0` | | Bowling-ramNoFrameskip-v4 | `"ram"` | `1` | `0.0` | | BowlingDeterministic-v4 | `"rgb"` | `4` | `0.0` | | BowlingNoFrameskip-v4 | `"rgb"` | `1` | `0.0` | | ALE/Bowling-v5 | `"rgb"` | `4` | `0.25` | | ALE/Bowling-ram-v5 | `"ram"` | `4` | `0.25` | ## Difficulty and modes It is possible to specify various flavors of the environment via the keyword arguments `difficulty` and `mode`. A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values along with the default values. | Available Modes | Default Mode | Available Difficulties | Default Difficulty | |-------------------|----------------|--------------------------|----------------------| | `[0, 2, 4]` | `0` | `[0, 1]` | `0` | ## Version History A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments. * v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace. * v4: Stickiness of actions was removed * v0: Initial versions release