--- title: Riverraid --- # Riverraid ```{figure} ../../_static/videos/atari/riverraid.gif :width: 120px :name: Riverraid ``` This environment is part of the Atari environments. Please read that page first for general information. ## Description You control a jet that flies over a river: you can move it sideways and fire missiles to destroy enemy objects. Each time an enemy object is destroyed you score points (i.e. rewards).You lose a jet when you run out of fuel: fly over a fuel depot when you begin to run low.You lose a jet even when it collides with the river bank or one of the enemy objects (except fuel depots).The game begins with a squadron of three jets in reserve and you're given an additional jet (up to 9) for each 10,000 points you score. For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=409) ## Actions Riverraid has the action space `Discrete(18)` with the table below lists the meaning of each action's meanings. As Riverraid uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`. | Value | Meaning | |---------|-----------------| | `0` | `NOOP` | | `1` | `FIRE` | | `2` | `UP` | | `3` | `RIGHT` | | `4` | `LEFT` | | `5` | `DOWN` | | `6` | `UPRIGHT` | | `7` | `UPLEFT` | | `8` | `DOWNRIGHT` | | `9` | `DOWNLEFT` | | `10` | `UPFIRE` | | `11` | `RIGHTFIRE` | | `12` | `LEFTFIRE` | | `13` | `DOWNFIRE` | | `14` | `UPRIGHTFIRE` | | `15` | `UPLEFTFIRE` | | `16` | `DOWNRIGHTFIRE` | | `17` | `DOWNLEFTFIRE` | ## Observations Atari environment have two possible observation types, the observation space is listed below. See variants section for the type of observation used by each environment id. - `obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)` - `obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)` Additionally, `obs_type="grayscale"` cause the environment return a grayscale version of the rgb array for observations with the observation space being `Box(0, 255, (210, 160), np.uint8)` ### Rewards Score points are your only reward. You get score points each time you destroy an enemy object: | Enemy Object | Score Points | |--------------|--------------| | Tanker | 30 | | Helicopter | 60 | | Fuel Depot | 80 | | Jet | 100 | | Bridge | 500 | For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareLabelID=409). ## Variants Riverraid has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability. | Env-id | obs_type= | frameskip= | repeat_action_probability= | |-------------------------------|-------------|--------------|------------------------------| | Riverraid-v0 | `"rgb"` | `(2, 5)` | `0.25` | | Riverraid-ram-v0 | `"ram"` | `(2, 5)` | `0.25` | | Riverraid-ramDeterministic-v0 | `"ram"` | `4` | `0.25` | | Riverraid-ramNoFrameskip-v0 | `"ram"` | `1` | `0.25` | | RiverraidDeterministic-v0 | `"rgb"` | `4` | `0.25` | | RiverraidNoFrameskip-v0 | `"rgb"` | `1` | `0.25` | | Riverraid-v4 | `"rgb"` | `(2, 5)` | `0.0` | | Riverraid-ram-v4 | `"ram"` | `(2, 5)` | `0.0` | | Riverraid-ramDeterministic-v4 | `"ram"` | `4` | `0.0` | | Riverraid-ramNoFrameskip-v4 | `"ram"` | `1` | `0.0` | | RiverraidDeterministic-v4 | `"rgb"` | `4` | `0.0` | | RiverraidNoFrameskip-v4 | `"rgb"` | `1` | `0.0` | | ALE/Riverraid-v5 | `"rgb"` | `4` | `0.25` | | ALE/Riverraid-ram-v5 | `"ram"` | `4` | `0.25` | ## Difficulty and modes It is possible to specify various flavors of the environment via the keyword arguments `difficulty` and `mode`. A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values along with the default values. | Available Modes | Default Mode | Available Difficulties | Default Difficulty | |-------------------|----------------|--------------------------|----------------------| | `[0]` | `0` | `[0, 1]` | `0` | ## Version History A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments. * v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace. * v4: Stickiness of actions was removed * v0: Initial versions release