--- title: BattleZone --- # BattleZone ```{figure} ../../_static/videos/atari/battle_zone.gif :width: 120px :name: BattleZone ``` This environment is part of the Atari environments. Please read that page first for general information. | | | |---|---| | Action Space | Discrete(18) | | Observation Space | Box(0, 255, (210, 160, 3), uint8) | | Import | `gymnasium.make("ALE/BattleZone-v5")` | For more BattleZone variants with different observation and action spaces, see the variants section. ## Description You control a tank and must destroy enemy vehicles. This game is played in a first-person perspective and creates a 3D illusion. A radar screen shows enemies around you. You start with 5 lives and gain up to 2 extra lives if you reach a sufficient score. For a more detailed documentation, see [the AtariAge page](https://atariage.com/manual_html_page.php?SoftwareID=859) ## Actions BattleZone has the action space `Discrete(18)` with the table below listing the meaning of each action's meanings. As BattleZone uses the full set of actions then specifying `full_action_space=True` will not modify the action space of the environment if passed to `gymnasium.make`. | Value | Meaning | Value | Meaning | Value | Meaning | |---------|--------------|---------|-----------------|---------|----------------| | `0` | `NOOP` | `1` | `FIRE` | `2` | `UP` | | `3` | `RIGHT` | `4` | `LEFT` | `5` | `DOWN` | | `6` | `UPRIGHT` | `7` | `UPLEFT` | `8` | `DOWNRIGHT` | | `9` | `DOWNLEFT` | `10` | `UPFIRE` | `11` | `RIGHTFIRE` | | `12` | `LEFTFIRE` | `13` | `DOWNFIRE` | `14` | `UPRIGHTFIRE` | | `15` | `UPLEFTFIRE` | `16` | `DOWNRIGHTFIRE` | `17` | `DOWNLEFTFIRE` | ## Observations Atari environments have three possible observation types: `"rgb"`, `"grayscale"` and `"ram"`. - `obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)` - `obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)` - `obs_type="grayscale" -> Box(0, 255, (210, 160), np.uint8)`, a grayscale version of the "rgb" type See variants section for the type of observation used by each environment id by default. ## Rewards You receive points for destroying enemies. For a more detailed documentation, see the [AtariAge page](https://atariage.com/manual_html_page.php?SystemID=2600&SoftwareID=859&itemTypeID=HTMLMANUAL). ## Variants BattleZone has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability. | Env-id | obs_type= | frameskip= | repeat_action_probability= | |--------------------------------|-------------|--------------|------------------------------| | BattleZone-v0 | `"rgb"` | `(2, 5)` | `0.25` | | BattleZone-ram-v0 | `"ram"` | `(2, 5)` | `0.25` | | BattleZone-ramDeterministic-v0 | `"ram"` | `4` | `0.25` | | BattleZone-ramNoFrameskip-v0 | `"ram"` | `1` | `0.25` | | BattleZoneDeterministic-v0 | `"rgb"` | `4` | `0.25` | | BattleZoneNoFrameskip-v0 | `"rgb"` | `1` | `0.25` | | BattleZone-v4 | `"rgb"` | `(2, 5)` | `0.0` | | BattleZone-ram-v4 | `"ram"` | `(2, 5)` | `0.0` | | BattleZone-ramDeterministic-v4 | `"ram"` | `4` | `0.0` | | BattleZone-ramNoFrameskip-v4 | `"ram"` | `1` | `0.0` | | BattleZoneDeterministic-v4 | `"rgb"` | `4` | `0.0` | | BattleZoneNoFrameskip-v4 | `"rgb"` | `1` | `0.0` | | ALE/BattleZone-v5 | `"rgb"` | `4` | `0.25` | | ALE/BattleZone-ram-v5 | `"ram"` | `4` | `0.25` | ## Difficulty and modes It is possible to specify various flavors of the environment via the keyword arguments `difficulty` and `mode`. A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values along with the default values. | Available Modes | Default Mode | Available Difficulties | Default Difficulty | |-------------------|----------------|--------------------------|----------------------| | `[1, 2, 3]` | `1` | `[0]` | `0` | ## Version History A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments. * v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace. * v4: Stickiness of actions was removed * v0: Initial versions release