--- title: Tetris --- # Tetris ```{figure} ../../_static/videos/atari/tetris.gif :width: 120px :name: Tetris ``` This environment is part of the Atari environments. Please read that page first for general information. | | | |---|---| | Action Space | Discrete(5) | | Observation Space | Box(0, 255, (210, 160, 3), uint8) | | Import | `gymnasium.make("ALE/Tetris-v5")` | For more Tetris variants with different observation and action spaces, see the variants section. ## Description Direct falling tile-based shapes to try and perfectly fill the board without leaving empty space. ## Actions Tetris has the action space of `Discrete(5)` with the table below listing the meaning of each action's meanings. To enable all 18 possible actions that can be performed on an Atari 2600, specify `full_action_space=True` during initialization or by passing `full_action_space=True` to `gymnasium.make`. | Value | Meaning | Value | Meaning | Value | Meaning | |---------|-----------|---------|-----------|---------|-----------| | `0` | `NOOP` | `1` | `FIRE` | `2` | `RIGHT` | | `3` | `LEFT` | `4` | `DOWN` | | | ## Observations Atari environments have three possible observation types: `"rgb"`, `"grayscale"` and `"ram"`. - `obs_type="rgb" -> observation_space=Box(0, 255, (210, 160, 3), np.uint8)` - `obs_type="ram" -> observation_space=Box(0, 255, (128,), np.uint8)` - `obs_type="grayscale" -> Box(0, 255, (210, 160), np.uint8)`, a grayscale version of the "rgb" type See variants section for the type of observation used by each environment id by default. ## Variants Tetris has the following variants of the environment id which have the following differences in observation, the number of frame-skips and the repeat action probability. | Env-id | obs_type= | frameskip= | repeat_action_probability= | |-------------------|-------------|--------------|------------------------------| | ALE/Tetris-v5 | `"rgb"` | `4` | `0.25` | | ALE/Tetris-ram-v5 | `"ram"` | `4` | `0.25` | ## Difficulty and modes It is possible to specify various flavors of the environment via the keyword arguments `difficulty` and `mode`. A flavor is a combination of a game mode and a difficulty setting. The table below lists the possible difficulty and mode values along with the default values. | Available Modes | Default Mode | Available Difficulties | Default Difficulty | |-------------------|----------------|--------------------------|----------------------| | `[0]` | `0` | `[0]` | `0` | ## Version History A thorough discussion of the intricate differences between the versions and configurations can be found in the general article on Atari environments. * v5: Stickiness was added back and stochastic frameskipping was removed. The environments are now in the "ALE" namespace. * v4: Stickiness of actions was removed * v0: Initial versions release