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https://github.com/Farama-Foundation/Gymnasium.git
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Get screen pixels in a way that doesn’t require swapping the RGB channels. SeaquestNoFrameskip used to take 3.5 seconds to do 10k steps, now it takes 2.6 seconds. When also using opencv to resize to (84,84,3), it used to take 7.8 seconds and now takes 7.0.
183 lines
5.7 KiB
Python
183 lines
5.7 KiB
Python
import numpy as np
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import os
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import gym
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from gym import error, spaces
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from gym import utils
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from gym.utils import seeding
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try:
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import atari_py
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except ImportError as e:
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raise error.DependencyNotInstalled("{}. (HINT: you can install Atari dependencies by running 'pip install gym[atari]'.)".format(e))
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import logging
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logger = logging.getLogger(__name__)
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def to_ram(ale):
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ram_size = ale.getRAMSize()
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ram = np.zeros((ram_size),dtype=np.uint8)
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ale.getRAM(ram)
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return ram
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class AtariEnv(gym.Env, utils.EzPickle):
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metadata = {'render.modes': ['human', 'rgb_array']}
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def __init__(self, game='pong', obs_type='ram', frameskip=(2, 5), repeat_action_probability=0.):
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"""Frameskip should be either a tuple (indicating a random range to
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choose from, with the top value exclude), or an int."""
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utils.EzPickle.__init__(self, game, obs_type)
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assert obs_type in ('ram', 'image')
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self.game_path = atari_py.get_game_path(game)
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if not os.path.exists(self.game_path):
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raise IOError('You asked for game %s but path %s does not exist'%(game, self.game_path))
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self._obs_type = obs_type
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self.frameskip = frameskip
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self.ale = atari_py.ALEInterface()
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self.viewer = None
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# Tune (or disable) ALE's action repeat:
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# https://github.com/openai/gym/issues/349
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assert isinstance(repeat_action_probability, (float, int)), "Invalid repeat_action_probability: {!r}".format(repeat_action_probability)
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self.ale.setFloat('repeat_action_probability'.encode('utf-8'), repeat_action_probability)
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self._seed()
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(screen_width, screen_height) = self.ale.getScreenDims()
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self._buffer = np.empty((screen_height, screen_width, 3), dtype=np.uint8)
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self._action_set = self.ale.getMinimalActionSet()
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self.action_space = spaces.Discrete(len(self._action_set))
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(screen_width,screen_height) = self.ale.getScreenDims()
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if self._obs_type == 'ram':
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self.observation_space = spaces.Box(low=np.zeros(128), high=np.zeros(128)+255)
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elif self._obs_type == 'image':
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self.observation_space = spaces.Box(low=0, high=255, shape=(screen_height, screen_width, 3))
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else:
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raise error.Error('Unrecognized observation type: {}'.format(self._obs_type))
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def _seed(self, seed=None):
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self.np_random, seed1 = seeding.np_random(seed)
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# Derive a random seed. This gets passed as a uint, but gets
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# checked as an int elsewhere, so we need to keep it below
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# 2**31.
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seed2 = seeding.hash_seed(seed1 + 1) % 2**31
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# Empirically, we need to seed before loading the ROM.
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self.ale.setInt(b'random_seed', seed2)
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self.ale.loadROM(self.game_path)
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return [seed1, seed2]
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def _step(self, a):
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reward = 0.0
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action = self._action_set[a]
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if isinstance(self.frameskip, int):
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num_steps = self.frameskip
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else:
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num_steps = self.np_random.randint(self.frameskip[0], self.frameskip[1])
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for _ in range(num_steps):
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reward += self.ale.act(action)
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ob = self._get_obs()
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return ob, reward, self.ale.game_over(), {"ale.lives": self.ale.lives()}
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def _get_image(self):
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self.ale.getScreenRGB2(self._buffer) # New in atari-py 2017-3-28
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return self._buffer
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def _get_ram(self):
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return to_ram(self.ale)
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@property
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def _n_actions(self):
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return len(self._action_set)
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def _get_obs(self):
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if self._obs_type == 'ram':
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return self._get_ram()
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elif self._obs_type == 'image':
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img = self._get_image()
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return img
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# return: (states, observations)
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def _reset(self):
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self.ale.reset_game()
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return self._get_obs()
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def _render(self, mode='human', close=False):
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if close:
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if self.viewer is not None:
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self.viewer.close()
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self.viewer = None
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return
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img = self._get_image()
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if mode == 'rgb_array':
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return img
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elif mode == 'human':
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from gym.envs.classic_control import rendering
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if self.viewer is None:
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self.viewer = rendering.SimpleImageViewer()
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self.viewer.imshow(img)
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def get_action_meanings(self):
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return [ACTION_MEANING[i] for i in self._action_set]
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def get_keys_to_action(self):
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KEYWORD_TO_KEY = {
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'UP': ord('w'),
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'DOWN': ord('s'),
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'LEFT': ord('a'),
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'RIGHT': ord('d'),
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'FIRE': ord(' '),
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}
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keys_to_action = {}
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for action_id, action_meaning in enumerate(self.get_action_meanings()):
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keys = []
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for keyword, key in KEYWORD_TO_KEY.items():
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if keyword in action_meaning:
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keys.append(key)
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keys = tuple(sorted(keys))
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assert keys not in keys_to_action
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keys_to_action[keys] = action_id
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return keys_to_action
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# def save_state(self):
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# return self.ale.saveState()
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# def load_state(self):
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# return self.ale.loadState()
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# def clone_state(self):
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# return self.ale.cloneState()
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# def restore_state(self, state):
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# return self.ale.restoreState(state)
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ACTION_MEANING = {
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0 : "NOOP",
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1 : "FIRE",
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2 : "UP",
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3 : "RIGHT",
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4 : "LEFT",
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5 : "DOWN",
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6 : "UPRIGHT",
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7 : "UPLEFT",
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8 : "DOWNRIGHT",
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9 : "DOWNLEFT",
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10 : "UPFIRE",
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11 : "RIGHTFIRE",
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12 : "LEFTFIRE",
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13 : "DOWNFIRE",
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14 : "UPRIGHTFIRE",
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15 : "UPLEFTFIRE",
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16 : "DOWNRIGHTFIRE",
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17 : "DOWNLEFTFIRE",
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}
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