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174 lines
5.2 KiB
Python
174 lines
5.2 KiB
Python
import numpy as np
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import gym
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from gym import spaces
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from gym.utils import seeding
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# Unit test environment for CNNs and CNN+RNN algorithms.
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# Looks like this (RGB observations):
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#
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# ---------------------------
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# ======== ==============
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#
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# Goal is to go through the hole at the bottom. Agent controls square using Left-Nop-Right actions.
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# It falls down automatically, episode length is a bit less than FIELD_H
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#
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# CubeCrash-v0 # shaped reward
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# CubeCrashSparse-v0 # reward 0 or 1 at the end
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# CubeCrashScreenBecomesBlack-v0 # for RNNs
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#
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# To see how it works, run:
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#
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# python examples/agents/keyboard_agent.py CubeCrashScreen-v0
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FIELD_W = 32
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FIELD_H = 40
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HOLE_WIDTH = 8
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color_black = np.array((0, 0, 0)).astype("float32")
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color_white = np.array((255, 255, 255)).astype("float32")
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color_green = np.array((0, 255, 0)).astype("float32")
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class CubeCrash(gym.Env):
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metadata = {
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"render.modes": ["human", "rgb_array"],
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"video.frames_per_second": 60,
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"video.res_w": FIELD_W,
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"video.res_h": FIELD_H,
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}
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use_shaped_reward = True
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use_black_screen = False
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use_random_colors = False # Makes env too hard
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def __init__(self):
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self.seed()
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self.viewer = None
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self.observation_space = spaces.Box(
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0, 255, (FIELD_H, FIELD_W, 3), dtype=np.uint8
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)
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self.action_space = spaces.Discrete(3)
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self.reset()
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def seed(self, seed=None):
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self.np_random, seed = seeding.np_random(seed)
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return [seed]
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def random_color(self):
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return np.array(
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[
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self.np_random.randint(low=0, high=255),
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self.np_random.randint(low=0, high=255),
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self.np_random.randint(low=0, high=255),
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]
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).astype("uint8")
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def reset(self):
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self.cube_x = self.np_random.randint(low=3, high=FIELD_W - 3)
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self.cube_y = self.np_random.randint(low=3, high=FIELD_H // 6)
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self.hole_x = self.np_random.randint(low=HOLE_WIDTH, high=FIELD_W - HOLE_WIDTH)
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self.bg_color = self.random_color() if self.use_random_colors else color_black
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self.potential = None
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self.step_n = 0
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while 1:
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self.wall_color = (
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self.random_color() if self.use_random_colors else color_white
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)
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self.cube_color = (
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self.random_color() if self.use_random_colors else color_green
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)
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if (
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np.linalg.norm(self.wall_color - self.bg_color) < 50
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or np.linalg.norm(self.cube_color - self.bg_color) < 50
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):
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continue
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break
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return self.step(0)[0]
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def step(self, action):
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if action == 0:
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pass
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elif action == 1:
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self.cube_x -= 1
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elif action == 2:
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self.cube_x += 1
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else:
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assert 0, "Action %i is out of range" % action
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self.cube_y += 1
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self.step_n += 1
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obs = np.zeros((FIELD_H, FIELD_W, 3), dtype=np.uint8)
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obs[:, :, :] = self.bg_color
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obs[FIELD_H - 5 : FIELD_H, :, :] = self.wall_color
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obs[
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FIELD_H - 5 : FIELD_H,
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self.hole_x - HOLE_WIDTH // 2 : self.hole_x + HOLE_WIDTH // 2 + 1,
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:,
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] = self.bg_color
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obs[
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self.cube_y - 1 : self.cube_y + 2, self.cube_x - 1 : self.cube_x + 2, :
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] = self.cube_color
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if self.use_black_screen and self.step_n > 4:
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obs[:] = np.zeros((3,), dtype=np.uint8)
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done = False
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reward = 0
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dist = np.abs(self.cube_x - self.hole_x)
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if self.potential is not None and self.use_shaped_reward:
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reward = (self.potential - dist) * 0.01
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self.potential = dist
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if self.cube_x - 1 < 0 or self.cube_x + 1 >= FIELD_W:
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done = True
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reward = -1
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elif self.cube_y + 1 >= FIELD_H - 5:
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if dist >= HOLE_WIDTH // 2:
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done = True
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reward = -1
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elif self.cube_y == FIELD_H:
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done = True
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reward = +1
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self.last_obs = obs
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return obs, reward, done, {}
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def render(self, mode="human"):
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if mode == "rgb_array":
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return self.last_obs
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elif mode == "human":
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from gym.envs.classic_control import rendering
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if self.viewer is None:
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self.viewer = rendering.SimpleImageViewer()
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self.viewer.imshow(self.last_obs)
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return self.viewer.isopen
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else:
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assert 0, "Render mode '%s' is not supported" % mode
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def close(self):
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if self.viewer is not None:
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self.viewer.close()
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self.viewer = None
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class CubeCrashSparse(CubeCrash):
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use_shaped_reward = False
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class CubeCrashScreenBecomesBlack(CubeCrash):
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use_shaped_reward = False
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use_black_screen = True
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