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save (clone) and load (restore) the Atari emulator state for analysis, planning, or other experiments that require returning to identical states of the environment. note: `clone_full_state()` and `restore_full_state()` are necessary to save and load the ROM and system state (including pseudorandomness) for fully identical restoration of the environment.
197 lines
6.4 KiB
Python
197 lines
6.4 KiB
Python
import numpy as np
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import os
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import gym
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from gym import error, spaces
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from gym import utils
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from gym.utils import seeding
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try:
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import atari_py
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except ImportError as e:
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raise error.DependencyNotInstalled("{}. (HINT: you can install Atari dependencies by running 'pip install gym[atari]'.)".format(e))
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import logging
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logger = logging.getLogger(__name__)
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def to_ram(ale):
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ram_size = ale.getRAMSize()
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ram = np.zeros((ram_size),dtype=np.uint8)
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ale.getRAM(ram)
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return ram
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class AtariEnv(gym.Env, utils.EzPickle):
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metadata = {'render.modes': ['human', 'rgb_array']}
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def __init__(self, game='pong', obs_type='ram', frameskip=(2, 5), repeat_action_probability=0.):
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"""Frameskip should be either a tuple (indicating a random range to
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choose from, with the top value exclude), or an int."""
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utils.EzPickle.__init__(self, game, obs_type)
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assert obs_type in ('ram', 'image')
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self.game_path = atari_py.get_game_path(game)
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if not os.path.exists(self.game_path):
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raise IOError('You asked for game %s but path %s does not exist'%(game, self.game_path))
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self._obs_type = obs_type
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self.frameskip = frameskip
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self.ale = atari_py.ALEInterface()
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self.viewer = None
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# Tune (or disable) ALE's action repeat:
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# https://github.com/openai/gym/issues/349
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assert isinstance(repeat_action_probability, (float, int)), "Invalid repeat_action_probability: {!r}".format(repeat_action_probability)
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self.ale.setFloat('repeat_action_probability'.encode('utf-8'), repeat_action_probability)
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self._seed()
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(screen_width, screen_height) = self.ale.getScreenDims()
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self._action_set = self.ale.getMinimalActionSet()
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self.action_space = spaces.Discrete(len(self._action_set))
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(screen_width,screen_height) = self.ale.getScreenDims()
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if self._obs_type == 'ram':
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self.observation_space = spaces.Box(low=np.zeros(128), high=np.zeros(128)+255)
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elif self._obs_type == 'image':
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self.observation_space = spaces.Box(low=0, high=255, shape=(screen_height, screen_width, 3))
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else:
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raise error.Error('Unrecognized observation type: {}'.format(self._obs_type))
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def _seed(self, seed=None):
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self.np_random, seed1 = seeding.np_random(seed)
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# Derive a random seed. This gets passed as a uint, but gets
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# checked as an int elsewhere, so we need to keep it below
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# 2**31.
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seed2 = seeding.hash_seed(seed1 + 1) % 2**31
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# Empirically, we need to seed before loading the ROM.
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self.ale.setInt(b'random_seed', seed2)
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self.ale.loadROM(self.game_path)
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return [seed1, seed2]
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def _step(self, a):
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reward = 0.0
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action = self._action_set[a]
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if isinstance(self.frameskip, int):
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num_steps = self.frameskip
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else:
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num_steps = self.np_random.randint(self.frameskip[0], self.frameskip[1])
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for _ in range(num_steps):
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reward += self.ale.act(action)
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ob = self._get_obs()
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return ob, reward, self.ale.game_over(), {"ale.lives": self.ale.lives()}
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def _get_image(self):
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return self.ale.getScreenRGB2()
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def _get_ram(self):
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return to_ram(self.ale)
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@property
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def _n_actions(self):
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return len(self._action_set)
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def _get_obs(self):
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if self._obs_type == 'ram':
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return self._get_ram()
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elif self._obs_type == 'image':
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img = self._get_image()
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return img
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# return: (states, observations)
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def _reset(self):
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self.ale.reset_game()
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return self._get_obs()
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def _render(self, mode='human', close=False):
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if close:
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if self.viewer is not None:
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self.viewer.close()
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self.viewer = None
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return
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img = self._get_image()
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if mode == 'rgb_array':
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return img
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elif mode == 'human':
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from gym.envs.classic_control import rendering
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if self.viewer is None:
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self.viewer = rendering.SimpleImageViewer()
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self.viewer.imshow(img)
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def get_action_meanings(self):
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return [ACTION_MEANING[i] for i in self._action_set]
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def get_keys_to_action(self):
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KEYWORD_TO_KEY = {
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'UP': ord('w'),
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'DOWN': ord('s'),
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'LEFT': ord('a'),
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'RIGHT': ord('d'),
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'FIRE': ord(' '),
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}
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keys_to_action = {}
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for action_id, action_meaning in enumerate(self.get_action_meanings()):
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keys = []
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for keyword, key in KEYWORD_TO_KEY.items():
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if keyword in action_meaning:
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keys.append(key)
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keys = tuple(sorted(keys))
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assert keys not in keys_to_action
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keys_to_action[keys] = action_id
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return keys_to_action
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def clone_state(self):
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"""Clone emulator state w/o system state. Restoring this state will
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*not* give an identical environment. For complete cloning and restoring
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of the full state, see `{clone,restore}_full_state()`."""
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state_ref = self.ale.cloneState()
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state = self.ale.encodeState(state_ref)
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self.ale.deleteState(state_ref)
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return state
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def restore_state(self, state):
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"""Restore emulator state w/o system state."""
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state_ref = self.ale.decodeState(state)
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self.ale.restoreState(state)
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self.ale.deleteState(state_ref)
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def clone_full_state(self):
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"""Clone emulator state w/ system state including pseudorandomness.
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Restoring this state will give an identical environment."""
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state_ref = self.ale.cloneSystemState()
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state = self.ale.encodeState(state_ref)
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self.ale.deleteState(state_ref)
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return state
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def restore_full_state(self, state):
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"""Restore emulator state w/ system state including pseudorandomness."""
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state_ref = self.ale.decodeState(state)
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self.ale.restoreSystemState(state_ref)
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self.ale.deleteState(state_ref)
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ACTION_MEANING = {
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0 : "NOOP",
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1 : "FIRE",
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2 : "UP",
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3 : "RIGHT",
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4 : "LEFT",
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5 : "DOWN",
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6 : "UPRIGHT",
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7 : "UPLEFT",
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8 : "DOWNRIGHT",
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9 : "DOWNLEFT",
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10 : "UPFIRE",
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11 : "RIGHTFIRE",
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12 : "LEFTFIRE",
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13 : "DOWNFIRE",
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14 : "UPRIGHTFIRE",
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15 : "UPLEFTFIRE",
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16 : "DOWNRIGHTFIRE",
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17 : "DOWNLEFTFIRE",
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}
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