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* Doom - Added reward_threshold and timestep_limit for all environments * Doom - Returning all available game variables * Doom - Moved _seed to doom_env to avoid repetition in every environment * Doom - Added ALT_ATTACK and made all action_space equivalent (same controls between environments). * Doom - Actions can either be a short list of allowed actions or the full list of 41 commands * Doom - Returning black observation space on error or is_finished, rather than empty list (which was triggering an error) * Doom - HighLow.sample() returns the small list. * Doom - Updated difficulty for some missions * Doom - Fixed inconsistency between controls.md and deathmatch.cfg * Doom - Issue #168 - Remove sleep statement from DoomEnv render * Doom - Only using full action space (43 keys) - Added 'normal', 'fast' and 'human' mode - Set non-deterministic to True - Set video.frames_per_second to 35 - Properly returning game variables * Replaced warnings.warn by logger.warn * Doom - Added NUM_ACTIONS and action_idx instead of x * Doom - Added NUM_ACTIONS and action_idx instead of x * Doom - reset() only calls game.new_episode() after first call * Doom is now deterministic * Doom - Partial fix for issue #167 - DoomDeathmatch environment crashes sporadically * Doom - Standardized envs, simplified _reset * Doom - Removed temporary fix for issue #167 * Doom - Added scoreboard summary and description