Files
Gymnasium/examples/agents/keyboard_agent.py
John Schulman 4c460ba6c8 Cleanup, removal of unmaintained code (#836)
* add dtype to Box

* remove board_game, debugging, safety, parameter_tuning environments

* massive set of breaking changes
- remove python logging module
- _step, _reset, _seed, _close => non underscored method
- remove benchmark and scoring folder

* Improve render("human"), now resizable, closable window.

* get rid of default step and reset in wrappers, so it doesn’t silently fail for people with underscore methods

* CubeCrash unit test environment

* followup fixes

* MemorizeDigits unit test envrionment

* refactored spaces a bit
fixed indentation
disabled test_env_semantics

* fix unit tests

* fixes

* CubeCrash, MemorizeDigits tested

* gym backwards compatibility patch

* gym backwards compatibility, followup fixes

* changelist, add spaces to main namespaces

* undo_logger_setup for backwards compat

* remove configuration.py
2018-01-25 18:20:14 -08:00

81 lines
2.4 KiB
Python

#!/usr/bin/env python
from __future__ import print_function
import sys, gym, time
#
# Test yourself as a learning agent! Pass environment name as a command-line argument, for example:
#
# python keyboard_agent.py SpaceInvadersNoFrameskip-v4
#
env = gym.make('LunarLander-v2' if len(sys.argv)<2 else sys.argv[1])
if not hasattr(env.action_space, 'n'):
raise Exception('Keyboard agent only supports discrete action spaces')
ACTIONS = env.action_space.n
SKIP_CONTROL = 0 # Use previous control decision SKIP_CONTROL times, that's how you
# can test what skip is still usable.
human_agent_action = 0
human_wants_restart = False
human_sets_pause = False
def key_press(key, mod):
global human_agent_action, human_wants_restart, human_sets_pause
if key==0xff0d: human_wants_restart = True
if key==32: human_sets_pause = not human_sets_pause
a = int( key - ord('0') )
if a <= 0 or a >= ACTIONS: return
human_agent_action = a
def key_release(key, mod):
global human_agent_action
a = int( key - ord('0') )
if a <= 0 or a >= ACTIONS: return
if human_agent_action == a:
human_agent_action = 0
env.render()
env.unwrapped.viewer.window.on_key_press = key_press
env.unwrapped.viewer.window.on_key_release = key_release
def rollout(env):
global human_agent_action, human_wants_restart, human_sets_pause
human_wants_restart = False
obser = env.reset()
skip = 0
total_reward = 0
total_timesteps = 0
while 1:
if not skip:
#print("taking action {}".format(human_agent_action))
a = human_agent_action
total_timesteps += 1
skip = SKIP_CONTROL
else:
skip -= 1
obser, r, done, info = env.step(a)
if r != 0:
print("reward %0.3f" % r)
total_reward += r
window_still_open = env.render()
if window_still_open==False: return False
if done: break
if human_wants_restart: break
while human_sets_pause:
env.render()
time.sleep(0.1)
time.sleep(0.1)
print("timesteps %i reward %0.2f" % (total_timesteps, total_reward))
print("ACTIONS={}".format(ACTIONS))
print("Press keys 1 2 3 ... to take actions 1 2 3 ...")
print("No keys pressed is taking action 0")
while 1:
window_still_open = rollout(env)
if window_still_open==False: break