Files
Gymnasium/gym/core.py
Philip Paquette f4ae35ea73 Wrappers - Added 'wrappers' and 'step_count' property + monitor support (#288)
* Wrappers - Added 'wrappers' and 'step_count' property + monitor support

* Removed step_count and wrappers from api and monitor

* Removed wrappers and name property
2016-08-13 10:25:19 -07:00

355 lines
12 KiB
Python

import logging
logger = logging.getLogger(__name__)
import numpy as np
import weakref
from gym import error, monitoring
from gym.utils import closer, reraise
env_closer = closer.Closer()
# Env-related abstractions
class Env(object):
"""The main OpenAI Gym class. It encapsulates an environment with
arbitrary behind-the-scenes dynamics. An environment can be
partially or fully observed.
The main API methods that users of this class need to know are:
step
reset
render
close
configure
seed
When implementing an environment, override the following methods
in your subclass:
_step
_reset
_render
_close
_configure
_seed
And set the following attributes:
action_space: The Space object corresponding to valid actions
observation_space: The Space object corresponding to valid observations
reward_range: A tuple corresponding to the min and max possible rewards
The methods are accessed publicly as "step", "reset", etc.. The
non-underscored versions are wrapper methods to which we may add
functionality over time.
"""
def __new__(cls, *args, **kwargs):
# We use __new__ since we want the env author to be able to
# override __init__ without remembering to call super.
env = super(Env, cls).__new__(cls)
env._env_closer_id = env_closer.register(env)
env._closed = False
env._configured = False
env._unwrapped = None
# Will be automatically set when creating an environment via 'make'
env.spec = None
return env
# Set this in SOME subclasses
metadata = {'render.modes': []}
reward_range = (-np.inf, np.inf)
# Override in SOME subclasses
def _close(self):
pass
def _configure(self):
pass
# Set these in ALL subclasses
action_space = None
observation_space = None
# Override in ALL subclasses
def _step(self, action): raise NotImplementedError
def _reset(self): raise NotImplementedError
def _render(self, mode='human', close=False):
if close:
return
raise NotImplementedError
def _seed(self, seed=None): return []
@property
def monitor(self):
"""Lazily creates a monitor instance.
We do this lazily rather than at environment creation time
since when the monitor closes, we need remove the existing
monitor but also make it easy to start a new one. We could
still just forcibly create a new monitor instance on old
monitor close, but that seems less clean.
"""
if not hasattr(self, '_monitor'):
self._monitor = monitoring.Monitor(self)
return self._monitor
def step(self, action):
"""Run one timestep of the environment's dynamics. When end of
episode is reached, you are responsible for calling `reset()`
to reset this environment's state.
Accepts an action and returns a tuple (observation, reward, done, info).
Args:
action (object): an action provided by the environment
Returns:
observation (object): agent's observation of the current environment
reward (float) : amount of reward returned after previous action
done (boolean): whether the episode has ended, in which case further step() calls will return undefined results
info (dict): contains auxiliary diagnostic information (helpful for debugging, and sometimes learning)
"""
self.monitor._before_step(action)
observation, reward, done, info = self._step(action)
done = self.monitor._after_step(observation, reward, done, info)
return observation, reward, done, info
def reset(self):
"""
Resets the state of the environment and returns an initial observation.
Returns:
observation (object): the initial observation of the space. (Initial reward is assumed to be 0.)
"""
if self.metadata.get('configure.required') and not self._configured:
raise error.Error("{} requires calling 'configure()' before 'reset()'".format(self))
self.monitor._before_reset()
observation = self._reset()
self.monitor._after_reset(observation)
return observation
def render(self, mode='human', close=False):
"""Renders the environment.
The set of supported modes varies per environment. (And some
environments do not support rendering at all.) By convention,
if mode is:
- human: render to the current display or terminal and
return nothing. Usually for human consumption.
- rgb_array: Return an numpy.ndarray with shape (x, y, 3),
representing RGB values for an x-by-y pixel image, suitable
for turning into a video.
- ansi: Return a string (str) or StringIO.StringIO containing a
terminal-style text representation. The text can include newlines
and ANSI escape sequences (e.g. for colors).
Note:
Make sure that your class's metadata 'render.modes' key includes
the list of supported modes. It's recommended to call super()
in implementations to use the functionality of this method.
Args:
mode (str): the mode to render with
close (bool): close all open renderings
Example:
class MyEnv(Env):
metadata = {'render.modes': ['human', 'rgb_array']}
def render(self, mode='human'):
if mode == 'rgb_array':
return np.array(...) # return RGB frame suitable for video
elif mode is 'human':
... # pop up a window and render
else:
super(MyEnv, self).render(mode=mode) # just raise an exception
"""
if close:
return self._render(close=close)
# This code can be useful for calling super() in a subclass.
modes = self.metadata.get('render.modes', [])
if len(modes) == 0:
raise error.UnsupportedMode('{} does not support rendering (requested mode: {})'.format(self, mode))
elif mode not in modes:
raise error.UnsupportedMode('Unsupported rendering mode: {}. (Supported modes for {}: {})'.format(mode, self, modes))
return self._render(mode=mode, close=close)
def close(self):
"""Override _close in your subclass to perform any necessary cleanup.
Environments will automatically close() themselves when
garbage collected or when the program exits.
"""
# _closed will be missing if this instance is still
# initializing.
if not hasattr(self, '_closed') or self._closed:
return
self._close()
env_closer.unregister(self._env_closer_id)
# If an error occurs before this line, it's possible to
# end up with double close.
self._closed = True
def seed(self, seed=None):
"""Sets the seed for this env's random number generator(s).
Note:
Some environments use multiple pseudorandom number generators.
We want to capture all such seeds used in order to ensure that
there aren't accidental correlations between multiple generators.
Returns:
list<bigint>: Returns the list of seeds used in this env's random
number generators. The first value in the list should be the
"main" seed, or the value which a reproducer should pass to
'seed'. Often, the main seed equals the provided 'seed', but
this won't be true if seed=None, for example.
"""
return self._seed(seed)
def configure(self, *args, **kwargs):
"""Provides runtime configuration to the environment.
This configuration should consist of data that tells your
environment how to run (such as an address of a remote server,
or path to your ImageNet data). It should not affect the
semantics of the environment.
"""
self._configured = True
try:
return self._configure(*args, **kwargs)
except TypeError as e:
# It can be confusing if you have the wrong environment
# and try calling with unsupported arguments, since your
# stack trace will only show core.py.
if self.spec:
reraise(suffix='(for {})'.format(self.spec.id))
else:
raise
def build(self):
"""[EXPERIMENTAL: may be removed in a later version of Gym] Builds an
environment by applying any provided wrappers, with the
outmost wrapper supplied first. This method is automatically
invoked by 'gym.make', and should be manually invoked if
instantiating an environment by hand.
Notes:
The default implementation will wrap the environment in the
list of wrappers provided in self.metadata['wrappers'], in reverse
order. So for example, given:
class FooEnv(gym.Env):
metadata = {
'wrappers': [Wrapper1, Wrapper2]
}
Calling 'env.build' will return 'Wrapper1(Wrapper2(env))'.
Returns:
gym.Env: A potentially wrapped environment instance.
"""
wrapped = self
for wrapper in reversed(self.metadata.get('wrappers', [])):
wrapped = wrapper(wrapped)
return wrapped
@property
def unwrapped(self):
"""Avoid refcycles by making this into a property."""
if self._unwrapped is not None:
return self._unwrapped
else:
return self
def __del__(self):
self.close()
def __str__(self):
return '<{} instance>'.format(type(self).__name__)
# Space-related abstractions
class Space(object):
"""Defines the observation and action spaces, so you can write generic
code that applies to any Env. For example, you can choose a random
action.
"""
def sample(self, seed=0):
"""
Uniformly randomly sample a random elemnt of this space
"""
raise NotImplementedError
def contains(self, x):
"""
Return boolean specifying if x is a valid
member of this space
"""
raise NotImplementedError
def to_jsonable(self, sample_n):
"""Convert a batch of samples from this space to a JSONable data type."""
# By default, assume identity is JSONable
return sample_n
def from_jsonable(self, sample_n):
"""Convert a JSONable data type to a batch of samples from this space."""
# By default, assume identity is JSONable
return sample_n
class Wrapper(Env):
def __new__(cls, env, *args, **kwargs):
# We use __new__ since we want the wrapper author to be able to
# override __init__ without remembering to call super.
wrapper = super(Wrapper, cls).__new__(cls)
wrapper.env = env
wrapper.metadata = env.metadata
wrapper.action_space = env.action_space
wrapper.observation_space = env.observation_space
wrapper.reward_range = env.reward_range
wrapper.spec = env.spec
wrapper._unwrapped = env.unwrapped
return wrapper
# Overridable
def __init__(self, env):
pass
def _step(self, action):
return self.env.step(action)
def _reset(self):
return self.env.reset()
def _render(self, mode='human', close=False):
return self.env.render(mode, close)
def _close(self):
return self.env.close()
def _configure(self, *args, **kwargs):
return self.env.configure(*args, **kwargs)
def _seed(self, seed=None):
return self.env.seed(seed)
def __str__(self):
return '<{}{} instance>'.format(type(self).__name__, self.env)