wrap retro envs correctly for other (non-deepq) algorithms (#669)

* wrap retro envs correctly for other (non-deepq) algorithms

* flake and csh comments

* flake and csh comments
This commit is contained in:
pzhokhov
2018-10-22 18:36:39 -07:00
committed by GitHub
parent c0fa11a3a7
commit c5d9c4a1b2
2 changed files with 49 additions and 41 deletions

View File

@@ -7,13 +7,12 @@ import tensorflow as tf
import numpy as np
from baselines.common.vec_env.vec_frame_stack import VecFrameStack
from baselines.common.cmd_util import common_arg_parser, parse_unknown_args, make_vec_env
from baselines.common.cmd_util import common_arg_parser, parse_unknown_args, make_vec_env, make_env
from baselines.common.tf_util import get_session
from baselines import bench, logger
from baselines import logger
from importlib import import_module
from baselines.common.vec_env.vec_normalize import VecNormalize
from baselines.common import atari_wrappers, retro_wrappers
try:
from mpi4py import MPI
@@ -87,38 +86,21 @@ def build_env(args):
if sys.platform == 'darwin': ncpu //= 2
nenv = args.num_env or ncpu
alg = args.alg
rank = MPI.COMM_WORLD.Get_rank() if MPI else 0
seed = args.seed
env_type, env_id = get_env_type(args.env)
if env_type == 'atari':
if env_type in {'atari', 'retro'}:
if alg == 'acer':
env = make_vec_env(env_id, env_type, nenv, seed)
elif alg == 'deepq':
env = atari_wrappers.make_atari(env_id)
env.seed(seed)
env = bench.Monitor(env, logger.get_dir())
env = atari_wrappers.wrap_deepmind(env, frame_stack=True)
env = make_env(env_id, env_type, seed=seed, wrapper_kwargs={'frame_stack': True})
elif alg == 'trpo_mpi':
env = atari_wrappers.make_atari(env_id)
env.seed(seed)
env = bench.Monitor(env, logger.get_dir() and osp.join(logger.get_dir(), str(rank)))
env = atari_wrappers.wrap_deepmind(env)
# TODO check if the second seeding is necessary, and eventually remove
env.seed(seed)
env = make_env(env_id, env_type, seed=seed)
else:
frame_stack_size = 4
env = VecFrameStack(make_vec_env(env_id, env_type, nenv, seed), frame_stack_size)
elif env_type == 'retro':
import retro
gamestate = args.gamestate or retro.State.DEFAULT
env = retro_wrappers.make_retro(game=args.env, state=gamestate, max_episode_steps=10000,
use_restricted_actions=retro.Actions.DISCRETE)
env.seed(args.seed)
env = bench.Monitor(env, logger.get_dir())
env = retro_wrappers.wrap_deepmind_retro(env)
env = make_vec_env(env_id, env_type, nenv, seed, gamestate=args.gamestate, reward_scale=args.reward_scale)
env = VecFrameStack(env, frame_stack_size)
else:
config = tf.ConfigProto(allow_soft_placement=True,