Files
baselines/baselines/run.py
johannespitz c6144bdb6a Fix RuntimeError (#910) (#1015)
* Update the commands to install Tensorflow

The current 'tensorflow' package is for Tensorflow 2, which is not supported by the master branch of baselines.

* Update command to install Tensorflow 1.14

* Fix RuntimeError (#910)

 - Removed interfering calls to env.reset() in play mode.
   (Note that the worker in the subprocess is calling env.reset() already)

 - Fixed the printed reward when running multiple envs in play mode.
2019-10-25 15:24:41 -07:00

251 lines
7.2 KiB
Python

import sys
import re
import multiprocessing
import os.path as osp
import gym
from collections import defaultdict
import tensorflow as tf
import numpy as np
from baselines.common.vec_env import VecFrameStack, VecNormalize, VecEnv
from baselines.common.vec_env.vec_video_recorder import VecVideoRecorder
from baselines.common.cmd_util import common_arg_parser, parse_unknown_args, make_vec_env, make_env
from baselines.common.tf_util import get_session
from baselines import logger
from importlib import import_module
try:
from mpi4py import MPI
except ImportError:
MPI = None
try:
import pybullet_envs
except ImportError:
pybullet_envs = None
try:
import roboschool
except ImportError:
roboschool = None
_game_envs = defaultdict(set)
for env in gym.envs.registry.all():
# TODO: solve this with regexes
env_type = env.entry_point.split(':')[0].split('.')[-1]
_game_envs[env_type].add(env.id)
# reading benchmark names directly from retro requires
# importing retro here, and for some reason that crashes tensorflow
# in ubuntu
_game_envs['retro'] = {
'BubbleBobble-Nes',
'SuperMarioBros-Nes',
'TwinBee3PokoPokoDaimaou-Nes',
'SpaceHarrier-Nes',
'SonicTheHedgehog-Genesis',
'Vectorman-Genesis',
'FinalFight-Snes',
'SpaceInvaders-Snes',
}
def train(args, extra_args):
env_type, env_id = get_env_type(args)
print('env_type: {}'.format(env_type))
total_timesteps = int(args.num_timesteps)
seed = args.seed
learn = get_learn_function(args.alg)
alg_kwargs = get_learn_function_defaults(args.alg, env_type)
alg_kwargs.update(extra_args)
env = build_env(args)
if args.save_video_interval != 0:
env = VecVideoRecorder(env, osp.join(logger.get_dir(), "videos"), record_video_trigger=lambda x: x % args.save_video_interval == 0, video_length=args.save_video_length)
if args.network:
alg_kwargs['network'] = args.network
else:
if alg_kwargs.get('network') is None:
alg_kwargs['network'] = get_default_network(env_type)
print('Training {} on {}:{} with arguments \n{}'.format(args.alg, env_type, env_id, alg_kwargs))
model = learn(
env=env,
seed=seed,
total_timesteps=total_timesteps,
**alg_kwargs
)
return model, env
def build_env(args):
ncpu = multiprocessing.cpu_count()
if sys.platform == 'darwin': ncpu //= 2
nenv = args.num_env or ncpu
alg = args.alg
seed = args.seed
env_type, env_id = get_env_type(args)
if env_type in {'atari', 'retro'}:
if alg == 'deepq':
env = make_env(env_id, env_type, seed=seed, wrapper_kwargs={'frame_stack': True})
elif alg == 'trpo_mpi':
env = make_env(env_id, env_type, seed=seed)
else:
frame_stack_size = 4
env = make_vec_env(env_id, env_type, nenv, seed, gamestate=args.gamestate, reward_scale=args.reward_scale)
env = VecFrameStack(env, frame_stack_size)
else:
config = tf.ConfigProto(allow_soft_placement=True,
intra_op_parallelism_threads=1,
inter_op_parallelism_threads=1)
config.gpu_options.allow_growth = True
get_session(config=config)
flatten_dict_observations = alg not in {'her'}
env = make_vec_env(env_id, env_type, args.num_env or 1, seed, reward_scale=args.reward_scale, flatten_dict_observations=flatten_dict_observations)
if env_type == 'mujoco':
env = VecNormalize(env, use_tf=True)
return env
def get_env_type(args):
env_id = args.env
if args.env_type is not None:
return args.env_type, env_id
# Re-parse the gym registry, since we could have new envs since last time.
for env in gym.envs.registry.all():
env_type = env.entry_point.split(':')[0].split('.')[-1]
_game_envs[env_type].add(env.id) # This is a set so add is idempotent
if env_id in _game_envs.keys():
env_type = env_id
env_id = [g for g in _game_envs[env_type]][0]
else:
env_type = None
for g, e in _game_envs.items():
if env_id in e:
env_type = g
break
if ':' in env_id:
env_type = re.sub(r':.*', '', env_id)
assert env_type is not None, 'env_id {} is not recognized in env types'.format(env_id, _game_envs.keys())
return env_type, env_id
def get_default_network(env_type):
if env_type in {'atari', 'retro'}:
return 'cnn'
else:
return 'mlp'
def get_alg_module(alg, submodule=None):
submodule = submodule or alg
try:
# first try to import the alg module from baselines
alg_module = import_module('.'.join(['baselines', alg, submodule]))
except ImportError:
# then from rl_algs
alg_module = import_module('.'.join(['rl_' + 'algs', alg, submodule]))
return alg_module
def get_learn_function(alg):
return get_alg_module(alg).learn
def get_learn_function_defaults(alg, env_type):
try:
alg_defaults = get_alg_module(alg, 'defaults')
kwargs = getattr(alg_defaults, env_type)()
except (ImportError, AttributeError):
kwargs = {}
return kwargs
def parse_cmdline_kwargs(args):
'''
convert a list of '='-spaced command-line arguments to a dictionary, evaluating python objects when possible
'''
def parse(v):
assert isinstance(v, str)
try:
return eval(v)
except (NameError, SyntaxError):
return v
return {k: parse(v) for k,v in parse_unknown_args(args).items()}
def configure_logger(log_path, **kwargs):
if log_path is not None:
logger.configure(log_path)
else:
logger.configure(**kwargs)
def main(args):
# configure logger, disable logging in child MPI processes (with rank > 0)
arg_parser = common_arg_parser()
args, unknown_args = arg_parser.parse_known_args(args)
extra_args = parse_cmdline_kwargs(unknown_args)
if MPI is None or MPI.COMM_WORLD.Get_rank() == 0:
rank = 0
configure_logger(args.log_path)
else:
rank = MPI.COMM_WORLD.Get_rank()
configure_logger(args.log_path, format_strs=[])
model, env = train(args, extra_args)
if args.save_path is not None and rank == 0:
save_path = osp.expanduser(args.save_path)
model.save(save_path)
if args.play:
logger.log("Running trained model")
obs = env.reset()
state = model.initial_state if hasattr(model, 'initial_state') else None
dones = np.zeros((1,))
episode_rew = np.zeros(env.num_envs) if isinstance(env, VecEnv) else np.zeros(1)
while True:
if state is not None:
actions, _, state, _ = model.step(obs,S=state, M=dones)
else:
actions, _, _, _ = model.step(obs)
obs, rew, done, _ = env.step(actions)
episode_rew += rew
env.render()
done_any = done.any() if isinstance(done, np.ndarray) else done
if done_any:
for i in np.nonzero(done)[0]:
print('episode_rew={}'.format(episode_rew[i]))
episode_rew[i] = 0
env.close()
return model
if __name__ == '__main__':
main(sys.argv)