Files
baselines/baselines/run.py
coord.e 6e607efa90 Add video recorder (#666)
* Fix: Return the result of rendering from dummyvecenv

* Add: Add a video recorder wrapper for vecenv

* Change: Use VecVideoRecorder with --video_monitor flag

* Change: Overwrite the metadata only when it isn't defined

* Add: Define __del__ to make the file correctly closed in exit

* Fix: Bump epidode_id in reset()

* Fix: Use hasattr to check the existence of .metadata

* Fix: Make directory when it doesn't exist

* Change: Kepp recording for `video_length` steps, then close

Because reset() is not what it is in normal gym.Env

* Add: Enable to specify video_length from command line argument

* Delete: Delete default value, None, of video_callable

* Change: Use self.recorded_frames and self.recording to manage intervals

* Add: Log the status of video recording

* Fix: Fix saving path

* Change: Place metadata in the base VecEnv

* Delete: Delete unused imports

* Fix: epidode_id => step_id

* Fix: Refine the flag name

* Change: Unify the flag name folloing to previous change

* [WIP] Add: Add a test of VecVideoRecorder

* Fix: Use PongNoFrameskip-v0 because SimpleEnv doesn't have render()

* Change; Use TemporaryDirectory

* Fix: minimal successful test

* Add: Test against parallel environments

* Add: Test against different type of VecEnvs

* Change: Test against different length and interval of video capture

* Delete: Reduce the number of tests

* Change: Test if the output video is not empty

* Add: Add some comments

* Fix: Fix the flag name

* Add: Add docstrings

* Fix: Install ffmpeg in testing container for VecVideoRecorder's test

* Fix: Delete unused things

* Fix: Replace `video_callable` with `record_video_trigger`

* Fix: Improve the explanation of `record_video_trigger` argument

* Fix: Close owning vecenv in VecVideoRecorder.close to resolve memory
leak
2018-11-05 14:32:17 -08:00

225 lines
6.3 KiB
Python

import sys
import multiprocessing
import os.path as osp
import gym
from collections import defaultdict
import tensorflow as tf
import numpy as np
from baselines.common.vec_env.vec_video_recorder import VecVideoRecorder
from baselines.common.vec_env.vec_frame_stack import VecFrameStack
from baselines.common.cmd_util import common_arg_parser, parse_unknown_args, make_vec_env, make_env
from baselines.common.tf_util import get_session
from baselines import logger
from importlib import import_module
from baselines.common.vec_env.vec_normalize import VecNormalize
try:
from mpi4py import MPI
except ImportError:
MPI = None
try:
import pybullet_envs
except ImportError:
pybullet_envs = None
try:
import roboschool
except ImportError:
roboschool = None
_game_envs = defaultdict(set)
for env in gym.envs.registry.all():
# TODO: solve this with regexes
env_type = env._entry_point.split(':')[0].split('.')[-1]
_game_envs[env_type].add(env.id)
# reading benchmark names directly from retro requires
# importing retro here, and for some reason that crashes tensorflow
# in ubuntu
_game_envs['retro'] = {
'BubbleBobble-Nes',
'SuperMarioBros-Nes',
'TwinBee3PokoPokoDaimaou-Nes',
'SpaceHarrier-Nes',
'SonicTheHedgehog-Genesis',
'Vectorman-Genesis',
'FinalFight-Snes',
'SpaceInvaders-Snes',
}
def train(args, extra_args):
env_type, env_id = get_env_type(args.env)
print('env_type: {}'.format(env_type))
total_timesteps = int(args.num_timesteps)
seed = args.seed
learn = get_learn_function(args.alg)
alg_kwargs = get_learn_function_defaults(args.alg, env_type)
alg_kwargs.update(extra_args)
env = build_env(args)
if args.save_video_interval != 0:
env = VecVideoRecorder(env, osp.join(logger.Logger.CURRENT.dir, "videos"), record_video_trigger=lambda x: x % args.save_video_interval == 0, video_length=args.save_video_length)
if args.network:
alg_kwargs['network'] = args.network
else:
if alg_kwargs.get('network') is None:
alg_kwargs['network'] = get_default_network(env_type)
print('Training {} on {}:{} with arguments \n{}'.format(args.alg, env_type, env_id, alg_kwargs))
model = learn(
env=env,
seed=seed,
total_timesteps=total_timesteps,
**alg_kwargs
)
return model, env
def build_env(args):
ncpu = multiprocessing.cpu_count()
if sys.platform == 'darwin': ncpu //= 2
nenv = args.num_env or ncpu
alg = args.alg
seed = args.seed
env_type, env_id = get_env_type(args.env)
if env_type in {'atari', 'retro'}:
if alg == 'deepq':
env = make_env(env_id, env_type, seed=seed, wrapper_kwargs={'frame_stack': True})
elif alg == 'trpo_mpi':
env = make_env(env_id, env_type, seed=seed)
else:
frame_stack_size = 4
env = make_vec_env(env_id, env_type, nenv, seed, gamestate=args.gamestate, reward_scale=args.reward_scale)
env = VecFrameStack(env, frame_stack_size)
else:
config = tf.ConfigProto(allow_soft_placement=True,
intra_op_parallelism_threads=1,
inter_op_parallelism_threads=1)
config.gpu_options.allow_growth = True
get_session(config=config)
env = make_vec_env(env_id, env_type, args.num_env or 1, seed, reward_scale=args.reward_scale)
if env_type == 'mujoco':
env = VecNormalize(env)
return env
def get_env_type(env_id):
if env_id in _game_envs.keys():
env_type = env_id
env_id = [g for g in _game_envs[env_type]][0]
else:
env_type = None
for g, e in _game_envs.items():
if env_id in e:
env_type = g
break
assert env_type is not None, 'env_id {} is not recognized in env types'.format(env_id, _game_envs.keys())
return env_type, env_id
def get_default_network(env_type):
if env_type in {'atari', 'retro'}:
return 'cnn'
else:
return 'mlp'
def get_alg_module(alg, submodule=None):
submodule = submodule or alg
try:
# first try to import the alg module from baselines
alg_module = import_module('.'.join(['baselines', alg, submodule]))
except ImportError:
# then from rl_algs
alg_module = import_module('.'.join(['rl_' + 'algs', alg, submodule]))
return alg_module
def get_learn_function(alg):
return get_alg_module(alg).learn
def get_learn_function_defaults(alg, env_type):
try:
alg_defaults = get_alg_module(alg, 'defaults')
kwargs = getattr(alg_defaults, env_type)()
except (ImportError, AttributeError):
kwargs = {}
return kwargs
def parse_cmdline_kwargs(args):
'''
convert a list of '='-spaced command-line arguments to a dictionary, evaluating python objects when possible
'''
def parse(v):
assert isinstance(v, str)
try:
return eval(v)
except (NameError, SyntaxError):
return v
return {k: parse(v) for k,v in parse_unknown_args(args).items()}
def main():
# configure logger, disable logging in child MPI processes (with rank > 0)
arg_parser = common_arg_parser()
args, unknown_args = arg_parser.parse_known_args()
extra_args = parse_cmdline_kwargs(unknown_args)
if MPI is None or MPI.COMM_WORLD.Get_rank() == 0:
rank = 0
logger.configure()
else:
logger.configure(format_strs=[])
rank = MPI.COMM_WORLD.Get_rank()
model, env = train(args, extra_args)
env.close()
if args.save_path is not None and rank == 0:
save_path = osp.expanduser(args.save_path)
model.save(save_path)
if args.play:
logger.log("Running trained model")
env = build_env(args)
obs = env.reset()
def initialize_placeholders(nlstm=128,**kwargs):
return np.zeros((args.num_env or 1, 2*nlstm)), np.zeros((1))
state, dones = initialize_placeholders(**extra_args)
while True:
actions, _, state, _ = model.step(obs,S=state, M=dones)
obs, _, done, _ = env.step(actions)
env.render()
done = done.any() if isinstance(done, np.ndarray) else done
if done:
obs = env.reset()
env.close()
if __name__ == '__main__':
main()