2021-05-05 10:13:49 -07:00
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---
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id: 5a24c314108439a4d4036188
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title: 根據 Props 有條件地渲染
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challengeType: 6
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forumTopicId: 301405
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dashedName: render-conditionally-from-props
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---
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# --description--
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2022-03-23 19:52:04 +05:30
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到目前爲止,你已經瞭解瞭如何使用 `if/else`、`&&` 和三元運算符(`condition ? expressionIfTrue : expressionIfFalse`)來決定渲染什麼和何時渲染。 然而,還有一個重要的話題需要討論,它可以讓你將這些概念中的一個或所有與另一個強大的 React 特性結合起來:props。 使用 props 有條件地渲染代碼對於 React 開發人員來說非常常見——也就是說,他們使用給定 props 的值來自動決定要渲染什麼。
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2021-05-05 10:13:49 -07:00
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在這個挑戰中,將設置一個子組件來根據 props 做出渲染決定。 可以使用三元運算符,但是可以看到過去幾個挑戰中涵蓋的其他幾個概念在這種情況下可能同樣有用。
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# --instructions--
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代碼編輯器有兩個部分爲你定義的組件:一個名爲 `GameOfChance` 的父組件和一個名爲 `Results` 的子組件。 它們被用來創建一個簡單的遊戲,用戶按下按鈕來看它們是贏還是輸。
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首先,需要一個簡單的表達式,每次運行時都會隨機返回一個不同的值。 可以使用 `Math.random()`。 每次調用此方法時,此方法返回 `0`(包括)和 `1`(不包括)之間的值。 因此,對於50/50的機率,請在表達式中使用 `Math.random() >= .5`。 從統計學上講,這個表達式有 50% 的機率返回 `true`,另外 50% 返回 `false`。 在第 render 方法裏,用此表達式替換 `null` 以完成變量聲明。
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現在了一個表達式,可以使用該表達式在代碼中做出隨機決策。 接下來,需要實現此功能。 將 `Results` 組件渲染爲 `GameOfChance` 的子 組件,並將 `expression` 作爲名爲 `fiftyFifty` 的 prop 傳入 。 在 `Results` 組件中,編寫一個三元表達式來渲染 `h1` 元素的文本。`GameOfChance` 傳來的 prop `fiftyFifty` 來決定渲染文本 `You Win!` 還是 `You Lose!`。 最後,確保 `handleClick()` 方法正確計算每個回合,以便用戶知道他們玩過多少次。 這也可以讓用戶知道組件實際上已經更新,以防他們連續贏兩次或輸兩次時自己不知道。
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# --hints--
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`GameOfChance` 組件應該存在並渲染到頁面。
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```js
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assert.strictEqual(
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Enzyme.mount(React.createElement(GameOfChance)).find('GameOfChance').length,
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1
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);
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```
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`GameOfChance` 應該返回單個 `button` 元素。
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```js
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assert.strictEqual(
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Enzyme.mount(React.createElement(GameOfChance)).find('button').length,
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1
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);
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```
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`GameOfChance` 應該返回 `Results` 組件的一個實例,它有一個名爲 `fiftyFifty` 的 prop。
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```js
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assert(
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Enzyme.mount(React.createElement(GameOfChance)).find('Results').length ===
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1 &&
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Enzyme.mount(React.createElement(GameOfChance))
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.find('Results')
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.props()
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.hasOwnProperty('fiftyFifty') === true
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);
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```
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`GameOfChance` 的 state 應該使用值爲 `1` 的 `counter` 屬性來初始化。
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```js
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assert.strictEqual(
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Enzyme.mount(React.createElement(GameOfChance)).state().counter,
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1
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);
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```
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當 `GameOfChance` 組件第一次渲染到 DOM 時,應該返回一個 `p` 元素,其內部文本爲 `Turn: 1`。
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```js
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assert.strictEqual(
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Enzyme.mount(React.createElement(GameOfChance)).find('p').text(),
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'Turn: 1'
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);
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```
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每次點擊按鈕,counter 應該增加 1,並且一個包含文本 `Turn: N` 的 `p` 元素應該渲染到 DOM,其中 `N` 是 counter 的值。
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```js
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(() => {
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const comp = Enzyme.mount(React.createElement(GameOfChance));
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const simulate = () => {
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comp.find('button').simulate('click');
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};
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const result = () => ({
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count: comp.state('counter'),
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text: comp.find('p').text()
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});
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const _1 = () => {
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simulate();
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return result();
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};
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const _2 = () => {
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simulate();
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return result();
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};
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const _3 = () => {
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simulate();
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return result();
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};
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const _4 = () => {
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simulate();
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return result();
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};
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const _5 = () => {
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simulate();
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return result();
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};
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const _1_val = _1();
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const _2_val = _2();
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const _3_val = _3();
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const _4_val = _4();
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const _5_val = _5();
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assert(
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_1_val.count === 2 &&
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_1_val.text === 'Turn: 2' &&
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_2_val.count === 3 &&
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_2_val.text === 'Turn: 3' &&
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_3_val.count === 4 &&
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_3_val.text === 'Turn: 4' &&
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_4_val.count === 5 &&
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_4_val.text === 'Turn: 5' &&
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_5_val.count === 6 &&
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_5_val.text === 'Turn: 6'
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);
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})();
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```
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當 `GameOfChance` 組件第一次掛載到 DOM 上時,每次按鈕被點擊,都應該返回一個 `h1` 元素,元素中隨機渲染 `You Win!` 或者 `You Lose!`。
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```js
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(() => {
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const comp = Enzyme.mount(React.createElement(GameOfChance));
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const simulate = () => {
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comp.find('button').simulate('click');
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};
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const result = () => ({
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h1: comp.find('h1').length,
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text: comp.find('h1').text()
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});
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const _1 = result();
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const _2 = () => {
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simulate();
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return result();
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};
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const _3 = () => {
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simulate();
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return result();
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};
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const _4 = () => {
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simulate();
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return result();
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};
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const _5 = () => {
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simulate();
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return result();
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};
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const _6 = () => {
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simulate();
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return result();
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};
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const _7 = () => {
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simulate();
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return result();
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};
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const _8 = () => {
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simulate();
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return result();
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};
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const _9 = () => {
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simulate();
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return result();
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};
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const _10 = () => {
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simulate();
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return result();
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};
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const _2_val = _2();
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const _3_val = _3();
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const _4_val = _4();
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const _5_val = _5();
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const _6_val = _6();
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const _7_val = _7();
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const _8_val = _8();
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const _9_val = _9();
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const _10_val = _10();
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const __text = new Set([
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_1.text,
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_2_val.text,
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_3_val.text,
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_4_val.text,
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_5_val.text,
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_6_val.text,
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_7_val.text,
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_8_val.text,
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_9_val.text,
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_10_val.text
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]);
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const __h1 = new Set([
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_1.h1,
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_2_val.h1,
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_3_val.h1,
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_4_val.h1,
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_5_val.h1,
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_6_val.h1,
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_7_val.h1,
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_8_val.h1,
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_9_val.h1,
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_10_val.h1
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]);
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assert(__text.size === 2 && __h1.size === 1);
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})();
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```
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# --seed--
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## --after-user-code--
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```jsx
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ReactDOM.render(<GameOfChance />, document.getElementById('root'));
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```
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## --seed-contents--
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```jsx
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class Results extends React.Component {
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constructor(props) {
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super(props);
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}
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render() {
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{/* Change code below this line */}
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return <h1></h1>;
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{/* Change code above this line */}
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}
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}
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class GameOfChance extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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counter: 1
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};
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this.handleClick = this.handleClick.bind(this);
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}
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handleClick() {
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this.setState(prevState => {
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// Complete the return statement:
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return {
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counter: prevState
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}
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});
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}
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render() {
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const expression = null; // Change this line
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return (
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<div>
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<button onClick={this.handleClick}>Play Again</button>
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{/* Change code below this line */}
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{/* Change code above this line */}
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<p>{'Turn: ' + this.state.counter}</p>
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</div>
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);
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}
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}
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```
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# --solutions--
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```jsx
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class Results extends React.Component {
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constructor(props) {
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super(props);
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}
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render() {
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return <h1>{this.props.fiftyFifty ? 'You Win!' : 'You Lose!'}</h1>;
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}
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}
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class GameOfChance extends React.Component {
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constructor(props) {
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super(props);
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this.state = {
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counter: 1
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};
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this.handleClick = this.handleClick.bind(this);
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}
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handleClick() {
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this.setState(prevState => {
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return {
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counter: prevState.counter + 1
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}
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});
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}
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render() {
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const expression = Math.random() >= 0.5;
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return (
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<div>
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<button onClick={this.handleClick}>Play Again</button>
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<Results fiftyFifty={expression} />
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<p>{'Turn: ' + this.state.counter}</p>
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</div>
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);
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}
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}
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```
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