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freeCodeCamp/common/app/routes/Challenges/utils/index.js

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Feat(Challenges): no js preview (#16149) * fix(files): Decouple files from challenges * feat(server/react): Remove action logger use redux remote devtools instead! * feat(Challenges): Disable js on edit, enable on execute * feat(Challenge/Preview): Show message when js is disabled * refactor(frameEpic): Reduce code by using lodash * feat(frameEpic): Disable js in preview by state * feat(frameEpic): Colocate epic in Challenges/redux * refactor(ExecuteChallengeEpic): CoLocated with Challenges * refactor(executeChallengesEpic): Separate tests from main logic * feat(Challenge/Preview): Update main on edit * feat(frameEpuc): Replace frame on edit/execute This allows for sandbox to work properly * fix(Challenges/Utils): Require utisl * revert(frameEpic): Hoist function to mount code in frame * fix(frameEpic): Ensure new frame is given classname * feat(executeChallenge): Update main on code unlocked * fix(frameEpic): Filter out empty test message * fix(Challenge/Preview): Remove unnessary quote in classname * feat(codeStorageEpic): Separate localstorage from solutions loading * fix(fetchUser): Merge user actions into one prefer many effects from one action over one action to one effect * fix(themes): Centralize theme utils and defs * fix(entities.user): Fix user reducer namespacing * feat(frame): Refactor frameEpic to util * feat(Challenges.redux): Should not attempt to update main from storage * fix(loadPreviousChallengeEpic): Refactor for RFR * fix(Challenges.Modern): Show preview plane
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import _ from 'lodash';
Feat(Challenges): no js preview (#16149) * fix(files): Decouple files from challenges * feat(server/react): Remove action logger use redux remote devtools instead! * feat(Challenges): Disable js on edit, enable on execute * feat(Challenge/Preview): Show message when js is disabled * refactor(frameEpic): Reduce code by using lodash * feat(frameEpic): Disable js in preview by state * feat(frameEpic): Colocate epic in Challenges/redux * refactor(ExecuteChallengeEpic): CoLocated with Challenges * refactor(executeChallengesEpic): Separate tests from main logic * feat(Challenge/Preview): Update main on edit * feat(frameEpuc): Replace frame on edit/execute This allows for sandbox to work properly * fix(Challenges/Utils): Require utisl * revert(frameEpic): Hoist function to mount code in frame * fix(frameEpic): Ensure new frame is given classname * feat(executeChallenge): Update main on code unlocked * fix(frameEpic): Filter out empty test message * fix(Challenge/Preview): Remove unnessary quote in classname * feat(codeStorageEpic): Separate localstorage from solutions loading * fix(fetchUser): Merge user actions into one prefer many effects from one action over one action to one effect * fix(themes): Centralize theme utils and defs * fix(entities.user): Fix user reducer namespacing * feat(frame): Refactor frameEpic to util * feat(Challenges.redux): Should not attempt to update main from storage * fix(loadPreviousChallengeEpic): Refactor for RFR * fix(Challenges.Modern): Show preview plane
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import * as challengeTypes from '../../../utils/challengeTypes.js';
Feat: react redux migration (#16200) * feat: crudely enables test to run solution code against React challenge (and passes!) * feat: Updates comment * feat: Adds React 2 and 3, validates challenges in app * feat: Adds React 4, validates tests * feat: Adds Peter's migrated challenge seed files for all challenges * feat: Adds redux, react-redux imports, adds tests for React 7, * feat: Adds tests for React 08 * fix(challenges): wrap reserved words in <code> and add tests * feat: complete first two tests for React 9 * feat: modifies tests in React 09 * feat: Adds working tests for React 37, including async setState tests * feat: Escape hatch to avoid async tests in automated test suite * feat: Updates React 15 with working tests * feat: build passes, yay * feat: Provisions original code string in challenges and adds tests for React Redux 01 * fix(tests): add self-closing tags challenge, other small fixes * fix(challenge): add react_10, some other stuff * fix(challenges): update react 22, add react 23 * fix(challenges): react 5 and react 8 * feat: removes dependencies that will break in browser, will replace later * feat: fix build * feat: add redux 1 * fix(challenge): add react 24 tests * feat: partial implemented Redux 2 * feat: migrate redux 3 * feat: Adds React-Redux 04 with working tests under npm test * feat: Updates automated test runner, just provide all the dependencies. Adds Redux-Thunk. * feat: Adds working tests for React Redux 07 * feat: redux challenge 4 * feat: migrate redux 5 * feat: redux 6 * feat: migrate Redux test 7 * fix(challenge): add react 25 tests * feat: Adds tests for React 48, npm test does not pass... * feat: Migrate Redux test 8 * fix(challenges): skip 26, add react 27 tests * fix(challenges): add react 28 tests, replace function w/ => throughout, fix linter warnings * feat: fixes (patches) hard to understand problem with automated test suite * feat: updates async tests patch * feat: adds converted tests for React 47 * feat: adds converted tests for React 46 * feat: Partially adds tests for React 43 * docs: adds TO-DO tests for React 43 * feat: migrates tests for React 42 * feat: migrates tests for React 41 * feat: migrates tests for React 39 * feat: Migrates tests for React 38, automated test script fails again! * feat: migrates tests for React 32 * feat: QAs more React Redux challenge in FCC UI * feat: Updates tests for React 7 * feat: Migrates React-Redux 3 tests and hardcodes deep-freeze dependency * feat: migrates React Redux 05 tests * feat: migrates React Redux 06 tests * feat: Migrates React Redux 10 * feat: Migrates tests for React 16 * feat: Migrates React 17 tests * feat: Migrates React 18 tests * feat: Migrates React 19 tests * feat: Migrates React 19 tests * feat: fixing usage of code, replace with editor.getOriginalCode * feat: Migrates React 21 tests * feat: Finishes migration of React 09 * fix(challenges): add react 45 tests 💀 * feat: Adds React 11 tests * feat: Migrates React 50 tests * feat: Re-enables original code in FCC editor, QAs challenges blocked by original code * feat: hacks head tail code in editor test environment * feat: updates React 20 head code * feat: QAs React Redux 07 in UI * fix(challenges): add React 29 tests * fix(challenges): add React 30 tests * feat: updates async tests * feat: Migrates React 12, gets ReactDOM challenges working and QAs them * feat: Migrates React 13 tests * feat: Migrates tests for React 14 and updates challenge description formatting * feat: Refactors 2nd test for Redux 02 * feat: Migrates React 33 * feat: Removes React 26 and 43 * feat: Adds React 34 from Kevin * fix(challenges): add React 31 & 35 tests (thanks Kevin) * feat: Migrate Redux challenge 10 - pass both UI QA and terminal test * fix(challenge): add react 40 tests * feat: Migrates React Redux 02 tests * feat: Migrates React Redux 08 and fixes async syntax in React challenge * fix(challenge): add react 49 tests with caveat * feat: fixes React 49 tests and adds first tests for React Redux 09 * feat: Migrate Redux 11 - pass both terminal test and UI test * feat: Migrate Redux 12 - passing both UI test and terminal test * feat: Migrate Redux 13 - passing both terminal and UI tests * feat: Adding in code tags for previous redux challenges - terminal and UI tests pass * feat: Migrates React Redux 09 and React 44 (thanks Kevin) * feat: fix code tag issues - passed UI and terminal tests * feat: Migrates Redux 14 tests * feat: Migrates Redux 14 * feat: Migrates Redux 15 * feat: Migrates Redux 17 * feat: Final migration and QA of Redux, except for Redux 9 * feat: migrates React 36 and QAs * feat: Rewrites Redux 09 and migrates * feat: refactors pull request and cleans up code * style(challenges): QA React challenges * style(challenges): QA react challenges * fix(challenges): fix react 41 and 45 tests * style(challenges): QA redux challenges * style(challenges): QA react and redux challenges * fix(seed/react): Move head/tail to files * fix(seed/redux): Move head/tail to file level * chore(packages): Move jsdom to dev deps * fix(seed/react/redux): Async funcs make async func defined * fix(seed): %s/editor.getUserCode/getUserInput/gc * fix(Challenges/build): Make sure head/tail is bundled and transformed * feat(Challenges.react): Add tail to render component * chore(seed): Disable modern challenge testing for now We will put these on beta while we update the auto testing framework
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import { createPoly, updateFileFromSpec } from '../../../../utils/polyvinyl.js';
Feat(Challenges): no js preview (#16149) * fix(files): Decouple files from challenges * feat(server/react): Remove action logger use redux remote devtools instead! * feat(Challenges): Disable js on edit, enable on execute * feat(Challenge/Preview): Show message when js is disabled * refactor(frameEpic): Reduce code by using lodash * feat(frameEpic): Disable js in preview by state * feat(frameEpic): Colocate epic in Challenges/redux * refactor(ExecuteChallengeEpic): CoLocated with Challenges * refactor(executeChallengesEpic): Separate tests from main logic * feat(Challenge/Preview): Update main on edit * feat(frameEpuc): Replace frame on edit/execute This allows for sandbox to work properly * fix(Challenges/Utils): Require utisl * revert(frameEpic): Hoist function to mount code in frame * fix(frameEpic): Ensure new frame is given classname * feat(executeChallenge): Update main on code unlocked * fix(frameEpic): Filter out empty test message * fix(Challenge/Preview): Remove unnessary quote in classname * feat(codeStorageEpic): Separate localstorage from solutions loading * fix(fetchUser): Merge user actions into one prefer many effects from one action over one action to one effect * fix(themes): Centralize theme utils and defs * fix(entities.user): Fix user reducer namespacing * feat(frame): Refactor frameEpic to util * feat(Challenges.redux): Should not attempt to update main from storage * fix(loadPreviousChallengeEpic): Refactor for RFR * fix(Challenges.Modern): Show preview plane
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import { decodeScriptTags } from '../../../../utils/encode-decode.js';
// turn challengeType to file ext
const pathsMap = {
[ challengeTypes.html ]: 'html',
[ challengeTypes.js ]: 'js',
[ challengeTypes.bonfire ]: 'js'
};
// determine the component to view for each challenge
export const viewTypes = {
[ challengeTypes.html ]: 'classic',
[ challengeTypes.js ]: 'classic',
[ challengeTypes.bonfire ]: 'classic',
[ challengeTypes.frontEndProject ]: 'project',
[ challengeTypes.backEndProject ]: 'project',
// might not be used anymore
[ challengeTypes.simpleProject ]: 'project',
// formally hikes
[ challengeTypes.video ]: 'video',
[ challengeTypes.step ]: 'step',
[ challengeTypes.quiz ]: 'quiz',
backend: 'backend',
modern: 'modern'
};
// determine the type of submit function to use for the challenge on completion
export const submitTypes = {
[ challengeTypes.html ]: 'tests',
[ challengeTypes.js ]: 'tests',
[ challengeTypes.bonfire ]: 'tests',
// requires just a button press
[ challengeTypes.simpleProject ]: 'project.simple',
// requires just a single url
// like codepen.com/my-project
[ challengeTypes.frontEndProject ]: 'project.frontEnd',
// requires two urls
// a hosted URL where the app is running live
// project code url like GitHub
[ challengeTypes.backEndProject ]: 'project.backEnd',
// formally hikes
[ challengeTypes.video ]: 'video',
[ challengeTypes.step ]: 'step',
[ challengeTypes.quiz ]: 'quiz',
backend: 'backend',
modern: 'tests'
};
// determines if a line in a challenge description
// has html that should be rendered
export const descriptionRegex = /\<blockquote|\<ol|\<h4|\<table/;
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Feat(Challenges): no js preview (#16149) * fix(files): Decouple files from challenges * feat(server/react): Remove action logger use redux remote devtools instead! * feat(Challenges): Disable js on edit, enable on execute * feat(Challenge/Preview): Show message when js is disabled * refactor(frameEpic): Reduce code by using lodash * feat(frameEpic): Disable js in preview by state * feat(frameEpic): Colocate epic in Challenges/redux * refactor(ExecuteChallengeEpic): CoLocated with Challenges * refactor(executeChallengesEpic): Separate tests from main logic * feat(Challenge/Preview): Update main on edit * feat(frameEpuc): Replace frame on edit/execute This allows for sandbox to work properly * fix(Challenges/Utils): Require utisl * revert(frameEpic): Hoist function to mount code in frame * fix(frameEpic): Ensure new frame is given classname * feat(executeChallenge): Update main on code unlocked * fix(frameEpic): Filter out empty test message * fix(Challenge/Preview): Remove unnessary quote in classname * feat(codeStorageEpic): Separate localstorage from solutions loading * fix(fetchUser): Merge user actions into one prefer many effects from one action over one action to one effect * fix(themes): Centralize theme utils and defs * fix(entities.user): Fix user reducer namespacing * feat(frame): Refactor frameEpic to util * feat(Challenges.redux): Should not attempt to update main from storage * fix(loadPreviousChallengeEpic): Refactor for RFR * fix(Challenges.Modern): Show preview plane
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export function arrayToString(seedData = ['']) {
seedData = Array.isArray(seedData) ? seedData : [seedData];
return seedData.reduce((seed, line) => '' + seed + line + '\n', '\n');
}
export function buildSeed({ challengeSeed = [] } = {}) {
return _.flow(
arrayToString,
decodeScriptTags
)(challengeSeed);
}
export function getFileKey({ challengeType }) {
return 'index' + (pathsMap[challengeType] || 'html');
}
export function getPreFile({ challengeType }) {
return {
name: 'index',
ext: pathsMap[challengeType] || 'html',
key: getFileKey({ challengeType })
};
}
export function challengeToFiles(challenge, files) {
const previousWork = !!files;
files = files || challenge.files || {};
if (challenge.type === 'modern') {
return _.reduce(files, (files, file) => {
Feat: react redux migration (#16200) * feat: crudely enables test to run solution code against React challenge (and passes!) * feat: Updates comment * feat: Adds React 2 and 3, validates challenges in app * feat: Adds React 4, validates tests * feat: Adds Peter's migrated challenge seed files for all challenges * feat: Adds redux, react-redux imports, adds tests for React 7, * feat: Adds tests for React 08 * fix(challenges): wrap reserved words in <code> and add tests * feat: complete first two tests for React 9 * feat: modifies tests in React 09 * feat: Adds working tests for React 37, including async setState tests * feat: Escape hatch to avoid async tests in automated test suite * feat: Updates React 15 with working tests * feat: build passes, yay * feat: Provisions original code string in challenges and adds tests for React Redux 01 * fix(tests): add self-closing tags challenge, other small fixes * fix(challenge): add react_10, some other stuff * fix(challenges): update react 22, add react 23 * fix(challenges): react 5 and react 8 * feat: removes dependencies that will break in browser, will replace later * feat: fix build * feat: add redux 1 * fix(challenge): add react 24 tests * feat: partial implemented Redux 2 * feat: migrate redux 3 * feat: Adds React-Redux 04 with working tests under npm test * feat: Updates automated test runner, just provide all the dependencies. Adds Redux-Thunk. * feat: Adds working tests for React Redux 07 * feat: redux challenge 4 * feat: migrate redux 5 * feat: redux 6 * feat: migrate Redux test 7 * fix(challenge): add react 25 tests * feat: Adds tests for React 48, npm test does not pass... * feat: Migrate Redux test 8 * fix(challenges): skip 26, add react 27 tests * fix(challenges): add react 28 tests, replace function w/ => throughout, fix linter warnings * feat: fixes (patches) hard to understand problem with automated test suite * feat: updates async tests patch * feat: adds converted tests for React 47 * feat: adds converted tests for React 46 * feat: Partially adds tests for React 43 * docs: adds TO-DO tests for React 43 * feat: migrates tests for React 42 * feat: migrates tests for React 41 * feat: migrates tests for React 39 * feat: Migrates tests for React 38, automated test script fails again! * feat: migrates tests for React 32 * feat: QAs more React Redux challenge in FCC UI * feat: Updates tests for React 7 * feat: Migrates React-Redux 3 tests and hardcodes deep-freeze dependency * feat: migrates React Redux 05 tests * feat: migrates React Redux 06 tests * feat: Migrates React Redux 10 * feat: Migrates tests for React 16 * feat: Migrates React 17 tests * feat: Migrates React 18 tests * feat: Migrates React 19 tests * feat: Migrates React 19 tests * feat: fixing usage of code, replace with editor.getOriginalCode * feat: Migrates React 21 tests * feat: Finishes migration of React 09 * fix(challenges): add react 45 tests 💀 * feat: Adds React 11 tests * feat: Migrates React 50 tests * feat: Re-enables original code in FCC editor, QAs challenges blocked by original code * feat: hacks head tail code in editor test environment * feat: updates React 20 head code * feat: QAs React Redux 07 in UI * fix(challenges): add React 29 tests * fix(challenges): add React 30 tests * feat: updates async tests * feat: Migrates React 12, gets ReactDOM challenges working and QAs them * feat: Migrates React 13 tests * feat: Migrates tests for React 14 and updates challenge description formatting * feat: Refactors 2nd test for Redux 02 * feat: Migrates React 33 * feat: Removes React 26 and 43 * feat: Adds React 34 from Kevin * fix(challenges): add React 31 & 35 tests (thanks Kevin) * feat: Migrate Redux challenge 10 - pass both UI QA and terminal test * fix(challenge): add react 40 tests * feat: Migrates React Redux 02 tests * feat: Migrates React Redux 08 and fixes async syntax in React challenge * fix(challenge): add react 49 tests with caveat * feat: fixes React 49 tests and adds first tests for React Redux 09 * feat: Migrate Redux 11 - pass both terminal test and UI test * feat: Migrate Redux 12 - passing both UI test and terminal test * feat: Migrate Redux 13 - passing both terminal and UI tests * feat: Adding in code tags for previous redux challenges - terminal and UI tests pass * feat: Migrates React Redux 09 and React 44 (thanks Kevin) * feat: fix code tag issues - passed UI and terminal tests * feat: Migrates Redux 14 tests * feat: Migrates Redux 14 * feat: Migrates Redux 15 * feat: Migrates Redux 17 * feat: Final migration and QA of Redux, except for Redux 9 * feat: migrates React 36 and QAs * feat: Rewrites Redux 09 and migrates * feat: refactors pull request and cleans up code * style(challenges): QA React challenges * style(challenges): QA react challenges * fix(challenges): fix react 41 and 45 tests * style(challenges): QA redux challenges * style(challenges): QA react and redux challenges * fix(seed/react): Move head/tail to files * fix(seed/redux): Move head/tail to file level * chore(packages): Move jsdom to dev deps * fix(seed/react/redux): Async funcs make async func defined * fix(seed): %s/editor.getUserCode/getUserInput/gc * fix(Challenges/build): Make sure head/tail is bundled and transformed * feat(Challenges.react): Add tail to render component * chore(seed): Disable modern challenge testing for now We will put these on beta while we update the auto testing framework
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const challengeSpec = _.get(challenge, ['files', file.key]) || {};
files[file.key] = updateFileFromSpec(challengeSpec, file);
Feat(Challenges): no js preview (#16149) * fix(files): Decouple files from challenges * feat(server/react): Remove action logger use redux remote devtools instead! * feat(Challenges): Disable js on edit, enable on execute * feat(Challenge/Preview): Show message when js is disabled * refactor(frameEpic): Reduce code by using lodash * feat(frameEpic): Disable js in preview by state * feat(frameEpic): Colocate epic in Challenges/redux * refactor(ExecuteChallengeEpic): CoLocated with Challenges * refactor(executeChallengesEpic): Separate tests from main logic * feat(Challenge/Preview): Update main on edit * feat(frameEpuc): Replace frame on edit/execute This allows for sandbox to work properly * fix(Challenges/Utils): Require utisl * revert(frameEpic): Hoist function to mount code in frame * fix(frameEpic): Ensure new frame is given classname * feat(executeChallenge): Update main on code unlocked * fix(frameEpic): Filter out empty test message * fix(Challenge/Preview): Remove unnessary quote in classname * feat(codeStorageEpic): Separate localstorage from solutions loading * fix(fetchUser): Merge user actions into one prefer many effects from one action over one action to one effect * fix(themes): Centralize theme utils and defs * fix(entities.user): Fix user reducer namespacing * feat(frame): Refactor frameEpic to util * feat(Challenges.redux): Should not attempt to update main from storage * fix(loadPreviousChallengeEpic): Refactor for RFR * fix(Challenges.Modern): Show preview plane
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return files;
}, {});
}
if (
challenge.challengeType !== challengeTypes.html &&
challenge.challengeType !== challengeTypes.js &&
challenge.challengeType !== challengeTypes.bonfire
) {
return {};
}
// classic challenge to modern format
const preFile = getPreFile(challenge);
const contents = previousWork ?
// get previous contents
_.property([ preFile.key, 'contents' ])(files) :
// otherwise start fresh
buildSeed(challenge);
return {
[preFile.key]: createPoly({
...files[preFile.key],
...preFile,
contents,
// make sure head/tail are always fresh from fCC
head: arrayToString(challenge.head),
tail: arrayToString(challenge.tail)
})
};
}
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export function createTests({ tests = [] }) {
return tests
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.map(test => {
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if (typeof test === 'string') {
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return {
text: ('' + test).split('message: ').pop().replace(/\'\);/g, ''),
testString: test
};
}
return test;
});
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}
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function logReplacer(value) {
if (Array.isArray(value)) {
const replaced = value.map(logReplacer);
return '[' + replaced.join(', ') + ']';
}
if (typeof value === 'string' && !(/^\/\//).test(value)) {
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return '"' + value + '"';
}
if (typeof value === 'number' && isNaN(value)) {
return value.toString();
}
if (typeof value === 'undefined') {
return 'undefined';
}
if (value === null) {
return 'null';
}
if (typeof value === 'function') {
return value.name;
}
if (typeof value === 'object') {
return JSON.stringify(value, null, 2);
}
return value;
}
export function loggerToStr(args) {
args = Array.isArray(args) ? args : [args];
return args
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.map(logReplacer)
.reduce((str, arg) => str + arg + '\n', '');
}
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export function getNextChallenge(
current,
entities,
{
isDev = false,
skip = 0
} = {}
) {
const { challenge: challengeMap, block: blockMap } = entities;
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// find current challenge
// find current block
// find next challenge in block
const currentChallenge = challengeMap[current];
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if (!currentChallenge) {
return null;
}
const block = blockMap[currentChallenge.block];
const index = block.challenges.indexOf(currentChallenge.dashedName);
// use next challenge name to find challenge in challenge map
const nextChallenge = challengeMap[
// grab next challenge name in current block
// skip is used to skip isComingSoon challenges
block.challenges[ index + 1 + skip ]
];
if (
!isDev &&
nextChallenge &&
(nextChallenge.isComingSoon || nextChallenge.isBeta)
) {
// if we find a next challenge and it is a coming soon
// recur with plus one to skip this challenge
return getNextChallenge(current, entities, { isDev, skip: skip + 1 });
}
return nextChallenge;
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}
export function getFirstChallengeOfNextBlock(
current,
entities,
{
isDev = false,
skip = 0
} = {}
) {
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const {
challenge: challengeMap,
block: blockMap,
superBlock: SuperBlockMap
} = entities;
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const currentChallenge = challengeMap[current];
if (!currentChallenge) {
return null;
}
const block = blockMap[currentChallenge.block];
if (!block) {
return null;
}
const superBlock = SuperBlockMap[block.superBlock];
if (!superBlock) {
return null;
}
// find index of current block
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const index = superBlock.blocks.indexOf(block.dashedName);
// find next block name
// and pull block object from block map
const newBlock = blockMap[
superBlock.blocks[ index + 1 + skip ]
];
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if (!newBlock) {
return null;
}
// grab first challenge from next block
const nextChallenge = challengeMap[newBlock.challenges[0]];
if (isDev || !nextChallenge || !nextChallenge.isComingSoon) {
return nextChallenge;
}
// if first challenge is coming soon, find next challenge here
const nextChallenge2 = getNextChallenge(
nextChallenge.dashedName,
entities,
{ isDev }
);
if (nextChallenge2) {
return nextChallenge2;
}
// whole block is coming soon
// skip this block
return getFirstChallengeOfNextBlock(
current,
entities,
{ isDev, skip: skip + 1 }
);
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}
export function getFirstChallengeOfNextSuperBlock(
current,
entities,
superBlocks,
{
isDev = false,
skip = 0
} = {}
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) {
const {
challenge: challengeMap,
block: blockMap,
superBlock: SuperBlockMap
} = entities;
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const currentChallenge = challengeMap[current];
if (!currentChallenge) {
return null;
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}
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const block = blockMap[currentChallenge.block];
if (!block) {
return null;
}
const superBlock = SuperBlockMap[block.superBlock];
if (!superBlock) {
return null;
}
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const index = superBlocks.indexOf(superBlock.dashedName);
const newSuperBlock = SuperBlockMap[superBlocks[ index + 1 + skip]];
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if (!newSuperBlock) {
return null;
}
const newBlock = blockMap[
newSuperBlock.blocks[ 0 ]
];
if (!newBlock) {
return null;
}
const nextChallenge = challengeMap[newBlock.challenges[0]];
if (isDev || !nextChallenge || !nextChallenge.isComingSoon) {
return nextChallenge;
}
// coming soon challenge, grab next
// non coming soon challenge in same block instead
const nextChallengeInBlock = getNextChallenge(
nextChallenge.dashedName,
entities,
{ isDev }
);
if (nextChallengeInBlock) {
return nextChallengeInBlock;
}
// whole block is coming soon
// grab first challenge in next block in newSuperBlock instead
const challengeInNextBlock = getFirstChallengeOfNextBlock(
nextChallenge.dashedName,
entities,
{ isDev }
);
if (challengeInNextBlock) {
return challengeInNextBlock;
}
// whole super block is coming soon
// skip this super block
return getFirstChallengeOfNextSuperBlock(
current,
entities,
superBlocks,
{ isDev, skip: skip + 1 }
);
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}
export function getCurrentBlockName(current, entities) {
const { challenge: challengeMap } = entities;
const challenge = challengeMap[current];
return challenge.block;
}
export function getCurrentSuperBlockName(current, entities) {
const { challenge: challengeMap, block: blockMap } = entities;
const challenge = challengeMap[current];
const block = blockMap[challenge.block];
return block.superBlock;
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}