It's great that we can generate random decimal numbers, but it's even more useful if we use it to generate random whole numbers.
<ol><li>Use <code>Math.random()</code> to generate a random decimal.</li><li>Multiply that random decimal by <code>20</code>.</li><li>Use another function, <code>Math.floor()</code> to round the number down to its nearest whole number.</li></ol>
Remember that <code>Math.random()</code> can never quite return a <code>1</code> and, because we're rounding down, it's impossible to actually get <code>20</code>. This technique will give us a whole number between <code>0</code> and <code>19</code>.
Putting everything together, this is what our code looks like:
<code>Math.floor(Math.random() * 20);</code>
We are calling <code>Math.random()</code>, multiplying the result by 20, then passing the value to <code>Math.floor()</code> function to round the value down to the nearest whole number.
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## Instructions
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Use this technique to generate and return a random whole number between <code>0</code> and <code>9</code>.
testString: assert(typeof randomWholeNum() === "number" && (function(){var r = randomWholeNum();return Math.floor(r) === r;})(), 'The result of <code>randomWholeNum</code> should be a whole number.');
testString: assert(code.match(/\s*?Math.random\s*?\(\s*?\)\s*?\*\s*?10[\D]\s*?/g) || code.match(/\s*?10\s*?\*\s*?Math.random\s*?\(\s*?\)\s*?/g), 'You should have multiplied the result of <code>Math.random</code> by 10 to make it a number that is between zero and nine.');