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freeCodeCamp/common/app/routes/challenges/utils.js

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import { compose } from 'redux';
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import { bonfire, html, js } from '../../utils/challengeTypes';
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export function encodeScriptTags(value) {
return value
.replace(/<script>/gi, 'fccss')
.replace(/<\/script>/gi, 'fcces');
}
export function decodeSafeTags(value) {
return value
.replace(/fccss/gi, '<script>')
.replace(/fcces/gi, '</script>');
}
export function encodeFormAction(value) {
return value.replace(
/<form[^>]*>/,
val => val.replace(/action(\s*?)=/, 'fccfaa$1=')
);
}
export function decodeFccfaaAttr(value) {
return value.replace(
/<form[^>]*>/,
val => val.replace(/fccfaa(\s*?)=/, 'action$1=')
);
}
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export function arrayToString(seedData = ['']) {
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seedData = Array.isArray(seedData) ? seedData : [seedData];
return seedData.reduce((seed, line) => '' + seed + line + '\n', '\n');
}
export function buildSeed({ challengeSeed = [] } = {}) {
return compose(
decodeSafeTags,
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arrayToString
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)(challengeSeed);
}
const pathsMap = {
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[html]: 'html',
[js]: 'js',
[bonfire]: 'js'
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};
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export function getPreFile({ challengeType }) {
return {
name: 'index',
ext: pathsMap[challengeType] || 'html',
key: getFileKey({ challengeType })
};
}
export function getFileKey({ challengeType }) {
return 'index' + (pathsMap[challengeType] || 'html');
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}
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export function createTests({ tests = [] }) {
return tests
.map(test => ({
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text: ('' + test).split('message: ').pop().replace(/\'\);/g, ''),
testString: test
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}));
}
export function loggerToStr(args) {
args = Array.isArray(args) ? args : [args];
return args
.map(arg => typeof arg === 'undefined' ? 'undefined' : arg)
.map(arg => {
if (typeof arg !== 'string') {
return JSON.stringify(arg);
}
return arg;
})
.reduce((str, arg) => str + arg + '\n', '');
}
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export function getFirstChallenge(
{ superBlock, block, challenge },
result
) {
return challenge[
block[
superBlock[
result[0]
].blocks[0]
].challenges[0]
];
}
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export function getNextChallenge(current, entites) {
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const { challenge: challengeMap, block: blockMap } = entites;
// find current challenge
// find current block
// find next challenge in block
const currentChallenge = challengeMap[current];
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if (!currentChallenge) {
return null;
}
const block = blockMap[currentChallenge.block];
const index = block.challenges.indexOf(currentChallenge.dashedName);
return challengeMap[block.challenges[index + 1]];
}
export function getFirstChallengeOfNextBlock(current, entites) {
const {
challenge: challengeMap,
block: blockMap,
superBlock: SuperBlockMap
} = entites;
const currentChallenge = challengeMap[current];
if (!currentChallenge) {
return null;
}
const block = blockMap[currentChallenge.block];
if (!block) {
return null;
}
const superBlock = SuperBlockMap[block.superBlock];
const index = superBlock.blocks.indexOf(block.dashedName);
const newBlock = blockMap[superBlock.blocks[ index + 1 ]];
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if (!newBlock) {
return null;
}
return challengeMap[newBlock.challenges[0]];
}
export function getFirstChallengeOfNextSuperBlock(
current,
entites,
superBlocks
) {
const {
challenge: challengeMap,
block: blockMap,
superBlock: SuperBlockMap
} = entites;
const currentChallenge = challengeMap[current];
if (!currentChallenge) {
return null;
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}
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const block = blockMap[currentChallenge.block];
if (!block) {
return null;
}
const superBlock = SuperBlockMap[block.superBlock];
const index = superBlocks.indexOf(superBlock.dashedName);
const newSuperBlock = SuperBlockMap[superBlocks[ index + 1]];
if (!newSuperBlock) {
return null;
}
const newBlock = blockMap[newSuperBlock.blocks[0]];
return challengeMap[newBlock.challenges[0]];
}
export function getCurrentBlockName(current, entities) {
const { challenge: challengeMap } = entities;
const challenge = challengeMap[current];
return challenge.block;
}
export function getCurrentSuperBlockName(current, entities) {
const { challenge: challengeMap, block: blockMap } = entities;
const challenge = challengeMap[current];
const block = blockMap[challenge.block];
return block.superBlock;
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}
// gets new mouse position
// getMouse(
// e: MouseEvent|TouchEvent,
// [ dx: Number, dy: Number ]
// ) => [ Number, Number ]
export function getMouse(e, [dx, dy]) {
let { pageX, pageY, touches, changedTouches } = e;
// touches can be empty on touchend
if (touches || changedTouches) {
e.preventDefault();
// these re-assigns the values of pageX, pageY from touches
({ pageX, pageY } = touches[0] || changedTouches[0]);
}
return [pageX - dx, pageY - dy];
}