Random numbers are useful for creating random behavior.
JavaScript has a <code>Math.random()</code> function that generates a random decimal number between <code>0</code> (inclusive) and not quite up to <code>1</code> (exclusive). Thus <code>Math.random()</code> can return a <code>0</code> but never quite return a <code>1</code>
<strong>Note</strong><br>Like <ahref='storing-values-with-the-assignment-operator'target='_blank'>Storing Values with the Equal Operator</a>, all function calls will be resolved before the <code>return</code> executes, so we can <code>return</code> the value of the <code>Math.random()</code> function.
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## Instructions
<sectionid='instructions'>
Change <code>randomFraction</code> to return a random number instead of returning <code>0</code>.
- text: <code>randomFraction</code> should return a random number.
testString: 'assert(typeof randomFraction() === "number", ''<code>randomFraction</code> should return a random number.'');'
- text: The number returned by <code>randomFraction</code> should be a decimal.
testString: 'assert((randomFraction()+''''). match(/\./g), ''The number returned by <code>randomFraction</code> should be a decimal.'');'
- text: You should be using <code>Math.random</code> to generate the random decimal number.
testString: 'assert(code.match(/Math\.random/g).length >= 0, ''You should be using <code>Math.random</code> to generate the random decimal number.'');'