title: Use Inheritance So You Don't Repeat Yourself
challengeType: 1
---
## Description
<sectionid='description'>
There's a principle in programming called <code>Don't Repeat Yourself (DRY)</code>. The reason repeated code is a problem is because any change requires fixing code in multiple places. This usually means more work for programmers and more room for errors.
Notice in the example below that the <code>describe</code> method is shared by <code>Bird</code> and <code>Dog</code>:
<blockquote>Bird.prototype = {<br> constructor: Bird,<br> describe: function() {<br> console.log("My name is " + this.name);<br> }<br>};<br><br>Dog.prototype = {<br> constructor: Dog,<br> describe: function() {<br> console.log("My name is " + this.name);<br> }<br>};</blockquote>
The <code>describe</code> method is repeated in two places. The code can be edited to follow the <code>DRY</code> principle by creating a <code>supertype</code> (or parent) called <code>Animal</code>:
<blockquote>function Animal() { };<br><br>Animal.prototype = {<br> constructor: Animal, <br> describe: function() {<br> console.log("My name is " + this.name);<br> }<br>};</blockquote>
Since <code>Animal</code> includes the <code>describe</code> method, you can remove it from <code>Bird</code> and <code>Dog</code>:
The <code>eat</code> method is repeated in both <code>Cat</code> and <code>Bear</code>. Edit the code in the spirit of <code>DRY</code> by moving the <code>eat</code> method to the <code>Animal</code><code>supertype</code>.
</section>
## Tests
<sectionid='tests'>
```yml
- text: <code>Animal.prototype</code> should have the <code>eat</code> property.