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---
id: 587d7dad367417b2b2512b75
title: Create a Method on an Object
challengeType: 1
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isHidden: false
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forumTopicId: 301318
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---
## Description
<section id='description'>
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Objects can have a special type of property, called a <dfn>method</dfn>.
Methods are properties that are functions. This adds different behavior to an object. Here is the <code>duck</code> example with a method:
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```js
let duck = {
name: "Aflac",
numLegs: 2,
sayName: function() {return "The name of this duck is " + duck.name + ".";}
};
duck.sayName();
// Returns "The name of this duck is Aflac."
```
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The example adds the <code>sayName</code> method, which is a function that returns a sentence giving the name of the <code>duck</code>.
Notice that the method accessed the <code>name</code> property in the return statement using <code>duck.name</code>. The next challenge will cover another way to do this.
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</section>
## Instructions
<section id='instructions'>
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Using the <code>dog</code> object, give it a method called <code>sayLegs</code>. The method should return the sentence "This dog has 4 legs."
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</section>
## Tests
<section id='tests'>
```yml
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tests:
- text: <code>dog.sayLegs()</code> should be a function.
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testString: assert(typeof(dog.sayLegs) === 'function');
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- text: <code>dog.sayLegs()</code> should return the given string - note that punctuation and spacing matter.
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testString: assert(dog.sayLegs() === 'This dog has 4 legs.');
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```
</section>
## Challenge Seed
<section id='challengeSeed'>
<div id='js-seed'>
```js
let dog = {
name: "Spot",
numLegs: 4,
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};
dog.sayLegs();
```
</div>
</section>
## Solution
<section id='solution'>
```js
let dog = {
name: "Spot",
numLegs: 4,
sayLegs () {
return 'This dog has ' + this.numLegs + ' legs.';
}
};
dog.sayLegs();
```
</section>