113 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
		
		
			
		
	
	
			113 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
|   | --- | |||
|  | id: 5a23c84252665b21eecc7e06 | |||
|  | title: Cut a rectangle | |||
|  | challengeType: 5 | |||
|  | --- | |||
|  | 
 | |||
|  | ## Description
 | |||
|  | <section id='description'> | |||
|  | A given rectangle is made from <i>m</i> × <i>n</i> squares. If <i>m</i> and <i>n</i> are not both odd, then it is possible to cut a path through the rectangle along the square edges such that the rectangle splits into two connected pieces with the same shape (after rotating one of the pieces by 180°). All such paths for 2 × 2 and 4 × 3 rectangles are shown below. | |||
|  | <a href="http://rosettacode.org/wiki/file:rect-cut.svg">file:rect-cut.svg</a> | |||
|  | Write a function that calculates the number of different ways to cut an <i>m</i> × <i>n</i> rectangle. | |||
|  | </section> | |||
|  | 
 | |||
|  | ## Instructions
 | |||
|  | <section id='instructions'> | |||
|  | 
 | |||
|  | </section> | |||
|  | 
 | |||
|  | ## Tests
 | |||
|  | <section id='tests'> | |||
|  | 
 | |||
|  | ``` yml | |||
|  | tests: | |||
|  |   - text: <code>cutRectangle</code> should be a function. | |||
|  |     testString: assert(typeof cutRectangle == 'function', '<code>cutRectangle</code> should be a function.'); | |||
|  |   - text: <code>cutRectangle(2, 2)</code> should return a number. | |||
|  |     testString: assert(typeof cutRectangle(2, 2) == 'number', '<code>cutRectangle(2, 2)</code> should return a number.'); | |||
|  |   - text: <code>cutRectangle(2, 2)</code> should return <code>2</code>. | |||
|  |     testString: assert.equal(cutRectangle(2, 2), 2, '<code>cutRectangle(2, 2)</code> should return <code>2</code>.'); | |||
|  |   - text: <code>cutRectangle(4, 3)</code> should return <code>9</code>. | |||
|  |     testString: assert.equal(cutRectangle(4, 3), 9, '<code>cutRectangle(4, 3)</code> should return <code>9</code>.'); | |||
|  |   - text: <code>cutRectangle(4, 4)</code> should return <code>22</code>. | |||
|  |     testString: assert.equal(cutRectangle(4, 4), 22, '<code>cutRectangle(4, 4)</code> should return <code>22</code>.'); | |||
|  |   - text: <code>cutRectangle(8, 3)</code> should return <code>53</code>. | |||
|  |     testString: assert.equal(cutRectangle(8, 3), 53, '<code>cutRectangle(8, 3)</code> should return <code>53</code>.'); | |||
|  |   - text: <code>cutRectangle(7, 4)</code> should return <code>151</code>. | |||
|  |     testString: assert.equal(cutRectangle(7, 4), 151, '<code>cutRectangle(7, 4)</code> should return <code>151</code>.'); | |||
|  | ``` | |||
|  | 
 | |||
|  | </section> | |||
|  | 
 | |||
|  | ## Challenge Seed
 | |||
|  | <section id='challengeSeed'> | |||
|  | <div id='js-seed'> | |||
|  | 
 | |||
|  | ```js | |||
|  | function cutRectangle (w, h) { | |||
|  |   // Good luck! | |||
|  | } | |||
|  | ``` | |||
|  | 
 | |||
|  | </div> | |||
|  | </section> | |||
|  | 
 | |||
|  | ## Solution
 | |||
|  | <section id='solution'> | |||
|  | 
 | |||
|  | ```js | |||
|  | function cutRectangle (w, h) { | |||
|  |   if (w % 2 == 1 && h % 2 == 1) | |||
|  |     return; | |||
|  | 
 | |||
|  |   var dirs = [[0, -1], [-1, 0], [0, 1], [1, 0]]; | |||
|  | 
 | |||
|  |   var grid = new Array(h); for (var i = 0; i < grid.length; i++) grid[i]=new Array(w); | |||
|  |   var stack = []; | |||
|  | 
 | |||
|  |   var half = Math.floor((w * h) / 2); | |||
|  |   var bits = Math.pow(2, half) - 1; | |||
|  |   var result=0; | |||
|  |   for (; bits > 0; bits -= 2) { | |||
|  | 
 | |||
|  |     for (var i = 0; i < half; i++) { | |||
|  |       var r = Math.floor(i / w); | |||
|  |       var c = i % w; | |||
|  |       grid[r][c] = (bits & (1 << i)) != 0 ? 1 : 0; | |||
|  |       grid[h - r - 1][w - c - 1] = 1 - grid[r][c]; | |||
|  |     } | |||
|  | 
 | |||
|  |     stack.push(0); | |||
|  |     grid[0][0] = 2; | |||
|  |     var count = 1; | |||
|  |     while (stack.length!=0) { | |||
|  | 
 | |||
|  |       var pos = stack.pop(); | |||
|  |       var r = Math.floor(pos / w); | |||
|  |       var c = pos % w; | |||
|  | 
 | |||
|  |       for (var dir of dirs) { | |||
|  |         var nextR = r + dir[0]; | |||
|  |         var nextC = c + dir[1]; | |||
|  | 
 | |||
|  |         if (nextR >= 0 && nextR < h && nextC >= 0 && nextC < w) { | |||
|  | 
 | |||
|  |           if (grid[nextR][nextC] == 1) { | |||
|  |             stack.push(nextR * w + nextC); | |||
|  |             grid[nextR][nextC] = 2; | |||
|  |             count++; | |||
|  |           } | |||
|  |         } | |||
|  |       } | |||
|  |     } | |||
|  | 
 | |||
|  |     if (count == half) { | |||
|  |       result++; | |||
|  |     } | |||
|  |   } | |||
|  | 
 | |||
|  |   return result; | |||
|  | } | |||
|  | ``` | |||
|  | 
 | |||
|  | </section> |