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---
title: Map
---
## Introduction of map
2018-10-14 22:04:36 +05:30
`map` is an associative container that store elements in key-value pair. Just like in `Java` we have collection, associative array in PHP and so on.
## Benefits of using map
* It stores only unique keys and that too in sorted order based on its assigned sorting criteria.
* As keys are in sorted order therefore searching element in map through key is very fast i.e. it takes logarithmic time.
* In `map` there will be only one value attached with the every key.
* `map` can be used as associative arrays.
* It might be implemented using balanced binary trees.
Here is an example:
```cpp
#include <iostream>
#include <map>
using namespace std;
int main (){
map<char,int> first;
//initializing
first['a']=10;
first['b']=20;
first['c']=30;
first['d']=40;
map<char, int>::iterator it;
for(it=first.begin(); it!=first.end(); ++it){
cout << it->first << " => " << it->second << '\n';
}
return 0;
}
```
Output:
```
a => 10
b => 20
c => 30
d => 40
```
## Creating map object
` map<string, int> myMap; `
## Get Size
Get size of map with size function
```
map<int, int > myMap;
myMap[100] = 3
count << "size of map is " << myMap.size() << '\n';
```
Output:
```
size of map is 1
```
## Insertion
Inserting data with insert member function.
```cpp
myMap.insert(make_pair("earth", 1));
myMap.insert(make_pair("moon", 2));
```
We can also insert data in std::map using operator [] i.e.
`myMap["sun"] = 3;`
If "sun" is already mapped before, this action will override the value mapped to key.
## Erase
Erasing data with erase function
```
map<int, int > myMap;
myMap[10] = 1000;
cout << "before erase, size of map is " << myMap.size() << '\n';
myMap.erase(10);
cout << "after erase, size of map is " << myMap.size() << '\n';
```
Output:
```
before erase, size of map is 1
after erase, size of map is 0
```
## Accessing map value
To access map values, simply call Map[key]. For example:
```
map<string, int > M;
M["abc"] = 1;
M["def"] = 2;
cout << "value of abc is " << M["abc"] << '\n';
cout << "value of def is " << M["def"] << '\n';
```
Output:
```
value of abc is 1
value of def is 2
```
## Accessing map elements
To access map elements, you have to create iterator for it. Here is an example as stated before.
```cpp
map<char, int>::iterator it;
for(it=first.begin(); it!=first.end(); ++it){
cout << it->first << " => " << it->second << '\n';
}
```
N.B: All code in example are in C++11 version. You can learn more about C++ version <a href="http://en.cppreference.com/w/cpp/compiler_support" target="_blank">Here</a>
## Unordered Map
There exists another associative container similar to `map`, named `unordered_map`, which is implemented using a Hash Table as opposed to a balanced binary tree as is the case with `map`. The key values of the `unordered_map` are hashed into indices of the hash table. Unlike `map` the elements of `unordered_map` are not stored in a sorted manner. All operations permissible on `map` are applicable to `unordered_map` as well.
## Benefits of Unordered Map
* Average Cost of insert, delete, search is O(1) if there are no hash collisions.
* Implemented using Hash Table
## Unordered Map vs Map
* Unordered Map is faster if you want single element access.
* Use map when you want to traverse through key values in a sorted fashion or if you want some kind of ordering in the map.
* Unordered Map has more memory overhead, although it is typically negligible.
## References:
For more information about the differences between `map` and `unordered_map`: <a href="https://stackoverflow.com/questions/13799593/how-to-choose-between-map-and-unordered-map" target="_blank">Map vs Unordered Map</a>