It's possible to override an inherited method. It's done the same way - by adding a method to <code>ChildObject.prototype</code> using the same method name as the one to override.
Here's an example of <code>Bird</code> overriding the <code>eat()</code> method inherited from <code>Animal</code>:
If you have an instance <code>let duck = new Bird();</code> and you call <code>duck.eat()</code>, this is how JavaScript looks for the method on <code>duck’s</code><code>prototype</code> chain:
1. duck => Is eat() defined here? No.
2. Bird => Is eat() defined here? => Yes. Execute it and stop searching.
3. Animal => eat() is also defined, but JavaScript stopped searching before reaching this level.
4. Object => JavaScript stopped searching before reaching this level.
</section>
## Instructions
<sectionid='instructions'>
Override the <code>fly()</code> method for <code>Penguin</code> so that it returns "Alas, this is a flightless bird."
- text: <code>penguin.fly()</code> should return the string "Alas, this is a flightless bird."
testString: assert(penguin.fly() === "Alas, this is a flightless bird.", '<code>penguin.fly()</code> should return the string "Alas, this is a flightless bird."');