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---
title: Switch Case
---
# Switch Case
Switch is a selection statement that chooses a switch case section depending on the value matched with the expression/value being evaluated.<sup>1</sup> If none of the case statements match the value of the switched variable, the default path is chosen. The switch statement is like a set of `if statements`. We exit from the switch by `break`.
## Example
```
public enum Colors { Red, Blue, Green, Orange }
Colors myColor;
... myColor is set to one of the enum values ...
switch(myColor){
case Colors.Red:
Console.WriteLine("How you like them apples?");
break;
case Colors.Blue:
Console.WriteLine("Ice Ice Baby...");
break;
case Colors.Green:
Console.WriteLine("Fore!");
break;
default:
Console.WriteLine("I have a hard time when I try to rhyme.");
}
```
## Output
```
If myColor is Colors.Red:
> How you like them apples?
If myColor is Colors.Blue:
> Ice Ice Baby...
If myColor is Colors.Green:
> Fore!
If myColor is Colors.Orange:
> I have a hard time when I try to rhyme.
```
## Fallthrough
It is also possible to use multiple statements produce the same outcome, by letting the cases 'fallthrough', like so:
```
switch(myColor) {
case Colors.Red:
case Colors.Blue:
//Code
break;
...
}
```
This will execute the same lines of code if myColor is either Red or Blue.
## When clause
Starting with C# 7.0 you can use `when` clause to specify additional condition that must be satisfied. When clause is optional and is used right after specific case.
```csharp
Dog dog = new Dog
{
Name = "Charlie",
Breed = "Affenpinscher",
Age = 3
};
switch (dog)
{
case Dog d when d.Breed == "Affenpinscher" && d.Age >= 6:
Console.WriteLine($"{dog.Name} is considered a senior dog.");
break;
case Dog d when d.Breed == "Affenpinscher" && d.Age >= 2:
Console.WriteLine($"{dog.Name} is considered an adult dog.");
break;
case Dog d when d.Breed == "Affenpinscher":
Console.WriteLine($"{dog.Name} is considered a puppy.");
break;
case Dog d when d.Breed == "Chihuahua" && d.Age >= 4:
Console.WriteLine($"{dog.Name} is considered a senior dog.");
break;
case Dog d when d.Breed == "Chihuahua" && d.Age >= 2:
Console.WriteLine($"{dog.Name} is considered an adult dog.");
break;
case Dog d when d.Breed == "Chihuahua":
Console.WriteLine($"{dog.Name} is considered a puppy.");
break;
default:
Console.WriteLine($"We have no information according {dog.Breed} breed.");
break;
}
```
As you see in the above example after `when` keyword you should specify logical condition (an instruction that returns bool value).
## Pattern matching using switch case
We can use switch to not only match certain values, but also match certain data type. This is called pattern matching
## Example
Lets say that we have some different types of shapes:
```csharp
public class Square
{
public double Side { get; }
public Square(double side)
{
Side = side;
}
}
public class Circle
{
public double Radius { get; }
public Circle(double radius)
{
Radius = radius;
}
}
public struct Rectangle
{
public double Length { get; }
public double Height { get; }
public Rectangle(double length, double height)
{
Length = length;
Height = height;
}
}
```
And now we want to create a method which calculates area for any shape we pass to it. We can do that using pattern matching in switch statement like so:
```csharp
public static double ComputeAreaModernSwitch(object shape)
{
switch (shape)
{
case Square s:
return s.Side * s.Side;
case Circle c:
return c.Radius * c.Radius * Math.PI;
case Rectangle r:
return r.Height * r.Length;
default:
throw new ArgumentException(
message: "shape is not a recognized shape",
paramName: nameof(shape));
}
}
```
### Sources:
- 1 https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/switch
- https://docs.microsoft.com/en-us/dotnet/csharp/pattern-matching