Switch is a selection statement that chooses a switch case section depending on the value matched with the expression/value being evaluated.<sup>1</sup> If none of the case statements match the value of the switched variable, the default path is chosen. The switch statement is like a set of `if statements`. We exit from the switch by `break`.
## Example
```
public enum Colors { Red, Blue, Green, Orange }
Colors myColor;
... myColor is set to one of the enum values ...
switch(myColor){
case Colors.Red:
Console.WriteLine("How you like them apples?");
break;
case Colors.Blue:
Console.WriteLine("Ice Ice Baby...");
break;
case Colors.Green:
Console.WriteLine("Fore!");
break;
default:
Console.WriteLine("I have a hard time when I try to rhyme.");
Starting with C# 7.0 you can use `when` clause to specify additional condition that must be satisfied. When clause is optional and is used right after specific case.
```csharp
Dog dog = new Dog
{
Name = "Charlie",
Breed = "Affenpinscher",
Age = 3
};
switch (dog)
{
case Dog d when d.Breed == "Affenpinscher" && d.Age >= 6:
Console.WriteLine($"{dog.Name} is considered a senior dog.");
break;
case Dog d when d.Breed == "Affenpinscher" && d.Age >= 2:
Console.WriteLine($"{dog.Name} is considered an adult dog.");
break;
case Dog d when d.Breed == "Affenpinscher":
Console.WriteLine($"{dog.Name} is considered a puppy.");
break;
case Dog d when d.Breed == "Chihuahua" && d.Age >= 4:
Console.WriteLine($"{dog.Name} is considered a senior dog.");
break;
case Dog d when d.Breed == "Chihuahua" && d.Age >= 2:
Console.WriteLine($"{dog.Name} is considered an adult dog.");
break;
case Dog d when d.Breed == "Chihuahua":
Console.WriteLine($"{dog.Name} is considered a puppy.");
break;
default:
Console.WriteLine($"We have no information according {dog.Breed} breed.");
break;
}
```
As you see in the above example after `when` keyword you should specify logical condition (an instruction that returns bool value).
We can use switch to not only match certain values, but also match certain data type. This is called pattern matching
## Example
Lets say that we have some different types of shapes:
```csharp
public class Square
{
public double Side { get; }
public Square(double side)
{
Side = side;
}
}
public class Circle
{
public double Radius { get; }
public Circle(double radius)
{
Radius = radius;
}
}
public struct Rectangle
{
public double Length { get; }
public double Height { get; }
public Rectangle(double length, double height)
{
Length = length;
Height = height;
}
}
```
And now we want to create a method which calculates area for any shape we pass to it. We can do that using pattern matching in switch statement like so:
```csharp
public static double ComputeAreaModernSwitch(object shape)