89 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			89 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
|   | <!doctype html> | ||
|  | 
 | ||
|  | <title>CodeMirror: Clojure mode</title> | ||
|  | <meta charset="utf-8"/> | ||
|  | <link rel=stylesheet href="../../doc/docs.css"> | ||
|  | 
 | ||
|  | <link rel="stylesheet" href="../../lib/codemirror.css"> | ||
|  | <script src="../../lib/codemirror.js"></script> | ||
|  | <script src="clojure.js"></script> | ||
|  | <style>.CodeMirror {background: #f8f8f8;}</style> | ||
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|  |   <a href="http://codemirror.net"><h1>CodeMirror</h1><img id=logo src="../../doc/logo.png"></a> | ||
|  | 
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|  |   <ul> | ||
|  |     <li><a href="../../index.html">Home</a> | ||
|  |     <li><a href="../../doc/manual.html">Manual</a> | ||
|  |     <li><a href="https://github.com/codemirror/codemirror">Code</a> | ||
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|  |   <ul> | ||
|  |     <li><a href="../index.html">Language modes</a> | ||
|  |     <li><a class=active href="#">Clojure</a> | ||
|  |   </ul> | ||
|  | </div> | ||
|  | 
 | ||
|  | <article> | ||
|  | <h2>Clojure mode</h2> | ||
|  | <form><textarea id="code" name="code"> | ||
|  | ; Conway's Game of Life, based on the work of: | ||
|  | ;; Laurent Petit https://gist.github.com/1200343 | ||
|  | ;; Christophe Grand http://clj-me.cgrand.net/2011/08/19/conways-game-of-life | ||
|  | 
 | ||
|  | (ns ^{:doc "Conway's Game of Life."} | ||
|  |  game-of-life) | ||
|  | 
 | ||
|  | ;; Core game of life's algorithm functions | ||
|  | 
 | ||
|  | (defn neighbours | ||
|  |   "Given a cell's coordinates, returns the coordinates of its neighbours." | ||
|  |   [[x y]] | ||
|  |   (for [dx [-1 0 1] dy (if (zero? dx) [-1 1] [-1 0 1])] | ||
|  |     [(+ dx x) (+ dy y)])) | ||
|  | 
 | ||
|  | (defn step | ||
|  |   "Given a set of living cells, computes the new set of living cells." | ||
|  |   [cells] | ||
|  |   (set (for [[cell n] (frequencies (mapcat neighbours cells)) | ||
|  |              :when (or (= n 3) (and (= n 2) (cells cell)))] | ||
|  |          cell))) | ||
|  | 
 | ||
|  | ;; Utility methods for displaying game on a text terminal | ||
|  | 
 | ||
|  | (defn print-board | ||
|  |   "Prints a board on *out*, representing a step in the game." | ||
|  |   [board w h] | ||
|  |   (doseq [x (range (inc w)) y (range (inc h))] | ||
|  |     (if (= y 0) (print "\n")) | ||
|  |     (print (if (board [x y]) "[X]" " . ")))) | ||
|  | 
 | ||
|  | (defn display-grids | ||
|  |   "Prints a squence of boards on *out*, representing several steps." | ||
|  |   [grids w h] | ||
|  |   (doseq [board grids] | ||
|  |     (print-board board w h) | ||
|  |     (print "\n"))) | ||
|  | 
 | ||
|  | ;; Launches an example board | ||
|  | 
 | ||
|  | (def | ||
|  |   ^{:doc "board represents the initial set of living cells"} | ||
|  |    board #{[2 1] [2 2] [2 3]}) | ||
|  | 
 | ||
|  | (display-grids (take 3 (iterate step board)) 5 5) | ||
|  | 
 | ||
|  | ;; Let's play with characters | ||
|  | (println \1 \a \# \\ | ||
|  |          \" \( \newline | ||
|  |          \} \" \space | ||
|  |          \tab \return \backspace | ||
|  |          \u1000 \uAaAa \u9F9F) | ||
|  | 
 | ||
|  | </textarea></form> | ||
|  |     <script> | ||
|  |       var editor = CodeMirror.fromTextArea(document.getElementById("code"), {}); | ||
|  |     </script> | ||
|  | 
 | ||
|  |     <p><strong>MIME types defined:</strong> <code>text/x-clojure</code>.</p> | ||
|  | 
 | ||
|  |   </article> |