fix: typo errors (#23)

* Typo errors

Unnecessary break

Grammatical error

* remove an unnecessary <br>
This commit is contained in:
Niraj Nandish
2018-06-20 00:21:31 +04:00
committed by mrugesh mohapatra
parent 5815401097
commit 16ff132f44
2 changed files with 2 additions and 2 deletions

View File

@@ -3588,7 +3588,7 @@
"A previous challenge discussed the <code>ease-out</code> keyword that describes an animation change that speeds up first and then slows down at the end of the animation. On the right, the difference between the <code>ease-out</code> keyword (for the blue element) and <code>linear</code> keyword (for the red element) is demonstrated. Similar animation progressions to the <code>ease-out</code> keyword can be achieved by using a custom cubic Bezier curve function.",
"In general, changing the <code>p1</code> and <code>p2</code> anchor points drives the creation of different Bezier curves, which controls how the animation progresses through time. Here's an example of a Bezier curve using values to mimic the ease-out style:",
"<code>animation-timing-function: cubic-bezier(0, 0, 0.58, 1);</code>",
"Remember that all <code>cubic-bezier</code> functions start with <code>p0</code> at (0, 0) and end with <code>p3</code> at (1, 1). In this example, the curve moves faster through the Y-axis (starts at 0, goes to <code>p1</code> y value of 0, then goes to <code>p2</code> y value of 1) then it moves through the X-axis (0 to start, then 0 for <code>p1</code>, up to 0.58 for <code>p2</code>). As a result, the change in the animated element progresses faster than the time of the animation for that segment. Towards the end of the curve, the relationship between the change in x and y values reverses - the y value moves from 1 to 1 (no change), and the x values move from 0.58 to 1, making the animation changes progress slower compared to the animation duration.",
"Remember that all <code>cubic-bezier</code> functions start with <code>p0</code> at (0, 0) and end with <code>p3</code> at (1, 1). In this example, the curve moves faster through the Y-axis (starts at 0, goes to <code>p1</code> y value of 0, then goes to <code>p2</code> y value of 1) than it moves through the X-axis (0 to start, then 0 for <code>p1</code>, up to 0.58 for <code>p2</code>). As a result, the change in the animated element progresses faster than the time of the animation for that segment. Towards the end of the curve, the relationship between the change in x and y values reverses - the y value moves from 1 to 1 (no change), and the x values move from 0.58 to 1, making the animation changes progress slower compared to the animation duration.",
"<hr>",
"To see the effect of this Bezier curve in action, change the <code>animation-timing-function</code> of the element with id of <code>red</code> to a <code>cubic-bezier</code> function with x1, y1, x2, y2 values set respectively to 0, 0, 0.58, 1. This will make both elements progress through the animation similarly."
],