fix storage and reset functionality for js and html challenge views

This commit is contained in:
Quincy Larson
2015-07-31 13:37:06 -07:00
parent f1b964a26d
commit 2547868854
8 changed files with 229 additions and 120 deletions

View File

@@ -1,7 +1,3 @@
$(document).ready(function() {
$('#reset-button').on('click', resetEditor);
});
var widgets = [];
var myCodeMirror = CodeMirror.fromTextArea(document.getElementById("codeEditor"), {
lineNumbers: true,
@@ -44,92 +40,11 @@ editor.setOption("extraKeys", {
});
/*
Local Storage Update System By Andrew Cay(Resto)
codeStorage: singleton object that contains properties and methods related to
dealing with the localStorage system.
The keys work off of the variable challenge_name to make unique identifiers per bonfire
Two extra functionalities:
Added anonymous version checking system incase of future updates to the system
Added keyup listener to editor(myCodeMirror) so the last update has been saved to storage
*/
var codeStorage = {
version: 0.01,
keyVersion:"saveVersion",
keyValue: null,//where the value of the editor is saved
updateWait: 2000,// 2 seconds
updateTimeoutId: null,
eventArray: []//for firing saves
};
// Returns true if the editor code was saved since last key press (use this if you want to make a "saved" notification somewhere")
codeStorage.hasSaved = function(){
return ( updateTimeoutId === null );
};
codeStorage.onSave = function(func){
codeStorage.eventArray.push(func);
};
codeStorage.setSaveKey = function(key){
codeStorage.keyValue = key + 'Val';
};
codeStorage.getEditorValue = function(){
return ('' + localStorage.getItem(codeStorage.keyValue));
};
codeStorage.isAlive = function() {
var val = this.getEditorValue()
return val !== 'null' &&
val !== 'undefined' &&
(val && val.length > 0);
}
codeStorage.updateStorage = function(){
if(typeof(Storage) !== undefined) {
var value = editor.getValue();
localStorage.setItem(codeStorage.keyValue, value);
} else {
var debugging = false;
if( debugging ){
console.log('no web storage');
}
}
codeStorage.updateTimeoutId = null;
codeStorage.eventArray.forEach(function(func){
func();
});
};
//Update Version
(function(){
var savedVersion = localStorage.getItem('saveVersion');
if( savedVersion === null ){
localStorage.setItem(codeStorage.keyVersion, codeStorage.version);//just write current version
}else{
if( savedVersion !== codeStorage.version ){
//Update version
}
}
})();
///Set everything up one page
/// Update local save when editor has changed
codeStorage.setSaveKey(challenge_Name);
editor.on('keyup', function(){
window.clearTimeout(codeStorage.updateTimeoutId);
codeStorage.updateTimeoutId = window.setTimeout(codeStorage.updateStorage, codeStorage.updateWait);
});
var attempts = 0;
if (attempts) {
attempts = 0;
}
var resetEditor = function resetEditor() {
editor.setValue(allSeeds);
codeStorage.updateStorage();
};
var codeOutput = CodeMirror.fromTextArea(document.getElementById("codeOutput"), {
lineNumbers: false,
@@ -152,24 +67,6 @@ var after = editor.charCoords({
if (info.top + info.clientHeight < after)
editor.scrollTo(null, after - info.clientHeight + 3);
var editorValue;
var challengeSeed = challengeSeed || null;
var tests = tests || [];
var allSeeds = '';
(function() {
challengeSeed.forEach(function(elem) {
allSeeds += elem + '\n';
});
})();
editorValue = (codeStorage.isAlive())? codeStorage.getEditorValue() : allSeeds;
myCodeMirror.setValue(editorValue);
function doLinting() {
editor.operation(function() {
for (var i = 0; i < widgets.length; ++i)
@@ -191,7 +88,7 @@ function doLinting() {
}));
}
});
};
}
$('#submitButton').on('click', function() {
bonfireExecute();
@@ -368,3 +265,102 @@ function showCompletion() {
);
}
/*
Local Storage Update System By Andrew Cay(Resto)
codeStorage: singleton object that contains properties and methods related to
dealing with the localStorage system.
The keys work off of the variable challenge_name to make unique identifiers per bonfire
Two extra functionalities:
Added anonymous version checking system incase of future updates to the system
Added keyup listener to editor(myCodeMirror) so the last update has been saved to storage
*/
var codeStorage = {
version: 0.01,
keyVersion:"saveVersion",
keyValue: null,//where the value of the editor is saved
updateWait: 2000,// 2 seconds
updateTimeoutId: null,
eventArray: []//for firing saves
};
// Returns true if the editor code was saved since last key press (use this if you want to make a "saved" notification somewhere")
codeStorage.hasSaved = function(){
return ( updateTimeoutId === null );
};
codeStorage.onSave = function(func){
codeStorage.eventArray.push(func);
};
codeStorage.setSaveKey = function(key){
codeStorage.keyValue = key + 'Val';
};
codeStorage.getEditorValue = function(){
return ('' + localStorage.getItem(codeStorage.keyValue));
};
codeStorage.isAlive = function() {
var val = this.getEditorValue()
return val !== 'null' &&
val !== 'undefined' &&
(val && val.length > 0);
}
codeStorage.updateStorage = function(){
if(typeof(Storage) !== undefined) {
var value = editor.getValue();
localStorage.setItem(codeStorage.keyValue, value);
} else {
var debugging = false;
if( debugging ){
console.log('no web storage');
}
}
codeStorage.updateTimeoutId = null;
codeStorage.eventArray.forEach(function(func){
func();
});
};
//Update Version
(function(){
var savedVersion = localStorage.getItem('saveVersion');
if( savedVersion === null ){
localStorage.setItem(codeStorage.keyVersion, codeStorage.version);//just write current version
}else{
if( savedVersion !== codeStorage.version ){
//Update version
}
}
})();
///Set everything up one page
/// Update local save when editor has changed
codeStorage.setSaveKey(challenge_Name);
editor.on('keyup', function(){
window.clearTimeout(codeStorage.updateTimeoutId);
codeStorage.updateTimeoutId = window.setTimeout(codeStorage.updateStorage, codeStorage.updateWait);
});
var editorValue;
var challengeSeed = challengeSeed || null;
var tests = tests || [];
var allSeeds = '';
(function() {
challengeSeed.forEach(function(elem) {
allSeeds += elem + '\n';
});
})();
editorValue = (codeStorage.isAlive())? codeStorage.getEditorValue() : allSeeds;
myCodeMirror.setValue(editorValue);
var resetEditor = function resetEditor() {
editor.setValue(allSeeds);
codeStorage.updateStorage();
};