Corrected capitalization, corrected to American spellings and typos (#30685)

* Translate challenge subtitles and example challenge text to Spanish

* Corrected errors in syntax and punctuation

* Multiple corrections of it/s to its plus other grammar corrections

* Correction and added paragraph to CSS Flex article

* Corrected my own typo

* Corrected capitalization, American spellings and typos
This commit is contained in:
S.Hale
2018-11-07 15:34:13 +00:00
committed by Paul Gamble
parent 624f328f29
commit 3920b7c4ce
119 changed files with 551 additions and 536 deletions

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@@ -7,7 +7,7 @@ title: libGDX
libGDX is a free and open-source game-development application framework written in the Java programming language with some C and C++ components for performance dependent code.
### Overview
LibGDX supports both 2d and 3d game development, and is written in Java. In addition to Java, other JVM languages, such as Kotlin or Scala can be used to program libGDX games. At it's core, libGDX uses LWJGL 3 to handle basic game functions such as graphics, input, and audio. LibGDX offers a large API to simplify game programming. LibGDX has an informative [wiki](https://github.com/libgdx/libgdx/wiki) on it's Github page, and there are many tutorials on the internet.
LibGDX supports both 2d and 3d game development, and is written in Java. In addition to Java, other JVM languages, such as Kotlin or Scala can be used to program libGDX games. At its core, libGDX uses LWJGL 3 to handle basic game functions such as graphics, input, and audio. LibGDX offers a large API to simplify game programming. LibGDX has an informative [wiki](https://github.com/libgdx/libgdx/wiki) on its Github page, and there are many tutorials on the internet.
#### Resources: